We did it listeners, we saved the city! This week we revisit Subset Games with their hit mecha-tactics bug-squisher puzzle-roguelike: Into the Breach. Time travel shenanigans are at a maximum this time, as we push our recording date back a couple days to get everyone in here. Woody joins us once more to talk about balancing the destruction of apartment buildings with making sure the train gets to its destination on time. Jump mechs, swap mechs, science vesseles, weapons to surpass Metal Gear, bugs that think!?!? Into the Breach is a timeless gem of intense noodle-scratching thought, so drop in from the sky and help us save the corporate islands!
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Transcript
1:39 - game stats
3:00 - one sentence description
6:09 - Reactive turn-based combat system mechanics explanation
9:01 - Game rule consistency and fairness discussion
14:19 - Story setup: humanity defeated, time travel mechanics
19:07 - Criticism of story elements and time travel narrative
22:07 - Developer interview insights and content cutting decisions
27:04 - Squad variety and achievement system discussion
32:13 - Energy/reactor system and item acquisition complaints
38:22 - Item excitement and randomness in roguelike games
46:56 - Final boss absence and game completion discussion
54:56 - Game length and run time considerations
1:07:11 - Squad preferences and favorite team mechanics
1:15:49 - rankings and final thoughts
1:28:50 - similar games
Next episode: Star of Providence
https://grogpod.zone
Intro music: Stanley Turrentine - June Bug
Outro music: Ben Prunty - Into the Breach