
Sign up to save your podcasts
Or


Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

2,112 Listeners

4,831 Listeners

5,662 Listeners

2,836 Listeners

3,994 Listeners

311 Listeners

2,111 Listeners

1,166 Listeners

1,136 Listeners

1,019 Listeners

382 Listeners

64 Listeners

855 Listeners

278 Listeners