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In the previous episode we learned about a project undertaken as part of the Social and Ethical Responsibilities of Computing (SERC) initiative at MIT’s Schwartzman College of Computing. In this episode we hear about another SERC project, from Prof. Daniel Jackson and graduate teaching assistant Serena Booth, who have partnered to incorporate ethical considerations in Prof. Jackson and Prof. Arvind Satyanarayan’s course 6.170 Software Studio. Jackson and Booth explain that software can fail its users in three ways: First, it can simply work badly, failing to meet the purpose it was intended for. Second, it may do what the user wants it to, while simultaneously accomplishing some insidious purpose that the user is unaware of. Third, as Prof. Jackson puts it, it may “contribute to a computational environment that has subtly pernicious effects” on the individual or on society—effects unintended not only by the user but also by the software designer. In their revised syllabus for 6.170, Jackson and Booth attempt to address these second and third types of failure by introducing ethical concerns early in the course and by sharing an ethics protocol to scaffold students’ decision-making throughout the software design process.
Uploaded 23-02-22
Relevant Resources:
MIT OpenCourseWare
https://ocw.mit.edu/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e6
The OCW Educator Portal
https://ocw.mit.edu/educator?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e6
Share your teaching insights
https://forms.gle/XBwUwqn35abSdjNs8
Social and Ethical Responsibilities of Computing (SERC) on OCW
https://ocw.mit.edu/resources/res-tll-008-social-and-ethical-responsibilities-of-computing-serc-fall-2021/index.htm?utm_source=OCWCourseList&utm_medium=CarouselSm&utm_campaign=FeaturedCourse? utm_source=youtube and utm_medium=shownotes and utm_campaign=chalkradio and utm_term=s3e6
6.170 Software Studio ethics assignments
https://ocw.mit.edu/courses/res-tll-008-social-and-ethical-responsibilities-of-computing-serc-fall-2021/pages/ethical-computing-and-practice/software-studio/?utm_source=youtube&utm_medium=shownotes&utm_campaign=chalkradio&utm_term=s3e6
SERC website
https://computing.mit.edu/cross-cutting/social-and-ethical-responsibilities-of-computing/
Professor Jackson’s faculty page
https://www.csail.mit.edu/person/daniel-jackson
Serena Booth’s personal website
http://www.slbooth.com
Music in this episode by Blue Dot Sessions
https://www.sessions.blue
Connect with Us
If you have a suggestion for a new episode or have used OCW to change your life or those of others, tell us your story. We’d love to hear from you!
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Credits
Sarah Hansen, host and producer (https://twitter.com/learning_sarah)
Brett Paci, producer (https://twitter.com/Brett_Paci)
Dave Lishansky, producer (https://twitter.com/DaveResonates)
Show notes by Peter Chipman
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab)
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements.
Related Resources:
[CGD] Chapter 17
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Frasca, Gonzalo. "Videogames Of The Oppressed." Electronic Book Review, June 24, 2004.
Credits:
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Audio from Gravitation. Jason Rohrer, 2008.
http://hcsoftware.sourceforge.net/gravitation/
Audio from Memory Reloaded. Molleindustria/POF! Champagne, 2010.
http://www.molleindustria.org/memory/memory_reloaded.html
Audio from Loved. Alexander Ocias, 2010.
http://www.alexanderocias.com/loved.php
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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From the time she was little, MIT AeroAstro PhD student Andrea Henshall has been reaching for the stars. A retired Major in the U.S. Air Force, Andrea has used MIT's free open learning resources, OpenCourseWare (OCW) and MITx, throughout her career to excel throughout her academic studies.
Uploaded 17-03-22
Learn how MIT Open Learning can help you soar: openlearning.mit.edu
Video by In Short Media
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.
Related Resources:
[CGD] Chapters 18 and 19
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Credits:
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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When humans interact, they don’t just pass information from one to the other; there’s always some relational element, with the participants responding to each other’s emotional cues. Professor Cynthia Breazeal, MIT’s new Dean of Digital Learning, believes it’s possible to design this element into human-computer interactions as well. She foresees a day when AI won’t merely perform practical tasks for us, but also will provide us with companionship, emotional comfort, and even mental health support. But a future of closer human-AI collaborative relationships doesn’t only require technological development—it also requires us to learn what AI is capable of and how to interact with it in a more informed way. To further this goal, Professor Breazeal leads the Responsible AI for Social Empowerment and Education (RAISE) initiative at MIT, which runs an annual “Day of AI” program to promote better understanding of AI in the next generation of technology users and developers. In this episode, she describes those projects as well as her work developing the groundbreaking social robots Kismet and Jibo, prototypes of what she calls “warm tech”—AI-enabled devices designed to be engaging, expressive, and personal.
Uploaded 30-03-22
Relevant Resources:
MIT OpenCourseWare
https://ocw.mit.edu/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e7
The OCW Educator Portal
https://ocw.mit.edu/educator?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e7
Share your teaching insights
https://forms.gle/XBwUwqn35abSdjNs8
Professor Breazeal’s faculty page
https://www.media.mit.edu/people/cynthiab/overview/
Professor Breazeal named Dean of Digital Learning
https://news.mit.edu/2022/cynthia-breazeal-named-dean-digital-learning-mit-0126
RAISE (Responsible AI for Social Empowerment and Education)
https://raise.mit.edu
Day of AI
https://www.dayofai.org
Professor Breazeal introduces Jibo (YouTube video)
https://www.youtube.com/watch?v=FB53BIrTFdw
The Rise of Personal Robotics (TED talk by Professor Breazeal)
https://www.youtube.com/watch?v=eAnHjuTQF3M
Music in this episode by Blue Dot Sessions
https://www.sessions.blue
Connect with Us
If you have a suggestion for a new episode or have used OCW to change your life or those of others, tell us your story. We’d love to hear from you!
Call us @ 617-715-2517
On our site
https://ocw.mit.edu/about/contactus/
On Facebook
https://www.facebook.com/MITOCW/
On Twitter
https://twitter.com/MITOCW
On Instagram
https://www.instagram.com/accounts/login/
Stay Current
Subscribe to the free monthly "MIT OpenCourseWare Update" e-newsletter.
https://ocw.mit.edu/subscribe/index.htm?utm_source=header
Support OCW
If you like Chalk Radio and OpenCourseWare, donate to help keep those programs going!
https://giving.mit.edu/give/to/ocw/?utm_source=ocw&utm_medium=podcast&utm_campaign=donate
Credits
Sarah Hansen, host and producer (https://twitter.com/learning_sarah)
Brett Paci, producer (https://twitter.com/Brett_Paci)
Dave Lishansky, producer (https://twitter.com/DaveResonates)
Show notes by Peter Chipman
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Learn more about your ad choices. Visit megaphone.fm/adchoices
MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.
Related Resources
Lecture Notes (PDF - 2.0MB)
Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.
Juul, Jesper. "Fiction." Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.
Credits:
The following content was removed from this lecture due to copyright restrictions. Please see:
videogamecentral. "Soul Calibur 4 Match Gameplay Video – Sophitia VS Cassandra." July 29, 2008. YouTube. Accessed May 24, 2011.
http://www.youtube.com/watch?v=NLYty4dkKLY
Trailer for Uplink. Introversion Software, 2001.
http://www.introversion.co.uk/uplink/
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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Episode 8: Finding Expertise Everywhere with Prof. M. Amah Edoh
Uploaded 27-04-22
Though there’s widespread consensus that the slavery and colonization that characterize the history of European relations with Africa represent a legacy of grave injustice, there is much less agreement on how to redress that injustice. Professor M. Amah Edoh, who teaches in MIT’s Department of Anthropology, designed the course 21A.S01 Reparations for Slavery and Colonization with the goal of honestly facing the historical record and openly discussing how best to respond. Because she believes expertise is too often conceived of as something that flows “north-south” from the developed nations toward the developing world, she structured the course to embrace expertise wherever it might be found—recruiting guest lecturers from various disciplines and from institutions around the world, as well as activists currently involved in the quest for reparative justice. She even went a step further, sharing the lecture videos on YouTube while the semester was still ongoing and inviting viewers to contribute their own insights into how to deal with the ongoing legacy of historical wrongs. In this episode, Prof. Edoh describes the motivation for this innovative course structure and reflects on the challenges of grappling with such a sensitive subject.
Relevant Resources:
MIT OpenCourseWare
https://ocw.mit.edu/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e8
The OCW Educator Portal
https://ocw.mit.edu/educator/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e8
Share your teaching insights
https://forms.gle/XBwUwqn35abSdjNs8
Professor Edoh’s faculty page
https://anthropology.mit.edu/people/faculty/m-amah-edoh
Course materials by Professor Edoh on OCW
https://ocw.mit.edu/search/?q=Edoh&t=African%20History/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e8
21A.S01 Reparations for Slavery and Colonization
https://anthropology.mit.edu/21A.S01_Reparations_for_Slavery_and_Colonization
Open Learning story on 21A.S01
https://openlearning.mit.edu/news/global-mit-reparations-course-takes-open-learning-new-level
YouTube playlist for 21A.S01
https://www.youtube.com/playlist?list=PLUl4u3cNGP621znZNO7tBuTH-WKjsV0D6
Africa’s Expertise (YouTube lecture by Prof Edoh)
https://www.youtube.com/watch?v=EcHfh9RJpCc
African Futures Action Lab
https://africanfutures.mit.edu
How Africa Has Been Made to Mean (2020 episode of Chalk Radio)
https://chalk-radio.simplecast.com/episodes/how-africa-has-been-made-to-mean-with-prof-amah-edoh
Music in this episode by Blue Dot Sessions
https://www.sessions.blue
Connect with Us
If you have a suggestion for a new episode or have used OCW to change your life or those of others, tell us your story. We’d love to hear from you!
Call us @ 617-715-2517
On our site
https://ocw.mit.edu/contact/
On Facebook
https://www.facebook.com/MITOCW/
On Twitter
https://twitter.com/MITOCW?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
On Instagram
https://www.instagram.com/mitocw/
Stay Current
Subscribe to the free monthly "MIT OpenCourseWare Update" e-newsletter.
https://ocw.mit.edu/newsletter/
Support OCW
If you like Chalk Radio and OpenCourseware, donate to help keep these programs going!
https://giving.mit.edu/give/to/ocw/?utm_source=ocw&utm_medium=podcast&utm_campaign=donate
Credits
Sarah Hansen, host and producer (https://twitter.com/learning_sarah)
Brett Paci, producer (https://twitter.com/Brett_Paci)
Dave Lishansky, producer (https://twitter.com/DaveResonates)
Show notes by Peter Chipman
Learn more about your ad choices. Visit megaphone.fm/adchoices
Learn more about your ad choices. Visit megaphone.fm/adchoices
MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This connection can also constrain the sequel concept and discourage new users. Sara Verrilli describes her experiences with the Thief games.
Related Resources:
[CGD] Chapter 10
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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MIT 9.01 Neuroscience and Behavior, Fall 2003
Instructor: Prof. Gerald E. Schneider
View the complete course: http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-01-neuroscience-and-behavior-fall-2003
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63U7FmbKD9KClb-94dyPJim
Uploaded 16-05-22
Neuronal Conduction and Transmission
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
Speakers: Prof. Gerald E. Schneider
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Successful adaptations often incorporate popular elements and distinctive aesthetics from the original media.
Related Resources:
[CGD] Chapter 9
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
Learn more about your ad choices. Visit megaphone.fm/adchoices
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