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In our Warhammer 40K lore dive episode 10, we look at the perfectly reasonable and not at all fascist faithful of the Imperium of Man. Starting with the Ecclesiarchy, AKA Space Church, we look at the history and structure of the Cult Imperialis and just how many imperial institutions it has tendrils in. We turn to the Ecclesiarchy’s militant arm the Adepta Soroitas. We delve into the history and structure of the Sisters of Battle and their many devious and horrific war machines. Finally, we briefly explore perhaps the most powerful institution within and without the Imperium, The Emperor’s Inquisition. These supreme investigators have the authority to kill worlds and raise armies for endless campaigns against the threats to humanity.
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In our Warhammer 40K lore dive episode 9, the first of an 8 part look at the contemporary Imperium, we look at the unsung heroes and objectively horrific villains that keep the Imperium ticking. We dissect this bureaucracy into 5 parts; The Adeptus Terra, the Astronomican, The Navigators, The Rogue Traders and the Adeptus Arbites. We look at how each is formed, what they do and, with extreme oversimplification, how they do it. Along the way Cral once again identifies with the downtrodden proletariat of Psykers (we’re keeping an eye on him) and Ben fancies himself a bit of a rogue trading Navigator.
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In our Warhammer 40K lore dive episode 8, the second part of our extreme summary of the Horus heresy, looks at three major conflicts that defined, in part at least, the course of the war. The Battle of Molech sees a knight house turn traitor at the best (or worst) moment and Horus is re-re-born… again… The battle of Tallarn, where Peter Barro, Primarch of the Iron Warriors seeks the Black Occulous and destroys a world. The battle of Beta-Garmon AKA the Titan Death sees the blunting of the forces of both sides in a campaign that Von Caultwitz would have been proud of. Finally we look at the solar war and the siege of terra and its immediate aftermath.
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In our Warhammer 40K lore dive episode 7, the Horus Heresy begins in earnest as we look at the events that lead to it, if your name is Davin we don’t like you. We look at the destructive warning of Magnus, who may or may not have done anything wrong, and the subsequent purging of Prospero by the Space Wolves. We explore the background for and the events of both the Isstvan III atrocity and the dropsite massacre of Isstvan V. We close out the episode with an examination of the diabolical Betrayal at Calth where the Wordbearers avenge their wounded pride against the Ultramarines. We also learn that Dhar confuses Millions and Billions on a regular basis.
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In our Warhammer 40K lore dive episode 6, we look at the main players between the Unification War and the end of the Great Crusade. We discuss the origins and actions of the Emperor from his birth to the conquering of Terra and his understandable, but objectionable, culling of the warriors that got him there. We explore the role that Primarchs play, even after their disappearance, and the birth of the Legiones astartes, the iconic Space Marines. Finally we look at the launch of the Great Crusade and the rediscovery of the Primarchs, together with a brief example of how their experiences on their adoptive planets informed their way of making war.
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In our Warhammer 40K lore dive episode 5, we take a summarising stroll through thirty thousand years of human history. Starting with the Age of Terra we discuss the diaspora of humanity and the generational ships they used. The Age of Technology sees the advent of warp travel, the "coincidental" birth of Navigators and the ultimate collapse of the interstellar human empire thanks, in part, to the AI-fuelled pogroms of the Men of Iron. The Age of Strife, or Old Night, is covered as the horror of a post-apocalyptic stellar empire is explored. We then turn our eyes back to Terra and the not-at-all genocidal Unification war of the Emperor of Man.
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In our Warhammer 40K lore dive episode 4, we look at the Galaxy within which 40K is set, our own Milky Way A.K.A Gerald. We explore the 3 “realities” that share the space and discuss the importance of psychic lighthouses. We next discuss the administrative area of the Imperium of Man, the 5 Segmentae and their locations. Finally, we look at the classifications of planets and their biomes, civilisation level, and use. Despite what Dhar says… it’s a lot.
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In our Warhammer 40K lore dive episode 3, we have two goals. The first is to detail the expansive change in the game since the mid 90s, from 3rd to 9th edition. We examine each edition in turn and look at the arrival of new factions and races together with game-play innovations. Dhar discusses how the inconsistencies and gaps within the setting have been weaved together to form a holistically, though perhaps subjectively, perfect setting with an incredibly detailed timeline. Our second goal is to give Cral an information based aneurysm.
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In our Warhammer 40K lore dive episode 2, we look at the first two editions of Warhammer 40K. The setting launched with Rogue Trader where the setting was very much “of its time”, mid to high sci-fi with a comic book feel and the most convoluted, perhaps even fractured, ruleset which Dhar still loves. We explore the many ways in which the game evolved and look at the key releases and books. Second edition brought the lore to heel and brought in changes that made game-play much faster. This edition codified the lore of the 40K universe and introduced a cohesive historic storyline and ongoing narrative.
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In our Warhammer 40K lore dive episode 1, Dhar begins with trying to encapsulate the past 40(ish) years of Warhammer 40,000. We look at the explosion of content from the first, comedy named including, edition to the apocalyptic levels of lore that have been used to populate the setting. What inspired the universe, *cough* Dune *cough* Hawkmoon *cough*, and what or who is the Emperor? We ask Dhar about getting into the hobby and his favourite aspects of the lore.
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