Metamuse

Metamuse

By Adam Wiggins, Mark McGranaghanTechnology
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Metamuse episodes

  • 69 // Narrative with Mario Gabriele

    In the world of tech journalism, a well-crafted narrative is part of conveying truth about the world. Mario writes weekly briefings at The Generalist, and he joins Adam and Mark to discuss his creative process for writing; what Michelin, Stripe, and WeWork have in common; and flaws in the now-popular Silicon Valley narrative of hubris and excess. Plus: how to speedrun creating conviction.

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    Show notes
    • Mario Gabriele
    • The Generalist
    • Telegram: How to Counter-Attack
    • Anduril: The Business of Defense
    • Helium: The Network of Networks
    • Metamuse episode with Dan Shipper
    • Metamuse episode on storytelling
    • Aaron Sorkin – Teaches Screenwriting
    • Whose Story Wins?
    • Y Combinator: The Institute of Innovation
    • Geoff Ralston
    • WeCrashed
    • Softbank: Twilight of an Empire
    • Terra: The Moon Also Rises
    • 1 hr 5 min
    • 68 // Multiplayer

      The Muse team has begun work on multiplayer features, so Mark and Adam are pondering how groups of people can best co-develop ideas. They discuss the ad-hoc workgroups vs durable teams; the Wisdom of the Crowds; and the implications of local-first on sharing permissions. Plus: TV writer’s rooms.

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      Show notes
      • Group ideation
      • survey for joining the multiplayer Muse alpha program
      • Exhalation, Arrival, Project Hail Mary
      • chalk talk
      • Loom
      • Nikolaus Klein on collaborative creativity
      • Hilary Maloney on creative trust
      • TV writer’s rooms, war rooms
      • Idea Generation and the Quality of the Best Idea
      • The Wisdom of the Crowds
      • Gather
      • Dropbox selective sync
      • 1 hr 11 min
      • 67 // Dynamic documents with Geoffrey Litt and Max Schoening

        What if we could start with a plaintext note and gradually evolve it into an app? That’s the question asked by Max and Geoffrey in their latest research at Ink & Switch. They join Adam to discuss data detectors, language models and personal text, and the creative process on a research project. Plus: why Stable Diffusion is like a slot machine.

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        Show notes
        • Geoffrey Litt and Max Schoening
        • Ink & Switch
        • An Everlasting Meal
        • The Food Lab: Better Home Cooking Through Science
        • previous Metamuse episode with Max Schoening
        • previous Metamuse episode with Geoffrey Litt
        • Potluck essay and live demo
        • GPT3, DALL-E
        • An app can be a home-cooked meal
        • Bonnie Nardi
        • data detectors
        • NSDataDetector
        • variable rewards
        • Metamuse episode with Peter van Hardenberg
        • Formality Considered Harmful
        • Paul Shen, Paul Sonnentag
        • command pallettes
        • “if you’re not embarrassed, you’re shipping too late”
        • GitHub Copilot
        • Cambria
        • 1 hr 11 min
        • 66 // Business of apps with Markus Müller-Simhofer

          Selling software via the App Store has unique benefits and challenges compared to selling on the web. Markus joins Mark and Adam to talk through the 13-year history of MindNode on Mac, phone, and iPad sold via freemium, paid upgrades, and finally subscriptions. They discuss early inspiring Mac apps like NetNewsWire; the distribution benefits of the App Store; and the emotional journey of transitioning from indie hacker to team leader. Plus: the surprising connection between comic books, infinite canvases, and mind mapping.

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          Show notes
          • Markus Müller-Simhofer
          • Mindnode
          • infinitecanvas.tools by Arun Venkatesan
          • Metamuse episode on infinite canvases
          • Reinventing Comics
          • InfiniteCanvas, an online comic experiment
          • NeXTSTEP
          • iMac G2
          • Delicious Library 3,, NetNewsWire
          • The Road to MindNode 1.0
          • “640K ought to be enough for anybody.”
          • AttributedString
          • Vapor framework
          • Rands in Repose on “should engineering managers code?”
          • Apple’s Mac App Store Opens for Business
          • Mindnode and Stage Manager
          • Metamuse episode on brands
          • StoreKit
          • business models in the App Store
          • Things 3
          • 1 hr 6 min
          • 65 // Trademarks with Josh Gerben

            As a product creator, how do you prevent confusion with other similarly-named products in the market? Josh is an intellectual property attorney specializing in trademark law. He joins Mark and Adam to discuss why trademarks exist to protect consumers, not businesses; the legal differences between ™️, ®, wordmark, and logomark; patent trolling and trademark bullying; and the APIs used to monitor trademark databases. Plus: the trademarks of Apple, Monster Energy, and LeBron James.

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            Show notes
            • Josh Gerben (@JoshGerben)
            • Gerben Intellectual Property
            • TESS (Trademark Electronic Search System, or TESS)
            • origin of the name “Google”
            • Lanham Act
            • retainer
            • Metamuse episode on Brand
            • US Patent and Trademark Office (USPTO)
            • common law right
            • Dove soap, Dove chocolate
            • case law vs statute
            • expert testimonial
            • mutually assured destruction
            • word mark vs logo mark
            • trademark watch service
            • trademark bullying
            • Gerben Trademark Library
            • 1 hr 11 min
            • 64 // Hiring

              Your company exists to build a product, but the meta-project is to build a team. Adam and Mark discuss hiring managers and job descriptions; the benefit of pilot projects over lengthy interviews; and the “dream candidate” exercise. Plus: hiring lessons we can learn from Zappos and Ghostbusters.

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              Show notes
              • Linda Ma
              • Ghostbusters steady paycheck scene
              • hiring manager
              • Local-first engineer JD
              • 8 Simple Rules for Dating My Business
              • Zappos pays employees to quit
              • 1 hr 2 min
              • 63 // Platforms with Joe Wadcan

                Building your business on a platform like iOS, Wordpress, or Shopify gives you access to that platform’s customers, but comes with many tradeoffs. Joe helped to create the GitHub Marketplace and built his most recent startup as a Slack bot, so he knows both sides of this experience. He joins Adam and Wulf to discuss the power asymmetry between platforms and their developers; best-of-breed vs unified suites; and how Slack seeded their early ecosystem. Plus: timezones, definitely the easiest problem in programming.

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                Show notes
                • Joe Wadcan (@joewadcan)
                • Ballotshare
                • Business Development
                • Abstract
                • Fantastical
                • Evenbot shutdown posts
                • GitHub Boards
                • GitHub Marketplace, Heroku Add-ons, Slack Apps
                • Slack’s 5 years as a platform post
                • Travis CI, CircleCI
                • New Relic, Sendgrid
                • Zynga
                • Twitter acquires Tweetie (2010)
                • Sherlock app
                • 1 hr 17 min
                • 62 // Community with Ramses Oudt

                  A renaissance is happening in productivity tools—and that goes beyond the software itself and into online gathering places for users passionate about those tools. Ramses is the community manager for Logseq, and he joins Mark and Adam to discuss language learning communities and the great flashcard debate; platform options like Discord, Discourse, and Circle; why people join communities in the first place, and why they stick around in the longer term. Plus: why community is not a moat.

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                  Show notes
                  • Ramses Oudt (@rroudt)
                  • Think Stack Club
                  • Spaced repetition
                  • Flashcard
                  • Duolingo, Anki
                  • Outliner
                  • Logseq, Emacs, Workflowy, Dynalist, Roam Research, Obsidian
                  • Knowledge graph
                  • Readwise
                  • r/puppy101
                  • Logseq’s forum, Craft’s community
                  • Discourse, Circle
                  • Loom
                  • Logseq’s Github
                  • 1 hr 16 min
                  • 61 // Listener questions 2

                    All your questions about Muse, answered! Mark, Adam, and Wulf discuss the purposes of search in knowledge tools; the need for an infinite canvas file format; the many facets of board archival; and how to fund a research lab. Plus: the dangers of iPad use in a darkened plane cabin.

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                    Show notes
                    • Prison Entrepreneurship Program
                    • national recidivism
                    • quasimode
                    • Storytelling episode of Metamuse
                    • Zoho Mail
                    • Yahoo’s web directory in the 1990s
                    • The Science of Managing Our Digital Stuff
                    • Kinopio
                    • Hick’s Law
                    • origin of “hyperlink”
                    • Linked cards sneak peek in Muse
                    • Paulo Pereira episode in Metamuse
                    • Sofware Longevity episode of Metamuse
                    • DevonThink, Craft, Notion, Roam, Obsidian, Logseq, Evernote
                    • mind palace
                    • Deeplinks in Muse
                    • FigJam, Miro, Freeform, tldraw, Goodnotes
                    • Zettelkasten, GTD
                    • Hillary Maloney episode of Metamuse
                    • text blocks in Muse
                    • Ink & Switch
                    • Automerge
                    • Panic
                    • definite optimism
                    • 1 hr 20 min
                    • 60 // Real materials with Dan LaCivita

                      Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.

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                      Show notes
                      • Dan LaCivita
                      • Play @createwithplay
                      • Karate Kid
                      • UI pattern
                      • Play’s Slider
                      • Figma Mirror, Sketch Mirror
                      • WYSIWYG
                      • Spatial Interfaces
                      • Play’s spatial UI
                      • Honor the Material
                      • Metamuse episode with David Hoang
                      • Play’s UIButton, Apple’s UIButton
                      • Textfield, UICollectionView
                      • iOS Design System for Figma
                      • Metamuse episode with Paulo Pereira
                      • Higher Fidelity Prototype
                      • Origami, Protopie
                      • iOS 15 Modals & Haptics
                      • Bezier Curves
                      • Waterfall Methodologies
                      • Principles of Product Development
                      • Picker in Play
                      • Ken Adam: The Art of Production Design
                      • Early Ideation
                      • Play’s Launch article on Medium
                      • User Testing
                      • No-Code, Low-Code
                      • Variables in Play
                      • Glide, Adalo
                      • HyperCard
                      • Gradual Enhancement
                      • Low Floor, High Ceiling
                      • SwiftUI Charts
                      • 1 hr

                      About Metamuse

                      From the publisher's feed

                      Tools for thought, product design, and how to have good ideas.