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This modern Information Age can make it challenging for a creative professional to keep their focus. At the same time, there are many benefits to being plugged in. Mark and Adam discuss.
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Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.
@MuseAppHQ
Max Schoening
@mschoening
end-user programming
tools for thought
SQLite
US Library of Congress recommended storage formats
Read the Fabulous Manual
composability
The Twelve-Factor App
GitHub Actions
ivory tower
Trello / card aging
Zen of Palm
Google Chrome launch comic
Things
OmniFocus
Exponent / Principle Stacks
unix / everything is a text stream
Overcast
Marco Arment
free and open podcasts
Brave
Signal
Telegram
Fathom Analytics
the year of Linux on the desktop
flame war
khaki pants
Daring Fireball
Muse email updates
no spinners
Situated Software
Lachlan Campbell of Hack Club joins Mark and Adam to talk about path from research prototype to released product.
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HCI (Human-Computer Interaction) studies how people relate to their digital tools. Mark and Adam discuss their journey into HCI, how others can get into the field, and its influence on Muse.
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Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.
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The company behind Muse is structured as a small partnership. Mark and Adam talk about why the team wanted this unusual approach and how it's working so far.
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Professional tools need a manual to explain how they work, but not all manuals are created equal. Mark and Adam discuss their mutual love of manuals, what makes a manual great, and why we chose video as the primary medium for the Muse Interface Handbook.
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Ideas are foundational for creative and knowledge work. Mark and Adam talk about fodder, making time to ideate, and the value of fresh surroundings.
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Muse has a modeless interface with no onscreen toolbars. Mark and Adam talk about the long research journey that led us here.
Discuss this episode in the Muse community
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