Metamuse

Metamuse

By Adam Wiggins, Mark McGranaghanTechnology
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Metamuse episodes

  • 9 // The Information Age

    This modern Information Age can make it challenging for a creative professional to keep their focus. At the same time, there are many benefits to being plugged in. Mark and Adam discuss.

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    Show notes
    • A Mind at Play: How Claude Shannon Invented the Information Age
    • the Information Age
    • The end of mobile
    • The Information Pathology
    • The Slot Machine in Your Pocket
    • digital detox
    • the Industrial Revolution
    • The Rise and Fall of American Growth
    • Thinking About Attention
    • RescueTime
    • Screen Time
    • Hooked: How to Build Habit-Forming Products
    • Digital Minimalism: Choosing a Focused Life in a Noisy World
    • Center for Humane Technology
    • Gell-Mann Amnesia
    • The Revolt of the Public and the Crisis of Authority
    • 56 min
    • 8 // Principled products with Max Schoening

      Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.

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      Show notes
      • Max Schoening
      • @mschoening
      • end-user programming
      • tools for thought
      • SQLite
      • US Library of Congress recommended storage formats
      • Read the Fabulous Manual
      • composability
      • The Twelve-Factor App
      • GitHub Actions
      • ivory tower
      • Trello / card aging
      • Zen of Palm
      • Google Chrome launch comic
      • Things
      • OmniFocus
      • Exponent / Principle Stacks
      • unix / everything is a text stream
      • Overcast
      • Marco Arment
      • free and open podcasts
      • Brave
      • Signal
      • Telegram
      • Fathom Analytics
      • the year of Linux on the desktop
      • flame war
      • khaki pants
      • Daring Fireball
      • Muse email updates
      • no spinners
      • Situated Software
      • 56 min
      • 8 // Principled products with Max Schoening

        Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.

        @MuseAppHQ

        Show notes

        Max Schoening

        @mschoening

        end-user programming

        tools for thought

        SQLite

        US Library of Congress recommended storage formats

        Read the Fabulous Manual

        composability

        The Twelve-Factor App

        GitHub Actions

        ivory tower

        Trello / card aging

        Zen of Palm

        Google Chrome launch comic

        Things

        OmniFocus

        Exponent / Principle Stacks

        unix / everything is a text stream

        Overcast

        Marco Arment

        free and open podcasts

        Brave

        Signal

        Telegram

        Fathom Analytics

        the year of Linux on the desktop

        flame war

        khaki pants

        Daring Fireball

        Muse email updates

        no spinners

        Situated Software

        56 min
      • 7 // From prototype to product with Lachlan Campbell

        Lachlan Campbell of Hack Club joins Mark and Adam to talk about path from research prototype to released product.

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        Show notes
        • Lachlan Campbell
        • Hack Club
        • interactive media arts at NYU
        • Real web development on iPad
        • Fonts on iPad
        • GoodNotes
        • iA Writer
        • Shortcuts
        • usability tests
        • Minimum Viable Product
        • Notion
        • software release life cycle
        • Gmail beta lasted five years
        • excerpting and wormholes
        • shelf
        • TestFlight
        • The Long Now
        • Steam Early Access
        • Kickstarter
        • Patreon
        • Future Fonts
        • Heroku Labs
        • Gmail Labs
        • iA Writer / Settings
        • 39 min
        • 6 // Human-Computer Interaction

          HCI (Human-Computer Interaction) studies how people relate to their digital tools. Mark and Adam discuss their journey into HCI, how others can get into the field, and its influence on Muse.

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          Show notes
          • You and Your Research
          • The Art and Science of Doing Engineering
          • Stripe Press
          • Human-Computer Interaction
          • Ink & Switch
          • Xerox PARC
          • Microsoft Research
          • MeetAlive: Room-Scale Omni-Directional Display System
          • CHI 2019 proceedings
          • Peripheral Notifications in Large Displays
          • Sensing Posture-Aware Pen+Touch Interactions on Tablets
          • A Small Matter of Programming
          • Strategies in Creative Professionals’ Use of Digital Tools
          • The Science of Managing Our Digital Stuff
          • Associative memory
          • Ben Reinhardt and innovation orgs
          • Brett Victor and Dynamicland
          • Andy Matuschak and a new mnemonic medium
          • Johnathon blow and Braid, Jai programming language
          • Rich Hickey’s Hammock Driven Development
          • Dan Luu and Computer latency
          • Martin Kleppmann and Local-First Software
          • 51 min
          • 5 // Gesture programming for the iPad

            Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.

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            Show notes
            • Xcode
            • iOS Simulator
            • Swift
            • Core Data
            • Firebase
            • Zoom privacy issue with Facebook SDK
            • Ruby
            • Postgres
            • Heroku
            • Choose Boring Technology
            • Dataclips
            • Gestures as defined by Apple’s Human Interface Guidelines
            • Shannon Hughes / Detangling Gesture Recognizers
            • The Omni Group
            • GestureVisualization
            • UIGestureRecognizer
            • two-finger scrolling in Muse
            • Muse design goals
            • card-carry maneuver
            • the inbox
            • view hierarchy
            • loading screens
            • open-world games
            • stylus swipe from screen edge to switch tools
            • UIScreenEdgePanGestureRecognizer
            • unix terminal
            • ctrl-C to interrupt a program in unix
            • state machine
            • 39 min
            • 4 // Partnership, freedom, and responsibility

              The company behind Muse is structured as a small partnership. Mark and Adam talk about why the team wanted this unusual approach and how it's working so far.

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              Show notes
              • Muse is Hiring an Engineering Partner
              • startup employee stock options
              • Netflix Freedom & Responsibility Culture
              • startup founder
              • Starbucks / Howard Shultz
              • Google OKRs (Objectives and Key Results)
              • Salesforce V2MOM (Vison, Values, Methods, Obstacles, Measures)
              • alignment
              • Management by Peter Drucker
              • expensing
              • exercise window
              • vesting and cliffs
              • dilution
              • vest in peace
              • cap table
              • re-up
              • agency
              • Mad Men
              • professonal services
              • cult of personality
              • Disney company transition after Walt’s death
              • trial project / pilot project
              • indie
              • 38 min
              • 3 // Read the fabulous manual

                Professional tools need a manual to explain how they work, but not all manuals are created equal. Mark and Adam discuss their mutual love of manuals, what makes a manual great, and why we chose video as the primary medium for the Muse Interface Handbook.

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                Show notes
                • Muse Interface Handbook
                • How to use your Rocket Espresso machine and make beautiful coffee
                • Go by Example
                • Heroku Dev Center
                • Ulysses tutorials
                • Working Copy Users‘ guide
                • GoodNotes how-to guides
                • Procreate Handbook
                • Stripe API Reference
                • unix man pages
                • The YouTube Revolution in Knowledge Transfer
                • tacit knowledge
                • The Matrix / I know Kung Fu
                • Building Heroku Add-ons
                • glossary
                • mental model
                • Muse design article
                • Capstone manuscript
                • green screen
                • Looom User Guide
                • RTFM
                • out-of-box experience (OOBE)
                • Bear
                • Notion templates
                • vi
                • 38 min
                • 2 // Having good ideas

                  Ideas are foundational for creative and knowledge work. Mark and Adam talk about fodder, making time to ideate, and the value of fresh surroundings.

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                  Show notes
                  • ideation
                  • House M.D.
                  • Where Good Ideas Come from
                  • video essays
                  • active reading
                  • Moleskine
                  • Field Notes
                  • post-it notes
                  • commonplace book
                  • OmniGraffle
                  • MindNode
                  • Google Keep
                  • Bear
                  • Drafts
                  • Shape Up
                  • Pocket
                  • Dropbox
                  • Goodreads
                  • Cowen‘s Second Law
                  • Slow Software
                  • Wiggins‘ Law
                  • breadth-first
                  • vertical slice
                  • state of flow
                  • Deep Work
                  • academic sabbatical
                  • Getting Things Done
                  • mindfulness
                  • 41 min
                  • 1 // Tool switching

                    Muse has a modeless interface with no onscreen toolbars. Mark and Adam talk about the long research journey that led us here.

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                    Show notes
                    • modelessness
                    • The Humane Interface
                    • administrative debris
                    • quasimode
                    • tablet platforms
                    • command glyphs
                    • Muse design article
                    • Procreate
                    • Paper by FiftyThree
                    • Apple Human Interface Guidelines
                    • Ink & Switch
                    • Surface Studio
                    • Surface Dial
                    • Google Jamboard
                    • Catalyst
                    • Xerox PARC
                    • Bell Labs
                    • Concepts
                    • technical pens
                    • Looom
                    • Teenage Engineering ortho remote
                    • Wacom tablets
                    • 43 min

                    About Metamuse

                    From the publisher's feed

                    Tools for thought, product design, and how to have good ideas.