MIT OpenCourseWare: Free Courses from the institute

MIT OpenCourseWare: Free Courses from the institute

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  • Lecture 18: Axonal Sprouting and Regeneration

    MIT 9.01 Neuroscience and Behavior, Fall 2003
    Instructor: Prof. Gerald E. Schneider
    View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim

    Uploaded 16-05-22

    Axonal Sprouting and Regeneration

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

    Speakers: Prof. Gerald E. Schneider



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    38 min
  • Lecture 18: Puzzles

    MIT CMS.608 Game Design, Fall 2010
    Instructors: Philip B. Tan, Jason Begy

    Uploaded 16-09-25

    View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

    Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door).

    Related Resources:
    [CGD] Chapter 3
    [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
    Kim, Scott. "What is a Puzzle?" ( http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/whatisapuzzle/index.html )

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.



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    1 hr 23 min
  • Lecture 5: Cellular Mechanisms

    MIT 9.01 Neuroscience and Behavior, Fall 2003
    Instructor: Prof. Gerald E. Schneider
    View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim

    Uploaded 16-05-22

    Cellular Mechanisms

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

    Speakers: Prof. Gerald E. Schneider



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    50 min
  • Lecture 8: Strategy, Skill, and Chance, Part 1

    MIT CMS.608 Game Design, Fall 2010
    Instructors: Philip B. Tan, Jason Begy

    Uploaded 16-09-25

    View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

    Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences.

    Related Resources:
    [CGD] Chapter 6
    [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
    Poundstone, William. "Game Theory." The Game Design Reader: A Rules of Play Anthology. Edited by Katie Salen and Eric Zimmerman. Cambridge, MA: MIT Press, 2005. ISBN: 9780262195362.

    Credits:
    Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
    Recording of celebrating Red Sox fans, 2004. © source unknown.
    Segment from Britain’s Got Talent 2009, Episode 10 (Semi-Final 3), © ITV.
    softypapa. "Japan Festival Car - Mikoshi Portable Shinto Shrine." July 11, 2008. YouTube. Accessed May 20, 2011.
    http://www.youtube.com/watch?v=fRgq03p5L-0 © Kurt Bell.
    wbal. "Student Turns Millionaire With Scratch-Off Ticket." August 6, 2007. YouTube. Accessed May 20, 2011.
    http://www.youtube.com/watch?v=ROLQcJXcJE4 © WBAL TV, Baltimore, MD.

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.



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    1 hr 37 min
  • Lecture 4: History and Goals, IV

    MIT 9.01 Neuroscience and Behavior, Fall 2003
    Instructor: Prof. Gerald E. Schneider
    View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim

    Uploaded 16-05-22

    History and Goals, IV

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

    Speakers: Prof. Gerald E. Schneider



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    28 min
  • Lecture 6: The Social Function of Games

    MIT CMS.608 Game Design, Fall 2010
    Instructors: Philip B. Tan, Jason Begy

    Uploaded 16-09-25

    View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

    Today's reading, by theorist Roger Caillois, examines the various interactions between players and spectators of games. Students then brainstorm ideas for their first team project: designing a card game for 2-4 players.

    Related Resources:
    Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16, 1999.
    Caillois, Roger. "The Social Function of Games." Chapter 3 in Man, Play, and Games. Urbana, IL: University of Illinois Press, 2001. ISBN: 9780252070334.

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.



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    1 hr 7 min
  • Lecture 16: Cell migration; Axon Growth Stages

    MIT 9.01 Neuroscience and Behavior, Fall 2003
    Instructor: Prof. Gerald E. Schneider
    View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim

    Uploaded 16-05-22

    Cell migration; Axon Growth Stages

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

    Speakers: Prof. Gerald E. Schneider



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    53 min
  • Lecture 3: Where Do Game Ideas Come From?

    MIT CMS.608 Game Design, Fall 2010
    Instructors: Philip B. Tan, Jason Begy

    Uploaded 16-09-25

    View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

    The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise.

    Related Resources:
    This section contains documents that are inaccessible to screen reader software. A "#" symbol is used to denote such documents.
    [CGD] Chapter 2
    [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
    Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A Formal Approach to Game Design and Game Research." In Proceedings of the Challenges in Game AI Workshop at the 19th National Conference on Artificial Intelligence. San Jose, CA: AAAI Press, 2004. (PDF)#
    Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16 1999.

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.



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    56 min
  • Lecture 29: Visual System 4: Ablations (cont.) (Orig: Electrophysiology)

    MIT 9.01 Neuroscience and Behavior, Fall 2003
    Instructor: Prof. Gerald E. Schneider
    View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim

    Uploaded 16-05-22

    Visual System 4: Ablations (cont.) (Orig: Electrophysiology)

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

    Speakers: Prof. Gerald E. Schneider



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    45 min
  • Lecture 5: Assignment 1 Brainstorming and Team Formation

    MIT CMS.608 Game Design, Fall 2010
    Instructors: Philip B. Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab)

    Uploaded 16-09-25

    View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
    YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

    Abe Stein talks about how to brainstorm constructively, despite social pressure and interpersonal dynamics. Students practice generating ideas individually and in groups, ending with concepts for the first team project, a card game for 2-4 players.

    Related Resources:
    Osborn, Alex F. "Creative Collaboration by Groups." Chapter 12 in Applied Imagination. New York, NY: Scribner, 1953. ISBN: 9780930222734.

    License: Creative Commons BY-NC-SA
    More information at https://ocw.mit.edu/terms
    More courses at https://ocw.mit.edu
    Support OCW at http://ow.ly/a1If50zVRlQ

    We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.



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    1 hr 26 min

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A free and open online publication of educational material from thousands of MIT courses, covering the entire MIT curriculum, ranging from introductory to the most advanced graduate courses. On the…