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Shawn and Teos host a panel with Greg Marks, Content Manager for Adventurers League, talking about inserting horror into your games. They break down what you need to get a scare into your players and their characters, as well as how to address players who don’t want to “buy in.”
With all the news coming out of everywhere, the Masters of Dungeons decided to discuss it in front of the audience at Gamehole Con!
After a couple weeks apart, Shawn and Teos. the Mad Wizard and AlphaStream, are back together to strongly finish their discussion on starting strong when running your campaigns! So how do the opening adventures of Descent into Avernus and Rime of the Frostmaiden hold up? The answer may surprise you…
With Teos adventuring through Europe, Shawn sits down with Mike Shea to talk about the massive amount of news over the last several weeks. Among these, of course, is his current Kickstarter, The Lazy DM’s Companion; the third in his Lazy DM series! So what’s the insider scoop on all the Dungeons & Dragons items that have been popping up? The answer might surprise you…
The fantastic creative team responsible for creating the terrifying Witchlight Carnival (and bringing the characters from the 1980s action figure line into Fifth Edition!), Stacey and Will sit down with Shawn and Teos and talk about the process of breathing life into one of the most imaginative adventures Dungeons & Dragons has seen in some time!
Having broken down the opening tales of various world-saving, monster-stopping, nearby-community-protecting, heroic adventures for use by brand new Dungeon Masters, Shawn and Teos decide to tackle somewhat more… profitable fare. What does the adventure look like when the goal isn’t to stop the forces of evil, but to stop the forces of evil for a profit? The Masters of Dungeons are here to show you!
Shawn is back and he and Teos continue to break down the opening sequences of the hard cover D&D Fifth Edition adventures! Which ones hold up as adventures for new Dungeon Masters and which ones might need some adjustments, alterations, or amplification?
With Shawn off wrestling another monster project, the amazing Scott Fitzgerald Gray steps in to join Teos in chatting about how to Master the Dungeons!
Shawn and Teos continue their deep dive into what’s good—and what could maybe use some other fixing—in the opening adventures and/or adventure setups of the hardcover adventures from Wizards of the Coast. Are they a good option for brand new DMs? Do they provide what new Dungeon Masters need?
How does a new Dungeon Master make sure they’re coming out of the gate running? The Masters of Dungeons take a look at the opening adventures (or adventure setups) of the hardcover adventures from Wizards of the Coast, breaking down what’s good, what could use some polishing, and how to use the content best in your campaign.
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