Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.
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Show notes
Seattle cherry blossomsepisodes with Rasmus Andersson and Andy.WorksSerious Play“death march” in game developmentdeveloper experienceesportsAge of Empires IICounter-StrikeFEZ; Papers, Please; Baba Is YouCore-A GamingPlaying to Winthe metagamethe OlympicsNvidiaframe rate countersNintendo SwitchMakepadcode foldingSimple DirectMedia Layer (SDL)Cyberpunk 2077 and everything is securities fraudDuke Nukem ForeverNo Man’s Sky and launch controversyMass Effect, Horizon Zero DawnMuse onboardingscripting, modding, skinningtower defenseA Small Matter of ProgrammingMy Life as a Night Elf PriestWorld of Warcraftfree-to-play (F2P) gamesTeam FortressValveLeft 4 DeadSteamValve employee handbookCandy Crush, Wooga, FarmVilleTwitchJustin.tvCGP Grey on TwitchAmerican Truck SimulatorAmong Us, US congressperson livestreamsconsumer surplusDiscord T90Zero Punctuation, Girlfriend ReviewsGame Maker’s ToolkitMetroidNintendo Power magazinehaptic feedbackBatman: Arkham Asylum / detective modeTetris max-out scorefour-minute milespeedrunsTwitch paid subscriber emotesMyst built in HypercardStrider, Angband, rougelikesLucas Pope, Return of the Obra Dinn