每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses

    🤗 Upvotes: 101 | cs.LG, cs.AI, cs.CL

    作者:

    Cheng Qian, Wenting Zhao, Liangwei Yang, Heng Wang, Jielin Qiu, Heng Ji, Silvio Savarese, Huan Wang, Shelby Heinecke

    标题:

    AI4AI at Test-Time: Strong-to-Weak Capability Transfer via Harnesses

    Arxiv:

    http://arxiv.org/abs/2608.12307v1

    摘要:

    Recent work on distillation transfers the capabilities of large models to smaller ones often by updating the latter's parameters, through teacher forcing, on-policy distillation, and related training-time methods. In this paper, we ask whether such transfer can instead occur at test time. We study strong-to-weak scaffolding: whether a stronger builder model can construct inference-time harnesses that help a weaker target model solve tasks more reliably without any parameter updates. Using four representative Theory-of-Mind benchmarks, each builder model uses 5% of the data as a validation set to iteratively refine its harness over multiple rounds, after which the finalized harness is evaluated on the full test set. Empirically, this form of test-time capability transfer is highly effective, nearly doubling average target-model performance from 0.49 to 0.91. Our analysis shows that the gains come primarily from offloading unstable model reasoning into deterministic code, benchmark-specific routing, and strict answer-format enforcement, rather than from encouraging the target model to reason more extensively or sample more broadly. We further find that builder-model reasoning effort improves harness quality monotonically, platform effects are modest relative to the builder model's own capability, and weaker target models receive the largest gains. These results suggest that inference-time harness design is an important complement to conventional training-time distillation, enabling strong models to transfer cognitive structure to weaker models without retraining.

    13 min
  • Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence

    🤗 Upvotes: 76 | cs.AI, cs.CL, cs.HC, cs.LG, cs.MA

    作者:

    Mengru Wang, Junfeng Fang, Shuofei Qiao, Zhenqian Xu, Haoming Xu, Haoxiong Wang, Shumin Deng, Linyi Yang, Zhixiang Cui, Xin Xu, Yunzhi Yao, Buqiang Xu, Fei Shen, Haozhe Luo, Yunxiang Wei, Ningyu Zhang, Julian McAuley, Tat Seng Chua, Huajun Chen

    标题:

    Mechanist: AI as a Scientific Instrument for Discovering the Mechanisms of Intelligence

    Arxiv:

    http://arxiv.org/abs/2608.12036v1

    摘要:

    AI models have achieved remarkable success across diverse domains, yet the mechanisms underlying their capabilities and the risks they may pose remain poorly understood. As AI development becomes faster and increasingly automated, mechanistic exploration remains largely manual, widening the gap between what models can do and our ability to understand and control them. To bridge this gap, we introduce Mechanist, an agentic system that uses AI as a scientific instrument for the autonomous discovery of mechanisms underlying AI intelligence. To support autonomous mechanistic discovery, we construct an interpretability-focused knowledge graph of approximately 13,000 papers and integrate it with a multidisciplinary database of 43 million papers spanning 26 fields. We further curate a library of 32 foundational methods for mechanism analysis, causal intervention, and validation. Compared with Claude Code and existing AI-scientist systems, Mechanist generates more valuable mechanism hypotheses and executes experiments more reliably. Mechanist also demonstrates a progression from discovering model behaviors to explaining and controlling AI models. Specifically, Mechanist first uncovers a counterintuitive safety risk in scientific laboratories, showing that unsafe traits can transfer across modalities through apparently safe training data. Mechanist then develops a mechanism theory of belief, revealing how models represent world knowledge, form beliefs, infer the beliefs of others, and how these mechanisms emerge during pretraining. Finally, Mechanist translates these mechanistic insights into practical interventions that improve model performance across diverse scenarios and steer scientific foundation models toward generating DNA sequences with specified properties.

    16 min
  • SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries

    🤗 Upvotes: 73 | cs.CL, cs.AI

    作者:

    Xingyu Tan, Xiaoyang Wang, Qing Liu, Xiwei Xu, Xin Yuan, Liming Zhu, Wenjie Zhang

    标题:

    SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries

    Arxiv:

    http://arxiv.org/abs/2608.05604v1

    摘要:

    Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.

    19 min
  • Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives

    🤗 Upvotes: 26 | cs.CL, cs.AI

    作者:

    Yingpeng Ma, Jianhao Yan, Bei Shi, Ka Hou Kam, Runnan Wang, Xuebo Liu, Yulong Chen, Yue Zhang, Derek F. Wong

    标题:

    Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives

    Arxiv:

    http://arxiv.org/abs/2608.08160v1

    摘要:

    The rapid advancement of Large Language Models (LLMs) is revolutionizing AI for Games by enabling open-ended and fluid interactive storytelling. However, existing research has largely overlooked the critical challenge of maintaining long-horizon logical consistency and narrative integrity against unconstrained user interventions. To address this, we formulate this challenge as Narrative Commitment Preservation (NCP), and take interactive narrative as our testbed. We introduce NCP-Bench, a benchmark of 100 narrative environments derived from movie synopses. Each environment includes a structured narrative specification (trajectory, commitments, and initial facts) that we can automatically check throughout the interaction between the player agent and the narrator agent. Experiments across state-of-the-art LLMs reveal a substantial long-horizon consistency gap: high linguistic quality does not guarantee commitment preservation; even strong models frequently generate logically conflicting content under adversarial interventions, with the best-performing model (GPT-5.2) achieving only 42% survival rate after 20 turns and fact conflict rates ranging from 40% to 68% across models, and only isolated runs satisfying all achievement commitments within the 100-turn limit.

    17 min
  • StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

    🤗 Upvotes: 23 | cs.CV

    作者:

    Yuyang Yin, Zixiang Li, Longxuan Deng, Hongkai Li, Shifang Zhao, Junnan Liu, Weirong Huang, Mengyu Wang, Tianxiao Fu, Yikai Wang, Peng-Shuai Wang, Xiaojie Jin, Yao Zhao, Yunchao Wei

    标题:

    StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

    Arxiv:

    http://arxiv.org/abs/2608.12314v1

    摘要:

    Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

    16 min
  • ComBodied Agents: a New Paradigm of Human-Centric Agentic AI

    🤗 Upvotes: 175 | cs.AI

    作者:

    Qianggang Ding, Xingyao Wang, Rui Feng, Zhibin Wang, Feixiang Yao, Kelong Mao, Hao Sun, Zhiyao Luo, Jiankai Tang, Lei Li, Jiadong Guo, Minheng Ni, Weicong Lin, Chenxi Yang, Hongxiang Gao, Zhenghua Chen, Yang Bai, Min Wu, Jun Cheng, Huazhu Fu, Dacheng Tao, Bang Liu

    标题:

    ComBodied Agents: a New Paradigm of Human-Centric Agentic AI

    Arxiv:

    http://arxiv.org/abs/2608.10915v2

    摘要:

    After an older adult misses a medication dose, a software agent can send another reminder and an embodied agent can bring the medication. Yet neither explains whether the person forgot, is confused, has side effects, or deliberately refused, nor what support is appropriate. This reveals a structural gap in Agentic AI: Digital Agents primarily transform software states, while Embodied Agents transform physical states; neither makes a person's evolving state and agency the primary object of modeling, intervention, and evaluation. We introduce Combodied Agents, a human-centered paradigm that perceives, models, predicts, and supports individual human-state trajectories over time, using software tools, sensors, wearables, robots, and human services as action channels rather than end goals. We unify fragmented capabilities across personal assistants, health agents, AI companions, and adaptive human--AI systems into a closed loop: event-based multimodal perception reconstructs meaningful personal events; longitudinal, correctable memory provides temporal context; Personal World Models estimate future personal states and outcomes under alternative decisions and interventions; and an admissible intervention policy selects proportionate support under consent, uncertainty, safety, reversibility, and user control. Feedback from the person and environment updates the loop. Rather than requiring an exhaustive Human Digital Twin, the framework uses purpose-bounded, uncertainty-aware, user-correctable representations. We organize the design space by human-state targets, relational contexts, and agent roles, and propose scenario-centered evaluation, agency-preservation metrics, benchmark requirements, edge-native personal models, and governance directions. Combodied Agents shift Agentic AI from external task completion toward sustained human benefit.

    10 min
  • Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design

    🤗 Upvotes: 120 | cs.CL

    作者:

    Qing Zong, Jiayu Liu, Junhao Shen, Zecong Tang, Linsi Wu, Yuxuan Liu, Rui Wang, Zhaowei Wang, Weiqi Wang, Cheng Qian, Xiusi Chen, Yangqiu Song

    标题:

    Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design

    Arxiv:

    http://arxiv.org/abs/2608.10299v1

    摘要:

    Agentic systems are increasingly expected to improve after deployment, yet single-entity self-evolution is often bounded by a static learning context, such as fixed tasks and feedback. This survey focuses on co-evolution in agentic systems, a multi-component form of self-evolution in which multiple agents and their environment impose adaptive pressure on one another. To organize existing papers, we propose a progressive three-stage taxonomy that traces how the system gradually sheds human-engineered constraints. Agent--Agent Co-Evolution studies how agents adapt through dynamic peers, including adversarial, collaborative, and organizational adaptation. Agent--Environment Co-Evolution extends this loop to adaptive tasks, feedback, and interaction spaces that change with the agents. Meta Co-Evolution further explores the possibility of making the evolution mechanism itself evolvable. We also discuss open challenges in evaluating such systems, scaling them across multiple components, and keeping increasingly autonomous evolutionary processes safe and controllable. This survey provides a unified foundation for building robust and open-ended agentic systems that can improve beyond fixed human-designed paths.

    14 min
  • Beyond Pixels: From Video Priors to 4D Worlds

    🤗 Upvotes: 108 | cs.CV

    作者:

    Zihao Liu, Xiaolong Shen, Zhenglin Zhou, Ruijie Quan, Yi Yang

    标题:

    Beyond Pixels: From Video Priors to 4D Worlds

    Arxiv:

    http://arxiv.org/abs/2608.10744v1

    摘要:

    4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.

    16 min
  • Articulated Object Reconstruction from Rest-State Observation

    🤗 Upvotes: 40 | cs.CV, cs.RO

    作者:

    Daeun Lee, Jaeah Lee, Woosung Kim, Haebeom Jung, Jaesik Park

    标题:

    Articulated Object Reconstruction from Rest-State Observation

    Arxiv:

    http://arxiv.org/abs/2607.27749v1

    摘要:

    Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.

    17 min
  • AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss

    🤗 Upvotes: 23 | cs.CV

    作者:

    Mingju Gao, Jingkai Zhou, Kun Gai, Changqian Yu, Hao Tang

    标题:

    AdvFD: Boosting Visual Generation via Adversarial Fr'echet Distance Loss

    Arxiv:

    http://arxiv.org/abs/2608.11205v1

    摘要:

    Fr\'echet distance has recently emerged as an effective distribution-level objective for generator post-training, complementing the conventional sample-level diffusion and flow-matching losses. However, directly optimizing Fr\'echet objectives can cause Fr\'echet hacking. The target metrics keep improving, but visual quality and Fr\'echet alignment in other feature spaces may stagnate or deteriorate. We attribute this failure to the static pretrained feature spaces used by existing Fr\'echet losses. These feature spaces provide incomplete and fixed views of the differences between real and generated distributions. To address this limitation, we propose Adversarial Fr\'echet Distance (AdvFD), which complements the static representation targets in FD-Loss with a calibrated adversarially learned representation. AdvFD augments the original static Fr\'echet objective with a learnable representation that adversarially maximizes the Fr\'echet discrepancy between real and generated samples, while the generator minimizes the same discrepancy in the resulting adaptive feature space. To prevent the adversarial representation from trivially increasing the objective through feature amplification, we further introduce real-feature whitening, which normalizes its scale and covariance geometry and stabilizes the min--max optimization. Extensive experiments show that AdvFD consistently improves one-step generator post-training across both JiT and pMF backbones and across different model scales.

    16 min

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