Kotaku Splitscreen

Kotaku Splitscreen

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Kotaku Splitscreen episodes

  • 123: Far Cry 5 And Ni no Kuni II Are Exact Opposites
    Far Cry 5 is a nihilist's dream while Ni no Kuni II is an idealist's dream. Kirk and Jason discuss that and much more, including news of the week on Lindsay Lohan, Shadow of War, and Todd Howard, the games they've been playing (20:36), and some listener questions (50:36) on games as a service, GPU recommendations, and the Xbox Game Pass. 
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    1 hr 11 min
  • 122: Far Cry 5 and A Way Out
    Kirk and Jason unwind from GDC by talking about some of the games they've played over the past few weeks, including Far Cry 5, A Way Out, SNES Classic, and Red Dead Redemption.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    41 min
  • GDC 2018: A Delicious Edible Game, with Jenn Sandercock
    At GDC 2018, Kirk and Jason tried something new: an edible game. Specifically "The Patisserie Code," designed by Thimbleweed Park programmer/designer Jenn Sandercock as part of her upcoming cookbook of edible games. Everyone had a delicious time eating cream puffs, thwarting Nazis, and learning to read old-fashioned cursive.You can find photos of the game on Kotaku: https://kotaku.com/we-played-a-delicious-edible-tabletop-game-1824083975
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    25 min
  • GDC 2018: Designing Games for Twitch, with Ian Milham
    Jason and Kirk are still posting pods from their time at the Game Developers Conference in San Francisco. This time they sat down with S.O.S. creative director (and former Dead Space developer) Ian Milham to talk about how he's building social dynamics into an online survival game.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    34 min
  • GDC 2018: Making Stealth Games, with Nels Anderson and Lyndsey Gallant
    In San Francisco (still) for the Game Developers Conference, Jason and Kirk met with Caledonia creative director Nels Anderson and art director Lyndsey Gallant to talk about how they started working together, Nels' terrific stealth game Mark of the Ninja, how art design works, and what people get wrong about UI. 
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    35 min
  • GDC 2018: Spy Party, with Chris Hecker
    At the Game Developers Conference in San Francisco, Kirk and Jason sat down with the always energetic Chris Hecker to talk about his last decade+ working on the asymmetrical multiplayer game Spy Party, which will soon be on Steam Early Access. They also shared some stories of playing the game against one another the day prior.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    35 min
  • GDC 2018: Psychonauts Returns, with Tim Schafer
    At GDC, Kirk and Jason talk with Double Fine president and CEO Tim Schafer about receiving the GDC lifetime achievement award, working on Psychonauts 2, and that one time Will Wright saved Double Fine.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    30 min
  • GDC 2018: From Call of Duty to Titanfall, with Tina Sanchez
    At the Game Developers Conference in San Francisco, Kirk and Jason talk with Respawn producer Tina Sanchez about breaking into the games industry, moving from Infinity Ward to Respawn, and the empowering phenomenon of the #MeToo movement.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    29 min
  • GDC 2018: Video Game Music, with Matthew Burns
    Kirk and Jason kicked off GDC 2018 by chatting with Zachtronics writer/composer Matthew S. Burns about how he approaches writing puzzle-game music that you notice, but you don't NOTICE.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    28 min
  • GDC 2018: Fighting Game Dev Crunch, with Tanya X. Short
    At GDC in San Francisco, Kirk and Jason chat with Tanya X. Short, captain of indie game studio Kitfox Games, about her unusual approach to structuring her game studio and how she helps her staff combat crunch and burnout.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
    23 min

About Kotaku Splitscreen

From the publisher's feed

Kotaku's Lisa Marie Segarra, Ethan Gach, and Michael Fahey dive into gaming one very specific topic at a time.

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