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In this extra-long episode we skip ahead a bit, and dig into arguably the most important input, vocals. Like all of the previous episodes we spend a lot of time chatting about how to best capture the sound, and we dig into equalization, dynamics processing, saturation, effects and a lot more, but we also talk a lot about goals and intent with vocal sounds. This episode also features a special guest host, studio owner, producer, and touring musician Greg Karas.
Covering anywhere from one to a sixty inputs this episode, we dig into playback. We chat about how to setup the outputs in the rig, how to prioritize the sounds, the difference between monitors and FOH in this regard, how to manage these lines during your line check, and of course we dive into some of the things you can do to make it work for you.
A whole family of inputs in the channel list, this episode we dig into an assortment of instruments that come up in many genres. Acoustic guitars and other stringed instruments can be a pain. A pain to get cleanly into wedges for monitoring, and a pain to make sound good given how dynamic they can be, but they're such commonly played instruments. Like the previous episodes we spend a lot of time chatting about how to best capture the sound, and we dig into equalization, dynamics processing, saturation and a lot more.
Throwing the hosts for a loop, this episode is an off-the-cuff dive into how routing affects your line check. We dig into the idea of using grouping for drums, bass, and other instruments, talk about when to get this routing going, and what the benefits can be. We really dig into idea of when and why to use group bussing, and also the processing that an engineer might use on a group versus a channel.
Guitars, often the next input in the list, can be quite complicated to manage. This episode dives into how to capture the tones, how to process them, and even how to approach conversations with the players themselves to achieve tones that are best fit for the mix. We touch on microphones, placement, and some options on what to do when you have one guitar player, versus two, versus three!
The next input in the channel list: Bass Guitar. Weirdly, we don't actually talk much about basses pedals and amps, but man we really dig into the processing that an engineer can use to get the most out of this instrument. Like the previous episodes we dig into equalization, dynamics processing, saturation and a lot more. I'd also like to call out, that your subwoofer to mains to room relationship has a lot to do with how your bass instruments will sound in your space, be sure to go back and take a listen to some of our system tuning episodes!
We honestly thought this might be a boring episode, but it turned out to be one of the most interesting discussions. In this episode we chat about cymbal selection, microphones, mic positions, processing, and a heck of a lot more. This is a set of inputs that honestly took the three of us years to figure out how to use effectively and creatively.
In this episode we bring in a guest-expert Emmanuel “E-MAN” Cervantes (this guy literally started playing drums at age 3!), and hit the next set of inputs in the channel list: Toms. Like the previous episodes we talk about drums types, tuning, microphones, mic positions, and a heck of a lot more. In fact we probably overshare in this 70+ minute episode getting seriously detailed about how to make toms sound good in a mix.
As we continue through the line-check, we hit input number 2, commonly the loudest thing on stage, the snare drum. Much like the first episode in the line-check, we dig into the drum sizes, the heads, the tuning, mics positions and processing.
Season 2 is here! In this season we dig into each input, one at a time. It's like the podcast of a line check. Input 1, the infamous kick drum. We deep dive into the drum sizes, heads, tuning, mics, eq, dynamics and more, an entire episode dedicated to the biggest drum.
From the publisher's feed
Hosted by a trio of touring engineers, Live Sound Bootcamp (LSBC) is meant to help new engineers to learn live sound from the ground up, and also maybe provide some insight and humor to seasoned…
Ryan O John is a musician turned engineer, turned product designer, turned podcast host. He was playing instruments by 5 years old, with his first shows at age 12, recording his own albums by 13, and touring by 16 -- he leans heavily toward the geeky side of sound. From small local clubs to international stadiums, metal to pop, Ryan's career in live sound mixing has covered a lot of ground traveling the world with a ton of artists including Jessie J, Andy Grammer, Tove Lo, Banks, Liam Payne, Capital Cities and many more. Beyond just touring with pop and rock acts, he also designs audio consoles and software, mix records, and race cars.
After Brendan Dreaper picked up the drums in middle school, live music became an important part of his life. With a number of diversions under his belt, which included studying economics and working as a professional glassblower, he returned to music and found his footing behind the mixing console. Working from bar gigs to local festivals and eventually to touring with Magic! and Snoh Aalegra, Brendan has had the pleasure of making live music happen. Outside of geeking out about live sound on a podcast, he likes to play drums with the band vverevvolf, produce music and get real nerdy about anything Lord of the Rings related.
The third member of the trio, Joe Santarpia, is a live sound and recording/mixing engineer of 15 years, Tour Manager, Musician and Producer. His touring resume includes Mac Demarco, King Gizzard & the Lizard Wizard, Connan Mockasin, Best Coast, Surfer Blood, Inner Circle and others. Joe was a former staff engineer at Circle House Studios in Miami, FL and Faultline Studios (RIP) in San Francisco. during his free time he is an electronics hobbyist and recreational ice hockey player.

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