每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

    🤗 Upvotes: 82 | cs.CV

    作者:

    Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao

    标题:

    Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

    Arxiv:

    http://arxiv.org/abs/2608.13546v1

    摘要:

    Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

    18 min
  • DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

    🤗 Upvotes: 79 | cs.CV, cs.RO

    作者:

    DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang

    标题:

    DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

    Arxiv:

    http://arxiv.org/abs/2608.13489v1

    摘要:

    We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.

    16 min
  • DarwinX: Evolving Agent Harnesses Through Natural Selection

    🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE

    作者:

    Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen

    标题:

    DarwinX: Evolving Agent Harnesses Through Natural Selection

    Arxiv:

    http://arxiv.org/abs/2608.07545v1

    摘要:

    An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.

    17 min
  • Intern-S2-Preview: Scientific Agentic Foundation Model

    🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV

    作者:

    Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown)

    标题:

    Intern-S2-Preview: Scientific Agentic Foundation Model

    Arxiv:

    http://arxiv.org/abs/2608.13505v1

    摘要:

    Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.

    15 min
  • How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review

    🤗 Upvotes: 39 | cs.CL, cs.AI

    作者:

    Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou

    标题:

    How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review

    Arxiv:

    http://arxiv.org/abs/2608.08975v1

    摘要:

    As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.

    16 min
  • PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

    🤗 Upvotes: 33 | cs.CV

    作者:

    Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao

    标题:

    PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

    Arxiv:

    http://arxiv.org/abs/2608.13552v1

    摘要:

    Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

    13 min
  • AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design

    🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL

    作者:

    Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li

    标题:

    AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design

    Arxiv:

    http://arxiv.org/abs/2608.13560v1

    摘要:

    Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.

    18 min
  • Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence

    🤗 Upvotes: 29 | cs.AI

    作者:

    Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen

    标题:

    Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence

    Arxiv:

    http://arxiv.org/abs/2608.12743v1

    摘要:

    Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.

    15 min
  • OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution

    🤗 Upvotes: 216 | cs.CL

    作者:

    Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang

    标题:

    OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution

    Arxiv:

    http://arxiv.org/abs/2608.00677v1

    摘要:

    AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.

    18 min
  • Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill

    🤗 Upvotes: 211 | cs.CL

    作者:

    Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang

    标题:

    Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill

    Arxiv:

    http://arxiv.org/abs/2608.11924v1

    摘要:

    Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.

    17 min

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每个工作日更新,解读 Hugging Face Daily Papers(https://huggingface.co/papers)中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议!邮箱:[email protected]