MF GALAXY

MF GALAXY

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MF GALAXY episodes

  • COLLEEN BROWN ON DEMO-ITIS, THE RIGHT FEEDBACK FROM THE RIGHT PEOPLE, AND HELPING FELLOW MUSICIANS EARN A LIVING (MF GALAXY 081)

    Although Saskatchewan-born songwriter, piano player, bassist, and singer Colleen Brown now lives in Ontario, she spent most of her musical education and career in Edmonton. She’s released five albums, including her 2004 debut A Peculiar Thing, 2008’s Foot in Heart, and 2015’s Direction. Brown has opened for acclaimed musicians including Randy Newman, Jim Cuddy, and Hawksley Workman, and she’s toured the United Kingdom and Germany. While she’s often compared to Joni Mitchell, her voice and her musical approach are truly her own.

    In today’s episode of MF GALAXY, Colleen Brown discusses:

    • The horror of what recording artists call demo-itis
    • The Canadian artistic tradition of competitive hoop-jumping, otherwise known as applying for grants
    • The importance of the right kind of feedback from the right kind of person
    • Learning how to deal with con artists and overpromisers, and
    • How best to help fellow musicians trying to earn a living

    Colleen Brown spoke with me by Skype from her home in Ontario on April 26, 2016. We began by discussing the turmoil of recording studio disasters.

    30 min
  • FAITH ERIN HICKS, GRAPHIC NOVELIST RISING STAR OF THE NAMELESS CITY (MF GALAXY 080)

    Vancouver-based comics artist and writer Faith Erin Hicks has been publishing graphic novels since 2007, and her best known books include Brain Camp, Friends with Boys, and The Last of Us. She’s just released the historical adventure work The Nameless City, set in medieval China. Her work features girls and boys in contemporary, realist, and horror scenarios, and is funny, heartfelt, and exciting. Part of the energy and character in Hicks’s drafting comes from her animation training, which also emphasised the importance of what animators call “acting” in pictures. In 2011, she won the prestigious Eisner Award for The Adventures of Superhero Girl.

    Hicks’s latest work is The Nameless City, published by First Second. It’s the first volume of a trilogy set in Mongol-occupied China. It’s about a street girl named Rat and a military brat named Kai who learn from each other about how much bigger life is than their own deprived worlds, and how they run head-first into a plot to assassinate their city’s ruler.

    In spring 2016, Hicks was touring North America to support The Nameless City, and in April she came to Edmonton as the guest of Happy Harbor Comics, through which she conducted workshops around the city and in St. Albert.

    In today’s episode of MF GALAXY, Faith Erin Hicks discusses:

    • The intended audiences of The Nameless City trilogy
    • The remarkable speed at which she created the thumbnails—or prototype comic pages—for The Nameless City
    • Her switch from contemporary realist and horror to historical fantasy adventure
    • Reactions from East Asian readers and creators to the book’s Chinese context, and
    • The significant difference between the “girl stories” that female and male graphic novelists are creating

     

    Hicks spoke with me by Skype on April 29, 2016. She began by discussing the superstars of animation and graphic novels who’ve raved about The Nameless City.

    faitherinhicks.com

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    31 min
  • LADY GEEK NIGHT YEG, AND HOW WOMEN FANS ARE UPGRADING AND LEADING SCIENCE FICTION, COMICS + FANTASY FANDOM (MF GALAXY 079)

    The core contradiction of North American science fiction and fantasy fandom is that while often describing itself as a bastion for people who faced rejection from small-minded people, for decades it offered plenty of rejection of its own.

    North American fan culture was dominated by European men and boys, predominantly middle class and straight, with Western, Northern, and ancient Southern European cultural reference points. While obsessed with physical sciences and militarism, it was largely ignorant of social sciences and popular struggles for justice.

    Even to this day, as plenty of fans attest, fandom was a closed shop where alleged outsiders could ride the starship in small numbers, but could never by the helmsman or the captain.

    While some abusive and oppressive fans still cause havoc for others as with the Gamergate and Hugo Award Rabid Puppies scandals, many fans have brought many changes. And inside that fan-vanguard are feminist participants and creators who are changing the culture and changing the content.

    Cosplay has moved from mass-produced and monotonous Star Trek uniforms to superbly hand-crafted costumes from thousands of storyworlds. Convention artists tables are no longer simply sales-spots for a few men, but rows and rows of women with outstanding art, particularly of female characters in exciting, fun, and non-sexist portrayal. Women are creating science fiction, fantasy, and superhero comics, graphic novels, documentaries, feature films, costumes, video games, conventions, and more. They’ve evolved the scene from what it used to be, into where it’s going for the 21st Century.

    In E-Town, that leadership belongs to the Lady Geeks Unite. On the first Thursday of every month, they meet at Happy Harbor Comics for Lady Geek Nite. They host a range of events that include table top gaming and role-playing games, documentaries and discussions, and costume creation workshops, and annual events such as a Christmastime fan-craft sale.

    For a few months I was embedded at Happy Harbor Comics to write a play about it for Workshop West, and I got to attend many meetings of the Lady Geeks and learn of their mysterious ways. So on May 14th, 2016, I sat down at the store with lady geeks Sylvia Douglas and Sylvia Moon to talk about what they do.

    Sylvia Douglas is an arts administrator, writer, and indie filmmaker who works for FAVA, the Film and Video Arts Society of Alberta, and she’s a board member for the Alberta Media Artists Alliance Society. Sylvia Moon is a graphic designer who helped organise Lady Geek Nite since its inception; she even designed its logo. She was one of the artists who created the World’s Biggest Comic during the final two days of the Royal Alberta Museum’s original location.

    In today’s episode of MF GALAXY, the two Sylvias discuss:

    • How Lady Geek Nite began and why it’s so important
    • How Lady Geek Nite empowers women and girls who’ve otherwise found themselves silenced in male-dominated fandom
    • The illogic of sexist snobbery against cosplay
    • The debate of self-expression vs. objectification
    • Who’s better: Ripley or Barbarella, and
    • The evolution and devolution of Wonder Woman over the decades

     

    www.LGNYEG.wordpress.com

     

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    31 min
  • INVESTIGATOR KARL EVANZZ + EDITOR A PETER BAILEY COUNTERING MANNING MARABLE ON MALCOLM X (MF GALAXY 078)

    Malcolm X is an icon of Pan-Africanism. Born May 19, 1925 to a Pan-Africanist family active in Marcus Garvey’s Universal Negro Improvement Association, Malcolm survived the racist murder of his father and his own descent into crime and prison. He emerged as a minister for the Nation of Islam, one of several organisations born from the US government’s destruction of Garvey’s UNIA.

    While committed to the NOI’s religious doctrine, Malcolm X developed a secular, revolutionary, political ideology that combined Garveyism with the Original World liberation struggles raging against imperialism throughout the 1950s and 60s. So respected was he that after he broke from the NOI in 1964, Malcolm X formed the united front Organisation of Afro-American Unity and won observer status on behalf of African Americans at the newly-formed Organisation of African Unity. While Nation of Islam assassins murdered him in Harlem on February 21, 1965, extensive evidence points to involvement of the United States government as Karl Evanzz details in his monumental work The Judas Factor: The Plot to Kill Malcolm X.

    On today’s episode of MF GALAXY, we’ll hear from Evanzz and also from Malcolm X associate A. Peter Bailey, who was the editor of Malcolm X’s newsletter The Blacklash, later the editor of Ebony magazine, and eventually the co-author with Malcolm X’s nephew Rodnell Collins of Seventh Child: A Family Memoir of Malcolm X. I spoke with Evanzz and Bailey in 2005 for the 80th anniversary of Malcolm X’s birthday. They’ll offer their responses to the then-unfinished final work by Manning Marable, later published as the controversial Malcolm X: A Life of Reinvention. Marable claimed, among other things, that Alex Haley, the author of Roots and co-author of Malcolm’s Autobiography, was collaborating with the FBI against Malcolm X’s interests. We’ll also hear Evanzz and Bailey on three chapters deleted from the Autobiography, whose contents Marable claimed were explosive.

    Karl Evanzz is one of the planet’s leading Malcolm X scholars and also the author of The Messenger: The Rise and Fall of Elijah Muhammad. He was once an online editor at The Washington Post. Both men spoke to me by telephone from Washington DC in May 2005.

    But first we’ll an excerpt from a February 21, 2005 Democracy Now! interview with Manning Marable, former head of Columbia University’s Institute for Research in African-American Studies. He authored a dozen books, including How Capitalism Underdeveloped Black America. We’ll then hear Bailey’s and Evanzz’s reactions.

    For links to Malcolm X books, including a discount ebook offer for The Judas Factor, and a video of editor Jared Ball discussing his book A Lie of Reinvention: Correcting Manning Marable’s Malcolm X, visit mfgalaxy.org.

    And to hear the half hour patrons-only extended edition of this focus on Malcolm X, visit mfgalaxy.org to click on the Patreon link to become a sponsor for a dollar or more per week.

    By funding MF GALAXY, you get access to all extended editions of the show, plus video excerpts from selected interviews as they become available. This extended edition includes:

    • Malcolm X discussing his political ideology and why he urged people to keep their religious life private
    • Karl Evanzz on Malcolm X’s final political evolution and how he thinks some biographers have misrepresented it.
    • The disturbing case of an attempt to auction an item literally stained with Malcolm X’s blood for $50,000, and
    • Director and cinematographer Ernest Dickerson discussing the aesthetics and effects of the 1992 Spike Lee feature film Malcolm X, starring Denzel Washington, for which Dickerson was director of photography

     

    30 min
  • ACTOR + POET SONJA SOHN ON KIMA GREGGS, THE WIRE, THE POETRY SCENE, THE HARLEM RENAISSANCE + BEING A BADASS (MF GALAXY 077)

    Although best known for her role as the Baltimore homicide investigator Kima Greggs, Sonja Sohn is also a performance poet; her second film role was in Marc Levin’s 1998 indie film Slam, which she also co-wrote. She went on to appear in John Singleton’s Shaft reboot, and in Martin Scorcese’s Bringing Out the Dead. Of combined African-American and East Asian heritage, she won a 2008 television supporting actor Asian Excellence Award for her work on The Wire.

    In 2008 she campaigned for Barack Obama, and in 2009 she founded reWIRED for Change (http://rewired4change.org), a Baltimore-based NGO that seeks to help at-risk youth. In 2011, she won the Woman of the Year award from the Harvard Black Men’s Forum.

    In today’s episode of MF GALAXY, Sohn discusses:

    • How she as a writer responds to the scripts she’s given to act
    • The experience of inclusion in and alienation from African Americans and Asian Americans
    • How her character Kima Greggs was a badass at work but a kitten at home
    • Her opinion of author Walter Mosley’s self-appointed mission to create what he calls Black Male Heroes, and
    • How The Wire characterises African American women

    Sohn spoke with me by telephone on September 11, 2008. She began by discussing her experiences and influences as a poet, and the poetry scene in the US as she knew it in 2008.

     

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    30 min
  • WRITER-DIRECTOR JOY LUSCO KECKEN ON HOMICIDE, THE WIRE, BEAT SHEETS, RESEARCH, AND CAREER BUILDING (MF GALAXY 076)

    Joy Lusco Kecken began her

    professional screenwriting career as an intern and script
    coordinator for NBC’s Homicide: Life on the Street, and
    went on to freelance for the show. She served as a script
    coordinator for HBO’s The Wire, for which she also
    directed one episode and wrote three; she served as a story
    consultant on the 50 Cent bio-pic Get Rich or Die Tryin’,
    wrote for Standoff and The Division, directed the
    documentary We Are Arabbers, and wrote and co-directed the
    award-winning short film Louisville starring Andre
    Braugher.

    In this episode of MF

    GALAXY, Lusco Kecken discusses:

    • How the multifaceted role of
    • script coordinator on Homicide and The Wire
      helped her build her writing career
    • How her experience as a script
    • coordinator partly interfered with her work as a director for
      The Wire
    • How a teleplay “beat sheet”
    • works
    • The research she conducted with
    • police, in the community, and even in jails, in order to serve her
      material faithfully
    • How she used her own life
    • experiences in some of the most powerful moments of her scripts,
      and
    • Why a beloved character from
    • The Wire was slated to die and who stopped the
      killing

      Along the way, Lusco Kecken cites

      Wire series co-creators and writers David Simon and Ed
      Burns, both of whom I’ve interviewed about their work on The
      Wire. Keep listening for those conversations on upcoming
      episodes of MF GALAXY. She also cites The Corner, the
      controversial collaboration between Simon and the late David Mills
      whom I also interviewed, the miniseries that depicts the miseries
      of people with addictions on a Baltimore street corner.

      Lusco Kecken spoke with me by

      telephone on January 25, 2008. She begins by discussing the work of
      a script coordinator and how it shaped her career.

       

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      30 min
    • CATHLEEN ROOTSAERT ON WRITING MASS EFFECT, THREE DEAD TROLLS IN A BAGGIE (MF GALAXY 075)

      Cathleen Rootsaert is a remarkable creator. She wrote plot and dialogue for the video game Mass Effect 3 by BioWare, and edited dialogue for the studio’s Star Wars: The Old Republic and Mass Effect 2 games. In the late 1980s, along with rising improv stars Wes Borg, Neil Grahn, and Paul Mather, she co-founded the legendary Edmonton comedy troupe Three Dead Trolls in a Baggie, which had a brief run as a CBC television series.

      She’s the playwright behind Mimi Amok, After You, Legacy, Make Me and Mama Mia! Me a Mama? which won the Sterling Award for outstanding new work. She also won the 2005 Alberta Playwriting Award for Abigail in Twilight. She appeared on the Ken Finkelman series The Newsroom and the Winnipeg Comedy Festival special I’m Becoming a Mother. She’s a core member of the two-decade strong live improvised soap opera Die Nasty!

      In this episode of MF GALAXY, Cathleen Rootsaert discusses:

      • How improvisation helps writing
      • Understanding body mechanics of speaking and how actors talk
      • How to develop the ear to find the voice
      • The different kinds of laughs writers must understand
      • The mechanics of long-form improv, whether stretched over a theatrical season or in one 50-hour show
      • The game mechanics of improv
      • The Three Dead Trolls experience of working in TV comedy and facing the proverbial “suits”
      • How sketch comedy prepared her to write video games
      • Why she wishes she’d had more stomach for failure when she was younger
      • Her advice on editing scripts and relationships
      • How, despite not being a science fiction fan, she writes for one of the most successful science fiction video games ever made, and
      • How she dealt with resistance to including humour in Mass Effect 3
      • Along the way, Rootsaert refers to “beats” in a script, which is a specific stage playwriting term referring to how long it takes characters to seek their goal for a scene before changing their tactics.

         

        31 min
      • MASTER PLAYWRIGHT KENNETH T. WILLIAMS ON KILLING REDSHIRTS, DRIVING THE DEATH STAR, AND WHY HUMOURLESS CANADIAN WRITING IS A JOKE (MF GALAXY 074)

        Kenneth T. Williams is one of Canada’s most accomplished playwrights. His work ranges from the grim to the hilarious, and is endlessly provocative. His many plays, several of which have been published, include Café Daughter, Gordon Winter, Bannock Republic, and Suicide Notes, and celebrated actors such as Lorne Cardinal and Tantoo Cardinal have appeared in his plays Thunderstick and Three Little Birds, respectively.

        Williams has been the playwright-in-residence for the Drama Department at the University of Saskatchewan, where he also teaches playwriting. He splits his time between Edmonton and Saskatoon. Williams hails from the George Gordon First Nation in Saskatchewan, and is the first Indigenous person to earn an M.F.A. in playwriting from the University of Alberta.

        In today’s episode of MF GALAXY, Williams discusses:

        • The vital importance of curiosity for writers
        • Why character motivation and action is indispensable
        • What he means by the need to “eliminate Red Shirts” and why “everyone must drive the Death Star”
        • Why he disputes a star of Canadian Literature who denounces humour in writing
        • How he knew he was ready to teach playwriting
        • The indispensability of workshopping
        • What it means to be a text-based character-driven playwright, and
        • Why a script must be able to adapt to any stage
        • Williams spoke to me by Skype in November, 2014 from his office at the University of Saskatchewan.

          30 min
        • VERN THIESSEN, GOVERNOR GENERAL AWARD WINNING PLAYWRIGHT, ON SOCIAL ENGAGEMENT, WHY THEATRE BEATS NEW MEDIA, AND REVISION STRATEGIES FOR WINNERS (MF GALAXY 073)

          Vern Thiessen’s plays are among the most produced theatre in Canada, and his work has delighted audiences across the United States, Europe, Asia, and the Middle East. His many dramas include Lenin’s Embalmers, Apple, and Vimy.

          He’s written for young audiences, worked on a commission for the late Leonard Nimoy, and created an adaptation of W. Somerset Maugham’s Of Human Bondage. He’s won the Elizabeth Sterling Haynes Award, the Alberta Playwrights Network Competition, and Canada’s highest literary honour, the Governor General’s Award.

          Despite coming from a Mennonite family in Winnipeg, Thiessen spent seventeen years in E-Town and won the Canadian Jewish Playwriting Competition for Einstein’s Gift. For seven years he also directed youth and community engagement theatre education in Harlem, Brooklyn, and the Bronx. He’s since returned to the Big E where he’s the Artistic Director of Workshop West Playwrights’ Theatre.

          In this episode of MF GALAXY, Vern Thiessen discusses:

          • His experience of community-social theatre engagement in New York
          • How, despite competition from other media, theatre endures and in some ways triumphs over those other forms
          • The link between immersive theatre and video games
          • The effect of the Edmonton International Fringe Festival on theatre across Canada
          • Why Thiessen is a devoted pantser
          • Why he wants to leave audiences inconsolable
          • The imperative of revision and his dynamic strategies for it, and
          • Why writing plays is easier than writing novels
          • Vern Thiessen spoke with me in November, 2014 at Workshop West about his aesthetics and writing strategies that have made him one of North America’s most celebrated theatrical voices.

            31 min
          • TOM FONTANA, SHOWRUNNER SUPREME OF OZ, HOMICIDE, THE BORGIAS + ST. ELSEWHERE ON CREATING ICONIC, UNFORGETTABLE CHARACTERS WHILE “COLOURISING” TELEVISION (MF GALAXY 072)

            Tom Fontana is the writer/producer and/or showrunner on St. Elsewhere, Homicide: Life on the Street, Oz, Copper, The Jury, The Beat, The Bedford Diaries, and The Borgias.

            He’s also one American television’s most celebrated writers. He’s received the Cable Ace Award, the Humanitas Prize, an Edgar Award, the Austin Film Festival’s Outstanding Television Writer Award, first prize at Switzerland’s Cinéma Tout Ecran Festival, three Emmys, three awards from the Writers' Guild, four from the Television Critics Association, and four Peabodys. And all this, if his website is to be believed, without using a single computer--Fontana claims to write longhand on yellow legal paper.

            Long before HBO’s The Wire took all the credit for long-form, serial innovation in US television addressing racism and oppression in the United States, there was the work of Tom Fontana. Long before Denzel Washington was an A-list money-magnet, he was guided by Fontana’s pen as Dr. Philip Chandler on the acclaimed St. Elsewhere.

            Andre Braugher was frequently lauded as the finest actor on US television for his work as Detective Frank Pembleton on the Fontana-driven Homicide. Oz showcased Eamonn Walker as Muslim Minister Kareem Said, Adewale Akinnouye-Agbaje as Simon Adebisi, Harold Perrineau as Augustus Hill, Ernie Hudson as Warden Leo Glynn, and muMs da Schemer as Poet.

            In other words, Tom Fontana, a Euro-American writer, has created some of the very best African-American, Nigerian, and Muslim characters—and in the last two cases, some of the only ones—on US television. He also created an archetype we’ll hear about later in the show: what I call “the Malcolm X Professional.”

            Tom Fontana spoke with me via telephone from his office in New York at the end of March 2003, shortly after the US Academy Awards and during the illegal US invasion of Iraq, events that arise during our conversation, and which include Ari Fleischer, then a spokesman for US President George W. Bush, and Bowling for Columbine director Michael Moore who’d then just made a speech critical of Bush at the Academy Awards. Our conversation focuses on Fontana’s strategy for creating such iconic and dynamic characters.

            tomfontana.com

            tomfontana.com/scripts

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            498
            32 min

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