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Our heroes search for Spike the missing squox, and find something very unexpected.
In episode 113 of Game Design Unboxed: Inspiration to Publication we talk with Nicole Amato about transitioning into tabletop design after starting out as a video game journalist, small local game jams leading to big opportunities and how people choosing to use your innovative game mechanic in their prototype is flattering!
They also chat about the “politics” of popular (and extinct) video game conventions and the industry crossover there as well as their hack of using magic recording pens to help take notes. Listen to the rise of the “2-player renaissance” and the age-old publish vs. crowdfund conundrum on this episode!
Nicole Amato – Guest
Danielle Reynolds – Host
John, Ron, and Jason talk about what some of the upcoming releases they expect to be announced for SF2 so they have more to talk about!
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Our heroes negotiate with some hungry goblins for the return of stolen loot – what could go wrong?
After the recent Paizo Live stream with the Starfinder staff, Alex and James cover a lot of little bits of news about Starfinder 2e.
In episode 112 of Game Design Unboxed: Inspiration to Publication we talk with Bug Boll about their first published solo design in the RPG space, Sentai & Sensibility! A new, niche-themed adventure from 9th Level Games where the unique – but surprisingly similar – worlds of Super Sentai and Jane Austen collide! They talk about the process of writing an RPG, adapting an existing rule system for a new theme, the importance of choosing to be whatever color Power Ranger you want, consulting experts on topics you are not familiar with, and injecting your own interests into game design – RPGs are not always about dragons in space folks!
And of course, Bug provides expert advice to new designers looking to create their own RPGs and stories.
Bug Boll – Guest
Danielle Reynolds – Host
John, Ron, and Jason talk about about what games they are playing now as they wait for Starfinder 2nd Edition.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Our heroes encounter a deadly moonwalking robot as they find someone has beat them to the vault!
In episode 111 of Game Design Unboxed: Inspiration to Publication we talk with TAM about his game, Floristry, which is the first release by UP Games – a new publishing company in the tabletop space that he is a co-founder of!
Danielle and TAM talk about how game design has always been a passion (growing up without easy access to games led to inventing games to share with family and friends), the rise of 2-player date/cafe games, important things to consider when incorporating an app into your game, and distributing games in other languages.
TAM – Guest
Esther is here with a quick update about the Know Direction Network’s flagship podcast.
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