每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning

    🤗 Upvotes: 29 | cs.CV

    作者:

    Kejian Zhu, Zhuoran Jin, Dongqi Huang, Hongbang Yuan, Yupu Hao, Kang Liu, Jun Zhao

    标题:

    Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning

    Arxiv:

    http://arxiv.org/abs/2608.03571v2

    摘要:

    Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: **diversity** and **difficulty structure**. For diversity, we propose **Ability-aware Environment Selection (AES)** to obtain diverse environment sets. For difficulty structure, we propose **Hierarchical Difficulty Curriculum (HDC)**, which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.

    13 min
  • SimWAM: A Simple World Action Model for End-to-End Autonomous Driving

    🤗 Upvotes: 22 | cs.CV

    作者:

    Zongchuang Zhao, Xin Zhou, Tianyang Xu, Zhengyang Sun, Kaixuan Zhou, Honglin Li, Dingkang Liang, Xiang Bai

    标题:

    SimWAM: A Simple World Action Model for End-to-End Autonomous Driving

    Arxiv:

    http://arxiv.org/abs/2608.07468v1

    摘要:

    World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods require costly future generation at inference. We present SimWAM, a simple yet effective WAM that uses video generation purely as a training signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing the video branch to be discarded after training and leaving a self-contained planner that directly predicts trajectories. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves $91.5$ PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/

    16 min
  • AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning

    🤗 Upvotes: 88 | cs.AI, cs.LG

    作者:

    Zi-Han Wang, Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Jie Wu, Zhengzhou Cai, Yueqing Sun, Ziang Ye, Linji Hao, Qi Gu, Xunliang Cai, Yongliang Shen, Yujiu Yang

    标题:

    AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning

    Arxiv:

    http://arxiv.org/abs/2608.05987v1

    摘要:

    Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.

    13 min
  • OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

    🤗 Upvotes: 68 | cs.AI, cs.CL, cs.CV

    作者:

    Qiushi Sun, Kanzhi Cheng, Yian Wang, Bowen Yang, Hang Yan, Liheng Chen, Fangzhi Xu, Zichen Ding, Nuo Chen, Jialin Cao, Xingdong Gong, Zehao Li, Kaiming Jin, Xinfeng Yuan, Zhoumianze Liu, Jingyang Gong, Zhangyue Yin, Jiahui Gao, Zhiyong Wu, Tianbao Xie, Jianbing Zhang, Ben Kao, Lingpeng Kong

    标题:

    OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

    Arxiv:

    http://arxiv.org/abs/2607.28609v2

    摘要:

    Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.

    17 min
  • Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval

    🤗 Upvotes: 68 | cs.LG, cs.SD, q-bio.NC

    作者:

    Ilia Semenkov, Daria Kleeva, Ivan Dakhtin, Zarina Maksudova, Alex Ossadtchi

    标题:

    Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval

    Arxiv:

    http://arxiv.org/abs/2608.01481v1

    摘要:

    Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval. We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts. On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss. Together, source mapping and input interventions reveal what drives retrieval.

    14 min
  • WorldClaw: Agentic 3D Open-World Generation at Scale

    🤗 Upvotes: 60 | cs.AI, cs.CV

    作者:

    Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang

    标题:

    WorldClaw: Agentic 3D Open-World Generation at Scale

    Arxiv:

    http://arxiv.org/abs/2608.05248v1

    摘要:

    Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.

    19 min
  • GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?

    🤗 Upvotes: 42 | cs.CV

    作者:

    Qifeng Zhang, Kaixiang Huang, Heng Dong, Huang Fang, Junting Chen, Junjie Zhu, Yonghang Chen, Zhiyu Zhang, Wei Li

    标题:

    GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?

    Arxiv:

    http://arxiv.org/abs/2608.05747v1

    摘要:

    Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.

    15 min
  • EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

    🤗 Upvotes: 39 | cs.AI

    作者:

    Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu

    标题:

    EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

    Arxiv:

    http://arxiv.org/abs/2608.06197v1

    摘要:

    Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.

    14 min
  • ChronoVision: Temporal Reasoning via Latent State Reconstruction

    🤗 Upvotes: 38 | cs.CV

    作者:

    Yifan Shen, Jian Xu, Boyi Li, Yuner Zhang, Tianjiao Yu, Bingxuan Li, Houze Yang, Rushi Wang, Xu Cao

    标题:

    ChronoVision: Temporal Reasoning via Latent State Reconstruction

    Arxiv:

    http://arxiv.org/abs/2608.05631v1

    摘要:

    Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.

    16 min
  • Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval

    🤗 Upvotes: 38 | cs.CV

    作者:

    Zelong Sun, Jun Wang, Kaicheng Yang, Tiancheng Gu, Ziyong Feng, Zhiwu Lu

    标题:

    Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval

    Arxiv:

    http://arxiv.org/abs/2608.06060v1

    摘要:

    Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.

    17 min

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