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I thought I would share an old talk I gave back in 2018, where I talk about Mental Maps, how we can encourage players to better understand and learn the layout of your map. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
For those who want to grow their careers in Level Design, it is not always about being the best LD, there is a lot that you need to learn and develop as you progress. Not many of these are discussed so I thought it would be best to bring them up for everyone's attention. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
Hitting July hard with great new resources. Talking about what I have read, watched, and listened to, which I think we can all learn from. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Resources ----------------------------------- Starwars:Outlaws - https://www.gamedeveloper.com/design/star-wars-outlaws-finally-makes-good-on-a-scum-villainy-fantasy GDC Vault God of War Ragnorok - https://www.gdcvault.com/play/1029343/The-Final-Battle-of-God Silent Hill 2 - https://www.youtube.com/watch?v=Xa1i06kVIVQ&ab_channel=TotallyPointlessTV LD Test - https://www.youtube.com/watch?v=LTIiIZ-Agco&ab_channel=LevelDesignLearningwithPatrickHaslow ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] #LevelDesign #Podcast #GameDev
Hey all, I hope you are well it has been a busy and crazy one for me with all the contracts and I wanted to discuss what is next for the podcast, what is the plans for the show moving forward and what has slowed me down. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
I have the utmost pleasure of sitting down with the lovely Robin-Yann Storm, who is a Tools UX Designer, and discussing the tools that we use as designers and how he helps make them better for us. It is a complicated process but one that I believe is extremely eye-opening. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Robin-Yann ----------------------------------- Twitter: https://twitter.com/RYStorm Website: https://rystorm.com/ Talk: youtu.be/brByJ5EVBn4 ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
Throughout every year there are incredible conferences for us all to attend as either gamers or as devs. It is a brilliant opportunity for us to network and make new friends. In this episode, I will talk to you about how to best present yourselves and what I have learned over my time attending and presenting at these. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ------------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] #LevelDesign #Podcast #GameDev
As some of you will know, I have been working on a personal level for a while which is based on the God of War Universe. It has taken some time to work on it, gone through many iterations, and with more to come. But with this still, in development, I really wanted to talk about personal work its importance for us as LDs at all levels and how best to approach one. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Live Steams ----------------------------------- Part 1 - https://www.youtube.com/live/bOJeRJmjzy8?feature=share Part 2 - https://www.youtube.com/live/9yk4T2NBTgQ?feature=share ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] #LevelDesign #Podcast #GameDev
April starts with no fools, but with great resources. I talk about what I have read, watched, and listened to which I think will improve our skillsets. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Resources ----------------------------------- Unreal Engine 5.2: https://www.youtube.com/watch?v=teTroOAGZjM&ab_channel=UnrealEngine Photo as Narrative Tools: https://www.gamedeveloper.com/gdc2023/building-a-compelling-photography-mechanic-mexico-1921 Ai Dev Tools: https://www.youtube.com/watch?v=EJ6fALsLUKg&ab_channel=ThomasBrush Mental Mapping: https://www.youtube.com/watch?v=Q1Tczf8vxCM&ab_channel=GDC ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] #LevelDesign #Podcast #GameDev
New month, new reading material out there to help us all out and grow as designers! Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Resources ----------------------------------- Emotional Design: https://www.gamedeveloper.com/road-to-igf-2023/telling-emotional-stories-through-evocative-scenes-in-rhett-tsai-s-how-deep-is-the-dark-water Level Design Book: https://www.routledge.com/A-Practical-Guide-to-Level-Design-From-Theory-to-Practice-Diplomacy-and/Bauer/p/book/9781032230894 Remaking Dead Space: https://www.gamedeveloper.com/design/diving-into-the-nightmarish-new-systems-of-the-dead-space-remake I expect you to die 2 https://www.youtube.com/watch?v=j_Ez3RpJUtw&ab_channel=GDC ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected]
Many of you will know that I really am such a huge fan of GoW Franchise and I could not stop at just one episode, I had to do a few of these because their designs are just so well thought out. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: [email protected] -----------------------------------
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