Metamuse

Metamuse

By Adam Wiggins, Mark McGranaghanTechnology
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Metamuse episodes

  • 59 // Infinite canvases with Steve Ruiz

    A new foundational document type is on the rise: the so-called infinite canvas. Steve is the creator of tldraw, an open-source canvas toolkit. He joins Mark and Adam to discuss why the canvas might be the ultimate fully-generalized form of all digital documents; why “infinite” refers to openness and possibility rather than just available space; and why canvases create a sense of place that is suited to multiuser collaboration. Plus: smash that fork button and own this thing forever.

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    Show notes
    • Steve Ruiz @steveruizok
    • tldraw
    • MacPaint scene in Steve Jobs Movie
    • perfect-freehand
    • excalidraw
    • direct manipulation
    • Mural, Miro, FigJam
    • Codemirror, Prosemirror
    • AceEditor
    • Github Sponsors
    • Framer
    • Model View Controller
    • Framer Classic
    • Play
    • Illustrator
    • Hypercard
    • LegendKeeper, WorldAnvil
    • HTML Canvas
    • Desktop Metaphor
    • 1 hr 19 min
    • 58 // Product decisions with Paulo Pereira

      If you’re on a team responsible for a mature and beloved product, how do you decide what to build next? Paulo is a product manager at Sketch, and he joins Mark and Adam to talk about managing the ever-growing backlog of feature requests and how to balance that against long-term product vision. They also explore the evolution in the design tools market over the last ten years; Sketch’s company culture which values sustainable growth over KPIs and dark patterns; and the privilege and responsibility of working on a beloved tool.

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      Show notes
      • Paulo Pereira @paulozoom
      • Sketch
      • meditative YouTube: Primitive Technology, Ishitani Furniture
      • XOXO, Build
      • Sketch’s editor on Mac and viewer on web
      • corner radius controls
      • Foresight
      • Artboard Templates
      • Sketch pricing page
      • KPIs
      • dark patterns
      • Sketch series A fundraise
      • Sketch 3 (2014)
      • Metamuse on calm companies
      • ramen profitability
      • GitHub’s pivot to venture funding (2012)
      • 59 min
      • 57 // Messaging with Hilary Maloney

        Messaging is how your company talks about its product strategically and systematically. Hilary recently worked with the Muse team to create a new message for Muse 2.0, and she joins Mark and Adam to talk about her creative process. Topics include why product messaging exists to solve a problem at a particular point in time; how Apple builds its brand message into product marketing; work idealists; and the importance of creative trust on teams. Plus: some cliché phrases to avoid when marketing your productivity software.

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        Show notes
        • Hilary Maloney @HilaryMaloney
        • Bishop, bouldering, Free Solo
        • brand strategy
        • photojournalism
        • Parlore
        • Muse 2.0 launch memo
        • messaging
        • Notion’s “source of truth” message
        • Metamuse episode on brand
        • Dropbox, WeTransfer
        • above the fold
        • Apple’s “Think different” campaign
        • challenger brand strategy
        • Apple’s “Behind the Mac” campaign
        • Muse memos
        • knowledge management, second brain
        • the four Cs
        • Always Sunny pinboard meme
        • Deep Work
        • brand persona
        • Maker’s Schedule, Manager’s Schedule
        • trope
        • Crossing the Chasm
        • Metamuse episode on collaboration with Nikolas Klein
        • 1 hr 12 min
        • 56 // Sync

          The foundational technology for Muse 2 is local-first sync, which draws from over a decade of computer science research on CRDTs. Mark, Adam Wiggins, and Adam Wulf get technical to describe the Muse sync technology architecture in detail. Topics include the difference between transactional, blob, and ephemeral data; the “atoms” concept inspired by Datomic; Protocol Buffers; and the user’s data as a bag of edits. Plus: why sync is a powerful substrate for end-user programming.

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          Show notes
          • Adam Wulf @adamwulf
          • Fantastical
          • Loose Leaf
          • Wulf’s iOS ink libraries
          • OpenGL
          • Bézier curves
          • Houston
          • Muse 2.0 launches May 24
          • Metamuse episode on local-first software
          • Core Data
          • Pocket
          • Clue, Wunderlist
          • CouchDB, Firebase
          • Adam’s writeup on sync technologies from 2014
          • Evernote
          • Pixelpusher
          • Slow Software
          • CRDTs, operational transform
          • Automerge
          • Actual Budget
          • last write wins
          • Actual open source
          • hybrid logical clock, vector clock
          • CloudKit
          • lazy loading
          • API versioning
          • Protocol Buffers
          • Wulf’s article on atoms
          • Datomic
          • “put a UUID and a version number on everything”
          • Swift property wrappers
          • functional reactive programming
          • Sourcery
          • Sentry
          • HDD indicator light
          • Muse job post for a local-first engineer
          • Local-first day at ECOOP 2022
          • 1 hr 23 min
          • 55 // Mac app design

            Pro apps on macOS have a look and feel unlike apps on any other platform. Julia and Lennart join Adam to get into the details of designing and implementing Muse for Mac. Topics include the pros and cons of building with Catalyst, how the Muse canvas mixes with system conventions and UI chrome, and our experimental approach to developing the keyboard+mouse command vocabulary. Plus: how Julia rediscovered her love of right-click context menus.

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            Show notes
            • Muse for Mac
            • Metamuse episode on native apps
            • Mac Catalyst
            • 80-20 rule
            • Apple HIG
            • macOS Finder
            • Craft and their guide to Catalyst
            • Metamuse episode on career
            • Audacity labels
            • macOS help menu search
            • Transmit, OptImage, Forecast
            • TestFlight
            • AppKit
            • React Native
            • “medium for thought”
            • What’s a computer?
            • iPadOS morphing cursor
            • 1 hr 18 min
            • 54 // Support

              Customer support is sometimes an afterthought for tech product companies, but it can be one of the most important parts of user experience. Mark and Adam discuss using support as a type of user interview; how to balance long-term product vision with listening to customers; and support reputations of companies like Zappos, IBM, and Comcast. Plus: the value of transparency vs why airlines conceal flight delays.

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              Show notes
              • Safe mode
              • Zappos: Deliver WOW Through Service
              • Front
              • Zendesk
              • triage
              • IBM’s legendary customer service
              • First Republic
              • Speakeasy
              • Comcast cares
              • traceroute, line test
              • credit card authorization and capture
              • Flighty
              • Heroku incident reponse and status page
              • pager rotation
              • Oren Teich
              • ARPU, Google’s ARPU
              • 58 min
              • 53 // Career with swyx

                Your career is more than just a way to earn a living—it's a foundation for leading the kind of life you want. Shawn joins Mark and Adam to talk about navigating the non-linear course of a career; whether to correct weaknesses vs investing in strengths; salary negotiation; brag documents; and how to create luck. Plus: the Spinal Tap scale for rating software engineers.

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                Show notes
                • Shawn Wang @swyx
                • Temporal
                • VBA, Haskell
                • Fullstack Academy
                • Two Sigma, Netlify
                • rough notes on what’s missing in serverless
                • Build in public, Personal brand
                • Learn In Public
                • zero-sum
                • Elasticsearch, Typesense
                • cron job
                • Descript
                • The Coding Career Handbook
                • “You can’t connect the dots looking forward; you can only connect them looking backward”
                • Maslow’s hierarchy of needs
                • Never Split The Difference
                • a leak in your poker game
                • brag documents, Julia Evans
                • recency bias
                • Adam’s pitch to Berlin startups in 2014
                • How to Create Luck
                • luck surface area
                • closed-form solution
                • indie games, Braid
                • So Good They Can’t Ignore You
                • lifestyle design
                • Kevin Kwok, P/E ratio, gravitas as a P/E ratio
                • 10x developer
                • Jeff Dean and Sanjay Ghemawat and their coding productivity
                • “these go to eleven”
                • 1 hr 5 min
                • 52 // Product launches

                  If you’ve built a great product, a launch is how the world can find out about it. Adam and Mark discuss the anatomy of a product launches, including creating a “moment” in your social graph; why you should decouple product releases from your marketing launch; and mechanics like waitlists, feature flags, and press. Plus: how sharing your work with the world strengthens your team identity.

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                  Show notes
                  • Muse for Mac
                  • Product Hunt
                  • How they launched it: Mailchimp
                  • soft launch
                  • waitlists
                  • gradual rollouts and feature flags
                  • press embargo
                  • TechCrunch, Gigaom, The Verge
                  • Heroku Postgres
                  • Ubuntu release cycle
                  • Heroku Cedar
                  • How to Launch on Product Hunt
                  • 49 min
                  • 51 // Personal brand with Brian Lovin

                    Meeting potential collaborators online is easier when you represent yourself through a personal brand. Brian Lovin is a designer at GitHub, a podcaster at Design Details, and a prolific online maker. He joins Mark and Adam to talk about personal websites; the pros and cons of cold contact over the internet; whether follower counts matter; and how the Twitter algorithm can push back against your personal growth. Plus: the tension between thoughtfulness and daring.

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                    Show notes
                    • Brian Lovin @brian_lovin
                    • Design Details
                    • /r/battlestations
                    • GitHub mobile apps
                    • Mark and Adam on Design Details
                    • Spectrum
                    • Buffer
                    • Security checklist
                    • more readable Hacker News
                    • How my website works
                    • On the Internet, nobody knows you’re a dog
                    • Metamuse episode on brand
                    • Prof. Dr. Style
                    • “I respond to every thoughtful note”
                    • how to email busy people
                    • fortune cookie tweets
                    • Staff Design
                    • alt accounts
                    • Facebook’s policy on real names
                    • dark matter
                    • Staff Engineer
                    • Brian’s design critiques
                    • App Dissection
                    • 1 hr 11 min
                    • 50 // Build in public with Pirijan

                      What’s the best way for a solo entrepreneur to market their product? Pirijan is creating Kinopio, a spatial canvas on the web, and he publishes new features as screenshots or short demo videos on Twitter. He talks with Mark and Adam about how personality and building-in-public are a unique advantage of small teams; PC Magazine versus YouTube influencers; and why the struggle of building a business is best shared in realtime. Plus: choosing a tool based on vibes.

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                      Show notes
                      • Pirijan @pketh
                      • Kinopio
                      • Gleason’s boxing gym
                      • The Endless Summer (surf documentary)
                      • “everybody has a plan until they get punched in the mouth”
                      • Fog Creek / Glitch
                      • Joel Spolsky
                      • Copilot, Kiln
                      • Wasabi
                      • Metamuse episode on urban design
                      • text blocks beta
                      • HandBrake
                      • teaching hospitals
                      • pave the cowpath
                      • Indie Hackers and revenue sharing example
                      • moonlighting
                      • The Making of Prince of Persia
                      • posturing
                      • MKBHD
                      • 1 hr 4 min

                      About Metamuse

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                      Tools for thought, product design, and how to have good ideas.