
Sign up to save your podcasts
Or


Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the future.
Starting from a retail job in Games Workshop to working with Steve Jackson and Ian Livingstone on a new Fighting Fantasy Adventures game, Wallace has designed countless classic games and regularly held the top spot on the BoardGameGeek 100 best games.
We explore story-first games design, the challenges and successes of working in the games industry, and talk about some of the best board games ever made!
Support my work:
This episode was originally released via YouTube: https://youtu.be/w7JaKmUpwpc
Support the show
By Jordan Sorcery5
33 ratings
Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the future.
Starting from a retail job in Games Workshop to working with Steve Jackson and Ian Livingstone on a new Fighting Fantasy Adventures game, Wallace has designed countless classic games and regularly held the top spot on the BoardGameGeek 100 best games.
We explore story-first games design, the challenges and successes of working in the games industry, and talk about some of the best board games ever made!
Support my work:
This episode was originally released via YouTube: https://youtu.be/w7JaKmUpwpc
Support the show

746 Listeners

10 Listeners

38 Listeners

11 Listeners

348 Listeners

569 Listeners

15 Listeners

392 Listeners

13 Listeners

198 Listeners

23 Listeners

9 Listeners

26 Listeners

0 Listeners

0 Listeners