
Sign up to save your podcasts
Or


In episode 105 of Game Design Unboxed: Inspiration to Publication we talk with Bernie Lin and Brendan Kendrick about their first design Omicron Protocol, a skirmish miniatures game designed to help bring more people to the love of miniatures. They were inspired by a convention panel to self-publish knowing they wanted to create an “intra-apocalyptic”, cyberpunk-themed world for 1-4 players. Through designing they added a co-operative mode for the game that helped them teach the game to players new to miniatures games at conventions. Some of their favorite moments were hearing how nice it was to see Asian miniatures and females with different body types. They wanted all different kinds of players to be able to see themselves in the game.
Bernie Lin – Guest
Transformers historian and super fan Jim Sorenson tells Ryan about joining the Essence20 writing team on Enigma of Combination and Technorganic Secrets.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
John and Jason stray off topic with the closing of the year and talk about their holiday traditions.
Our heroes are inundated with holographic ads that do more than try to sell products!
In episode 104 of Game Design Unboxed: Inspiration to Publication we talk with Mads Fløe about their co-design Shake that City. The draw of the game was a device that randomized how to drop out 9 different cubes in a 3×3 grid. These cubes worked to help you decide what tiles you could draft and place into your city. Figuring out how to make the machine out of cardboard and rubber bands made manufacturing so much easier to get the game signed and made. We talk about how he worked in co-designing the game and how you can promote yourself as a freelance designer.
Mads Fløe – Guest
Danielle Reynolds – Host
Alex takes James, Randal, and Rob through a Thanksgiving one shot of the Starfinder Second Edition playtest.
John and Ron talk about bringing Pathfinder 2e characters into a Starfinder 2e adventure.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
The newly formed team tackle a dangerous animated statue!
In episode 103 of Game Design Unboxed: Inspiration to Publication we talk with Nick Bentley on how he redesigned Underdog Game’s Trekking the World and why they decided to call it a second edition versus a new name. Learn what changes were made to make the game both more streamlined and more gamery. How they chose to keep some graphic design choices while changing others. See what your thoughts are on if they decided correctly on the naming choice!
Nick Bentley – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about Thanksgiving Plans, Dogs, and Monstrous Cybernetic Turkeys!
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
From the publisher's feed

90,778 Listeners

78,291 Listeners

26,582 Listeners

26,180 Listeners

14,500 Listeners

3,210 Listeners

4,693 Listeners

244 Listeners

10,612 Listeners

149 Listeners

111 Listeners

82 Listeners