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At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play.
Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: Faster Than Light.
For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at [email protected].
By Academy of Interactive Arts & Sciences4.8
192192 ratings
At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play.
Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: Faster Than Light.
For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at [email protected].

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