Knox Game Design

Knox Game Design

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Knox Game Design episodes

  • Distributing Your Game – Knox Game Design, September 2021
    An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – https://developers.kongregate.com/ Newgrounds … Continue reading Distributing Your Game – Knox Game Design, September 2021 →
    23 min
  • Strategy Guides – Knox Game Design, August 2021
    A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player’s Guide 4-Player Extra Strategy Guide Ninja Gaiden … Continue reading Strategy Guides – Knox Game Design, August 2021 →
    1 hr 20 min
  • Adding Sound Effects to Your Game – Knox Game Design, July 2021
    Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/gamemaker Godot Engine – https://godotengine.org Unreal Engine – https://www.unrealengine.com Pico-8 – https://www.lexaloffle.com/pico-8.php Frick n Frack Games – https://www.fricknfrackgames.com/ … Continue reading Adding Sound Effects to Your Game – Knox Game Design, July 2021 →
    40 min
  • Sound Effects with BFXR – Knox Game Design, June 2021
    This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR – https://www.bfxr.net/ SFXR – http://www.drpetter.se/project_sfxr.html Sound Theory by … Continue reading Sound Effects with BFXR – Knox Game Design, June 2021 →
    56 min
  • Spring ’21 Game Jam Entries – Knox Game Design, May 2021
    Knox Game Design had two great entries for Spring ’21.  The theme was Deeper and deeper.  Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to … Continue reading Spring ’21 Game Jam Entries – Knox Game Design, May 2021 →
    36 min
  • Image File Formats – Knox Game Design, April 2021
    Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game … Continue reading Image File Formats – Knox Game Design, April 2021 →
    1 hr 36 min
  • Sorting – Knox Game Design, March 2021
    Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – https://github.com/levidsmith/SortingDemos … Continue reading Sorting – Knox Game Design, March 2021 →
    2 hr 7 min
  • Mazes – Knox Game Design, February 2021
    How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# – https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai … Continue reading Mazes – Knox Game Design, February 2021 →
    1 hr 15 min
  • Animation in Blender – Knox Game Design, January 2021
    Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →
    1 hr 15 min
  • Allegro – Knox Game Design, December 2020
    Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Continue reading Allegro – Knox Game Design, December 2020 →
    2 hr 4 min

About Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our…