ESP:
En el episodio de hoy me siento con Duncan Wardle, ex Head of Innovation & Creativity en Disney, donde trabajó por más de 30 años desarrollando procesos de innovación para equipos detrás de franquicias como The Lion King, Pirates of the Caribbean, Pixar y Lucasfilm.
Duncan me cuenta cómo comenzó su carrera como “coffee boy” en la oficina de Disney en Londres, el error que ocurrió durante una premiere con la Princesa Diana, la llamada inesperada que recibió días después desde el Headquarter en Burbank, California y cómo ese momento marcó un antes y un después en su trayectoria dentro de la compañía.
También hablamos sobre la diferencia entre creatividad e innovación, por qué el sistema educativo está eliminando nuestra confianza creativa, las habilidades humanas que serán más valiosas en la era de la inteligencia artificial y cómo las experiencias físicas competirán (y coexistirán) con el mundo virtual en los próximos años.
Tres "takeaways" de este episodio:
1. "If you want something, go get it.”
2. "Creativity is the ability to have an idea. Innovation is the ability to get it done.”
3. "Whether or not you think you can or think you can’t, you’re probably right.”
ING:
In today’s episode, I sit down with Duncan Wardle, former Head of Innovation & Creativity at Disney, where he worked for more than 30 years developing innovation processes for teams behind franchises such as The Lion King, Pirates of the Caribbean, Pixar y Lucasfilm.
Duncan shares how he began his career as a “coffee boy” in Disney’s London office, the mistake that occurred during a premiere with Princess Diana, the unexpected call he received days later from the Headquarter in Burbank, California and how that moment marked a before and after in his trajectory within the company.
We also talk about the difference between creativity and innovation, why the education system is eliminating our creative confidence, the human skills that will be more valuable in the era of artificial intelligence and how physical experiences will compete (and coexist) with the virtual world in the coming years.
Three key takeaways from this episode:
1. "If you want something, go get it.”
2. "Creativity is the ability to have an idea. Innovation is the ability to get it done.”
3. "Whether or not you think you can or think you can’t, you’re probably right.”
Sigue a Duncan:
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