lazybug 3Speak Podcast

lazybug 3Speak Podcast

By Lazy Bug
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lazybug 3Speak Podcast episodes

  • Ambush at the Energy Converters.

    https://3speak.tv/watch?v=lazybug/7010d44d

    The thumbnail was created in Canva.

    I explored a massive furnace chamber before heading to the NSC Power Plant to assist soldiers against endless Hiss waves. After a dangerous encounter with a flying Hiss, I finally cleansed the control panel and reached the converters to prevent a plant-wide disaster.

    I had to fix the NSC Energy converters next, but while I was working on them, I noticed this furnace chamber that caught my attention. I went inside and found a massive furnace burning within the facility.

    After heading to the NSC Power Plant, I noticed the soldiers there were being attacked by the Hiss. I decided to step in and help them clear out the infected hostiles.

    After taking down several Hiss soldiers, I noticed they just kept reappearing, no matter how many I killed. I left that place and started running toward the energy converters.

    After getting close to the objective, I noticed more Hiss soldiers on the other side trying to stop me. I had to engage them in a firefight to clear my path forward.

    A flying enemy appeared that seemed to be the same one who escaped me last time. I was determined not to let it get away again, and I managed to take it down.

    I thought I was done with the enemies and moved toward the converters, but someone shot me from behind. I stopped immediately and took the Hiss soldier down to secure the area.

    After getting inside, more Hiss were waiting for me. I used my launch ability to throw an object, but an explosion occurred that drained a significant amount of my health.

    I knew I could not keep fighting with such low health, so I decided to run back to where I had left some health pick-ups. I managed to max my health out again.

    As I was heading back, the Hiss soldiers from inside followed me out, so I shot them down in the corridor. Once clear, I finally reached and cleansed the control panel.

    At last, I reached the converters that needed fixing. As Ahti mentioned, they were fired up and ready to have a shit fit, and I noticed many people floating in the chamber.

    To be Continued...

    "Be Good, Think Good and Do Good"

    0 min
  • NSC Pump Calibration.

    https://3speak.tv/watch?v=lazybug/bcc81cf3

    The thumbnail was created in Canva.

    I navigated the underground maintenance area to fix the NSC coolant pumps, fending off waves of Hiss soldiers along the way. After repairing two pumps, I encountered a toxic blockage in the third. I carefully cleared the swarms from a distance to avoid the poison, completing the cooling objective.

    After cleansing the area, I ran towards the door indicating the NSC coolant pumps. I found myself on a steep path leading down into a dark, industrial underground area.

    There were some Hiss soldiers on my way that I started taking down immediately. I mostly used my launch ability to hurl rocks and debris at them before they could react.

    While I was fighting another Hiss soldier with melee attacks, I used the photo mode to take a shot of his face. It was actually quite creepy to see the corruption up close.

    I reached the pumps area at last and noticed many Hiss soldiers floating in the air. I kept a close eye on them, knowing they might descend at any moment to attack.

    I had to fix the pump there and noticed a power core nearby. I used my launch ability to slot the core into the socket, successfully powering up the first cooling unit.

    After I fixed that pump, more soldiers arrived to stop me from progressing. I had to use all my power, combining my service weapon and Launch, to take them all down.

    After fixing the second pump, floating demons appeared to ambush me. I threw heavy obstacles at them, causing them to explode mid-air while keeping a safe distance from the blasts.

    I went for the third and last pump, but it was not fixable right away. Ahti mentioned his old enemy was blocking the pipes, referring to the strange, shifting Clog growth.

    I went ahead to fix the pipe and realized I had to maintain my distance. I died on my first try because the growth was emitting a lethal poison that drained my health.

    The entire pipe system was blocked by the swarms of the Clog. I entered the pipes carefully and cleared the masses with my service gun while staying in the safe zones.

    After clearing the last swarms, I walked closer as the corruption vanished in front of me. I fixed the last pump, marking half of the directorial override job as complete.

    To be Continued...

    "Be Good, Think Good and Do Good"

    15 min
  • The NSC Coolant Pumps.

    https://3speak.tv/watch?v=lazybug/e814ff83

    The thumbnail was created in Canva.

    Following a meeting with Chief Arish, I set out to repair the NSC coolant pumps. After surviving a surprise encounter with explosive Hiss enemies, I navigated a power-locked cage door by replacing power cores. I cleared a large chamber of floating Hiss soldiers using Launch strikes to maintain a safe distance.

    After having the last conversation with Chief Arish in the security control room, my mission was updated to fix the NSC coolant pumps and the energy converters. I left him in the room to begin the process.

    I went to the sign area directly and noticed the NSC coolant pumps were to the left and the energy converters were to the right. I decided to head towards the coolant pumps first to start the repairs.

    When I was getting towards the door, some new kinds of evil beings came out and started trying to attack me. They were getting blown up when they got close, which unfortunately killed me very fast.

    At the restart, I approached that same door again, but I didn't find any of those explosive beings this time. It felt a little weird, as if the Hiss had changed their defensive strategy during the reset.

    I went inside and noticed a big red room on the other side of a cage door. There was a small room on my right where I found a material that was added to my assets.

    The cage door was closed because of a power cut, so I had to replace the parts using my Launch ability. I launched a power core into the socket to restore energy to the mechanism.

    The door opened once the part was replaced, and I noticed there were several Hiss soldiers floating in the air. I started attacking them immediately before they had a chance to land and take cover.

    I moved ahead and found many soldiers below who were shooting at me. While I was winning the fight, a special enemy came close and blew up, nearly taking me along with the blast.

    I had to be super careful this time to stay at a distance. I cleared the room by throwing heavy obstacles at the enemies from afar, ensuring they exploded well away from my position.

    At last, I had to clean the remaining threats in this area. I began looking for my next entrance towards the coolant pumps that I would finally have to fix up to progress.

    To be Continued...

    "Be Good, Think Good and Do Good"

    9 min
  • NSC Power Plant - Control.

    https://3speak.tv/watch?v=lazybug/24485626

    The thumbnail was created in Canva.

    I attempted to bypass locked security doors but was ambushed by Hiss soldiers. After discovering my keycard lacked sufficient clearance for the NSC Control Room, I navigated through a haunting red room to reach the Power Plant, where I met Chief Arish and agreed to fix the facility.

    I decided to get to the ventilation area where some doors were left unlocked because I didn't have the higher security key. However, some Hiss soldiers ambushed me on my way, forcing me into a sudden and violent confrontation.

    As far as I remember, I fought them before, and here I went fighting them again. They even managed to take me down once, so I had to try a third fight with them to finally clear the hallway.

    Then I went to this NSC control room door that I thought I would be able to unlock this time since I had a level 2 security keycard. Unfortunately, this door needed even higher clearance, making my journey backward feel like it was for nothing.

    I went back to the janitor's office and used his back door to get towards the NSC power plant. On my way, I went through a red room where I saw the disturbing shadow of the former director.

    I had to use an elevator to get to the lower level of the maintenance sector. After navigating around for a moment, I reached the massive NSC power plant at last, hearing the hum of the machinery all around.

    As soon as I saw some armed people there, I thought they would shoot me, but I understood they were not Hiss. They were real people protecting this place, and one suggested me to talk with Chief Arish in the security booth.

    Then I found this control point that I claimed. With this secured, I upgraded my gears and abilities to better handle the growing threats within the Oldest House.

    I was not sure where the security booth was, so I started exploring around the vast Department of Maintenance. I spent a long time searching through the pipes and industrial machinery that filled the area.

    After exploring for a long time, I noticed the security booth was hidden in plain sight. I found Arish there, who explained the systems were failing; Jesse said she would take care of the water and electrical repairs herself.

    To be Continued...

    "Be Good, Think Good and Do Good"

    0 min
  • A Merry Chase.

    https://3speak.tv/watch?v=lazybug/26046fb0

    The thumbnail was created in Canva.

    While pursuing a side quest, the floor collapsed, transporting me to the Astral Plane for a new challenge. I cleansed a spectral carousel horse and unlocked the Evade ability.

    After navigating dangerous obstacle courses and dodging explosive fire from golden enemies, I mastered the skill and returned safely to the Bureau.

    The last time I noticed, there was a side quest that I decided to go on. I was going towards that room when suddenly the floor collapsed beneath my feet, and I fell into an unknown depth that shifted around me.

    I noticed I was back in the Astral Plane, and I was hoping it was another tutorial for something great. I saw a glowing carousel horse in the distance and started running toward it across the shifting white platforms.

    When I got close to the carousel horse, it looked like it was fading in and out of existence. I had to reach out and touch it to cleanse the object, which triggered a sudden surge of energy throughout Jesse's body.

    I was taken to a place where shifting blocks were blocking and opening my paths in a short time. I had to use a new ability called Evade to dash through the gaps before the stone blocks crushed me.

    After several tries, I could do it perfectly. It looked like I could evade such obstacles at high speed, turning Jesse into a blur of motion that the Board's architectural traps couldn't catch.

    When I got to the other side, I learned that I can do it in the air as well. I used the air evade while jumping to pass a big gap that was previously impossible to cross with a standard leap.

    After avoiding more obstacles, I reached a place where I found a golden enemy. I learned that these golden enemies are highly resistant to normal fire and can't be damaged with Jesse's power.

    More of them were standing further back, and all of them were carrying big guns. They started shooting me with explosive ammo, forcing me to time my evades perfectly to avoid the blasts.

    At one point, I had to jump and evade a lot of those explosive shells in mid-air. It looked like I was flying for a moment as I zig-zagged through the sky to touch the finish line before getting hit.

    I was taken to another place consisting only of blocks, where I practised running and jumping evades toward a bright white light. The training felt intense, pushing my new reflexes to their absolute limit.

    When I tried to enter the white light, the floor collapsed again, and I was sent back to the Bureau office from where I had disappeared. It was done, and I had successfully learned a cool new trick.

    To be Continued...

    "Be Good, Think Good and Do Good"

    8 min
  • Lost in the Oldest House.

    https://3speak.tv/watch?v=lazybug/b3bc447c

    The thumbnail was created in Canva.

    I had to search for a way into the maintenance sector for the next mission, but I was a little lost as I didn't know where to go next, and the map was not helping either. I had to take help from a gameplay on YouTube to find my bearings.

    After checking out gameplay on YouTube, I understood I had to head straight towards the sector elevator to get into the maintenance sector. On my way, I noticed there was a big portrait of Jesse on a wall, marking her new role within the Bureau.

    After getting into the sector elevator, I had to choose the maintenance sector access corridor. The screen showed the back of the janitor, Ahti, hinting that he was nearby and could help me navigate the strange, industrial depths of the building's lower levels.

    After getting into the correct floor, I had to find Ahti, the janitor, as he could help me raise the override. I moved through the dark, concrete halls, listening for the sound of his radio or the rhythmic scratching of his mop against the floor.

    I found this room that needed a keycard of clearance level 2, so I couldn't unlock it, as I only had a keycard of clearance level 1. I made a mental note to return here once my authority within the Federal Bureau of Control is increased.

    I kept moving ahead, following the navigation symbols on the walls. In this place, I could see a lot of people floating in mid-air, and it looked like they would be my enemies later once the Hiss resonance fully takes hold of them.

    Upon reaching that point, I noticed a Hiss soldier was walking in the corridor. I threw a heavy object at him with my launch ability, watching the kinetic force slam into him and take him down before he could raise his weapon to fire.

    Then there came another one, and he was running right at me with aggressive intent. I started shooting him with my service weapon, and I took him down with a few well-placed shots as the gun transformed in my hand to match my needs.

    I went ahead, and I noticed there were a lot more of them shooting at me. I started hitting them with objects, but I noticed someone threw a grenade towards me, so I ran back as fast as I could to avoid the explosive blast.

    Then I reached this control point that I could cleanse, so I decided to do it, as I needed to do it anyway to secure the sector. The red Hiss energy evaporated into white light as I reclaimed the area for the Bureau.

    After the place was cleansed, I went back to see if anything changed behind, but nothing happened. I then came back to the control point, where I saw navigation symbols that said the Janitor's Office was to the right, giving me a clear direction.

    To be Continued...

    "Be Good, Think Good and Do Good"

    8 min
  • Messages from the Board.

    https://3speak.tv/watch?v=lazybug/b1c7fbe7

    The thumbnail was created in Canva.

    I entered an astral plane challenge where powerful objects blocked my path. Neither Launch nor the service weapon worked until I used environmental objects to destabilize the barriers. After reaching the hotline, a vision explained the phone's connection to the Board, leaving Jesse physically drained and bleeding.

    After reaching the hotline, I was sent to complete another astral plane challenge. The world around me dissolved into black pillars and floating blocks that tested my mental fortitude. I prepared myself for the trials that the Board had set for my initiation.

    I noticed a powerful object that was blocking my way. I tried my level best to take it down with my new Launch ability, pulling blocks from the floor and hurling them with force. However, nothing happened to the object.

    Then I used my service weapon to try if it works, firing several rounds into the core of the obstacle. Still, I had no luck. The bullets seemed to be absorbed or deflected by the strange energy surrounding the object.

    I went close to the object to see what it does, and it started releasing a heavy echo. The sound was incredibly disturbing to my character, causing the screen to distort.

    I ran back, and this time I noticed the object was losing its stability for a little while. By throwing heavy objects at it repeatedly, I managed to create a brief window of opportunity. The barrier flickered and slowed down, allowing me a few precious seconds to dash past it safely.

    I did the same for another similar object on my way ahead. By timing my throws perfectly, I kept the obstacles in a state of flux. I moved through the white void with more confidence, learning how to manipulate the environment to overcome these seemingly invincible astral guardians.

    I reached the hotline at the end of the astral plane to finish the challenge. The red telephone sat atop a pedestal, ringing with a persistent, echoing sound.

    A cinematic started where a man, who was likely a professor, was speaking. He explained that the phone is an Object of Power, serving as a direct line to the astral plane and the Board.

    The ex-director's shadow was shown again, a silent reminder of the man I was replacing. When the call finally ended, my character, Jesse, started bleeding through her nose.

    To be Continued...

    "Be Good, Think Good and Do Good"

    0 min
  • Navigating the Communications Department.

    https://3speak.tv/watch?v=lazybug/a684978d

    The thumbnail was created in Canva.

    I still had to proceed through the communications department to reach my next objective. As I moved ahead, I encountered several hiss enemies emerging from that section of the building. I had to take care of them first to ensure the path was clear, using my surroundings to maintain a tactical advantage while dealing with the initial wave of hostiles.

    The resistance grew as I pushed deeper into the department halls. I faced off against more aggressive hiss entities that blocked the corridors, forcing me into a confrontation. I eliminated them, staying alert for more as the environment vibrated with the supernatural energy of the department.

    I was hoping there would be more enemies to stop me on my way, so I used my latest ability to lift a heavy object, carrying it with me. I kept it hovering nearby, ready to launch it at the first sign of trouble while I navigated the office space.

    Surprisingly, I did not find any immediate enemies to throw that object at despite the high tension. However, I found a vital space that I could use to claim a control point.

    After cleansing the area, this space can now serve as a fast travel point for me, making future navigation through the sector much more efficient.

    While exploring the cleared area, I found a dead body that held a clearance level 1 keycard. This discovery was essential, as the data nearby indicated that I needed this specific card to get inside the mailroom.

    I retrieved the card, knowing it was the only way to progress further into the restricted communications department.

    I used the keycard to open the door of the mailroom and stepped inside cautiously. After getting in, I noticed a flying enemy had appeared to stop me. It hovered high above, chirping with a distorted frequency that signaled a difficult fight ahead.

    I started throwing objects at that flying enemy, hoping for a quick takedown. However, the creature was far too fast and cunning. It evaded all the objects I was throwing at it, leaving me frustrated.

    Realizing I needed a different approach, I used my service weapon to shoot it from a distance. The precision of the firearm proved much more effective than the heavy objects.

    Some of the bullets damaged it well, visibly draining its energy as it struggled to maintain its flight pattern under the constant pressure.

    Just as I was gaining the upper hand, some ground enemies arrived to surround me along with their flying ally. I realized I needed to take care of these ground ones first, as they seemed wilder and were closing the distance fast.

    When I thought the flying one would get down at any time, as its health bar was nearing the end, the situation took an unexpected turn. Suddenly, it got spooked and charged toward the back of the room.

    It broke a door to a maintenance server from where it escaped the room, leaving me alone in the wreckage.

    To be Continued...

    "Be Good, Think Good and Do Good"

    0 min
  • Binding the Invisible Threat in Control.

    https://3speak.tv/watch?v=lazybug/25c02fcf

    The thumbnail was created in Canva.

    Pushing deeper into the Communications Department, I secured the area and encountered a hostile Object of Power. Trapped in a deadly barrage of flying debris, I relied on timing, movement, and nerve to reach its core and cleanse it, to restore stability and claim its power.

    I pushed deep into the Communications Department, knowing the Hotline was somewhere inside. I channeled my power to cleanse the area, watching the red distortion vanish as the room shifted back into its physical form.

    With the area secure, I began navigating the hallways of the department. This was the second major cleansing of the building, and the atmosphere felt slightly more stable, though the hum of the Oldest House still kept me on edge. I moved cautiously, checking every corner for surviving threats.

    While moving through a corridor, I witnessed something cool. A man was violently thrown out of a door, followed by a barrage of office supplies. By the time I reached him, he was already knocked out. Looking into the room, I spotted the culprit, an Object of Power.

    The moment I stepped into the room, the Object focused its attention on me, hurling heavy objects with lethal speed. I dove behind a desk immediately. My mission updated: I had to cleanse this Object of Power to stabilize the area and gain its ability.

    I began a tense game of cat and mouse. I had to get close enough to interact with it, but the invisible force was relentless. I kept switching between covers. It felt like the room itself was trying to crush me.

    After a few failed attempts, I spotted a path. It was risky, so I had to sprint directly across its line of sight without any cover for a few seconds. I waited for the right opening and made a run toward the source of the chaos.

    As I reached the inner circle of the Object's influence, I stopped for a split second to observe it. For a fleeting moment, the shifting energy seemed to take on a human-like form.

    I waited for the Object to enter a brief recharge phase. The moment the barrage stopped, I ran forward and initiated the cleansing process. I felt a surge of energy rush through Jesse as the Object was finally bound. With the energy contained, the room fell silent, and the side mission was completed.

    To be Continued...

    "Be Good, Think Good and Do Good"

    6 min
  • Los Santos Del Pier of Grand Theft Auto V (with English Commentary).

    https://3speak.tv/watch?v=lazybug/xzwaavts

    The thumbnail was created in Canva.

    I've been playing Grand Theft Auto V for a long time now but I never tried it with commentary and this is the first time I'm trying English Commentary. I didn't choose to talk about the missions of this game, rather I'm thinking of showing some fun parts of it with my English commentary only if I see people like them.

    I had to ride to the place through I forgot the way as I don't use the mini-map most of the time when I play this game but fortunately, I didn't go too far and found it. I captured a few screenshots though you must check the video for the proper fun.

    After fighting some people who tried to mess with me at the gate, I noticed this part that says "Pleasure Pier" and I found two rides there. The Ferris Whale was kind of boring but I enjoyed the Leviathan which is a Roller Coaster. I liked it so much that I tried it twice.

    Then it was sunset time and I ran to the ocean part of the pier floating on the ocean to witness the beautiful sunset there where I noticed a man playing some music using some drums, and I took a selfie with him.

    After the sunset, I pulled down a chopper to check on the beauty of this place at nighttime as the whole place had beautiful lighting around.

    ** The End **

    "Be Good, Think Good and Do Good"

    0 min

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