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In this episode Brian and I talk about looking for gaming stores when not in the Albuquerque area and what we look for in our side piece stores.
We talk to Joel, the designer of Borne From Ashes: Frontier Battles, a new game in development by someone from the neighboring city of Santa Fe. This game feels like PUBG in table top form for those look for that small team ultramodern combat gaming experience.
My old FLGS Eagle and Empire is dead. Long live Your hobby place, the successor game store that took the long hallowed traditions of a northern Virginia classic and elevated it to a newer, bigger, and brighter store front and facility - the American way.
I interviewed Matt with Your Hobby Place about the addition of their third location to their corporate empire on the North side of Old Town Alexandria during their grand opening and talked about what their plans are and what a visitor can find there.
I interview Chris, the designer of Crystallum: Conflict in the Far Future, a 15mm futuristic war game pitting company sized combined arms units against each other. Designed for a 4 by 4 play surface with an average game lasting two hours.
Chris represents the small game designer with a dream and the grit to see it through.
Check it out at:
https://www.kickstarter.com/projects/gaddisgaming/crystallum-conflict-in-the-far-future?ref=nav_search&result=project&term=crystallum
In this episode Duncan Rhodes kindly joins me in explaining his lessons learned in conducting painting classes. As I look for ways to expand the local miniature wargaming community holding painting classes for younger wargamers has been an approach I have dabbled in. Knowing Duncan has serious experience in this field he provides his experiences with class size, curriculum, and dealing with students of various levels of experience.
We interview the designers of Firelock Games' Blood & Steel; a skirmish game looking at the period of 1837 to 1901.
At Miniature Wargaming Labs Brian and I started with a plan of what games we were going to play for the year and invest our limited resources of time and money on those games. Of course we added new games to the plan. In this episode we discuss our progress and why we add new games.
In this episode we interview Nic, the creative mind behind the skirmish game Planet 28.
I am interested in doing battle reports for the YouTube Channel. Who better to ask about this than Michael, aka War Corgi.
We interview the founder of the MechBay Podcast about how to manage a new players entry into the Battletech universe.
From the publisher's feed