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Our heroes find themselves in the ghost levels of Absalom Station!
In episode 102 of Game Design Unboxed: Inspiration to Publication we talk with Mike Danovich about his RPG system created to partner with different events and businesses in the Chicago area including Revolution Brewery. In that partnership he got to design character sheets for the different hops that are featured on their Hero IPA variety packs as well as an RPG that was given out at the ComicCon known as C2E2. Learn how Mike dealt with these quick timelines and designing with these partners in mind!
Featuring:
Mike Danovich – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about Starfinder Theme Parks.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Ryan talks about using politics in Essence20 campaigns after ranting about the absurdity of a second Trump presidential term.
Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.
Although the host works on Essence20 as a freelancer for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.
Our heroes find themselves in a plummeting elevator as we begin the Starfinder 2 Playtest Adventure, A Cosmic Birthday.
Alex takes James, Ryan, and Loren through a One Shot At Shelly’s, and the Starfinder Second Edition playtest.
In episode 101 of Game Design Unboxed: Inspiration to Publication we talk with Kirsten Lunde about Ovation, a game-school inspired design that originated from her wanting to teach her son about classical music but wasn’t able to find a game themed that way at the time. Since then, she worked to be as inclusive in the creation of the game as she could be as both the designer and publisher. From making sure to include ethnic and gender diversity in the composers you were playing as to hiring the team of artists and graphic designers that worked on the project. She even has a story of playtesting with a color blind playtester in the hope of helping make the game as inclusive as it could be! Listen to all the people that helped her along the way. A rising tide lifts all boats!
Featuring:
Kirsten Lunde – Guest
Danielle Reynolds – Host
John, Jason, and Ron talk about spooky stuff in Starfinder.
Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
The Final Episode of Intrepid Scoundrels!
In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to the concept of “panning for gold” when trying to create a simplistic game. We discuss what we as designers can do to make games more accessible. Also, learning and accepting what kind of designer you are is a great thing. To be a “good designer” doesn’t mean being able to design a 90 minute Euro game. You can create a silly small game and be equally as talented.
Phil Walker-Harding – Guest
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