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Ghost of Yotei Art Director Joanna Wang joins Steve and Bobby on Creature Cast this week to discuss the game's ambition, innovations in developing for the PlayStation 5, and how art direction helps when considering scope during development.
If you're curious how Tsushima differentiates from mainland Japan, how much work goes into the Director Modes, how the seamless open-world transition between biomes works, and the subtle changes made in Ghost of Tsushima, check out the complete interview!
Like and follow us on Social Media:
Bluesky: @consolecreatures.com
YouTube: @ConsoleCreatures
Twitter: @ConsoleCreature
Facebook: @RealConsoleCreature
Instagram: @ConsoleCreaturesThreads: @Consolecreatures
Intro music provided by Mad Seedling. Check his work on Spotify!
#ghostofyōtei #ghostoftsushima #suckerpunchproductions #playstation
By Console Creatures5
77 ratings
Ghost of Yotei Art Director Joanna Wang joins Steve and Bobby on Creature Cast this week to discuss the game's ambition, innovations in developing for the PlayStation 5, and how art direction helps when considering scope during development.
If you're curious how Tsushima differentiates from mainland Japan, how much work goes into the Director Modes, how the seamless open-world transition between biomes works, and the subtle changes made in Ghost of Tsushima, check out the complete interview!
Like and follow us on Social Media:
Bluesky: @consolecreatures.com
YouTube: @ConsoleCreatures
Twitter: @ConsoleCreature
Facebook: @RealConsoleCreature
Instagram: @ConsoleCreaturesThreads: @Consolecreatures
Intro music provided by Mad Seedling. Check his work on Spotify!
#ghostofyōtei #ghostoftsushima #suckerpunchproductions #playstation

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