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Title: The Clone Codes
Author: Patricia C. McKissack, Fredrick L. McKissack, John McKissack
Narrator: Tara Sands
Format: Unabridged
Length: 4 hrs and 48 mins
Language: English
Release date: 10-24-13
Publisher: Audible Studios
Ratings: 4 of 5 out of 5 votes
Genres: Teens, Sci-Fi & Fantasy
Publisher's Summary:
In the year 2170, an underground abolitionist movement fights for the freedom of cyborgs and clones, who are treated no better than slaves.
The Cyborg Wars are over and Earth has peacefully prospered for more than one hundred years. Yet sometimes history must repeat itself until humanity learns from its mistakes. In the year 2170, despite technological and political advances, cyborgs and clones are treated no better than slaves, and an underground abolitionist movement is fighting for freedom. Thirteen-year-old Leanna's entire life is thrown into chaos when The World Federation of Nations discovers her mom is part of the radical Liberty Bell Movement.
Members Reviews:
I recommend this to young bright kids ages 12 to 15 or so
The Clone Codes
(2010)
Clone Codes
(2010)
Don't be fooled by the cover art, the authors are talking about full haptic systems including tactile information, smell, etc.
Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate places in the real world as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications.
Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmills. The simulated environment can be similar to the real world; for example, in simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time
The authors make use of vignettes, which may appear choppy to some readers, but it is a way to move a story along quickly, remember we are talking about a targeted audience of Young Adults (YA).
I highly recommend this for the targeted audience of Young Adults and for educators who want to see the future of education.
One warning: Since we are dealing with human clones, the reader needs to be old enough to have dealt with human reproduction, otherwise it would be confusing at best.
Gunner May, 2010
Addendum:
There are certain "facts" listed at the end of the Clone Codes that I'd like to clarify:
1st slaves were considered to be 3/5th of a human beings, this was a compromise for apportionment of the U. S. House of Representatives only. There was a struggle between slave owning States, mainly in the South and non-slave owning States mainly in the North as to how, or if, to count slaves, since the South considered slaves as property this was a compromise only. If was as if we today agreed to count toy poodles as 3/5ths of a person for apportionment purposes.