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MIT 11.382 Water Diplomacy, Spring 2021
Instructor: Flora Klise, Dr. Animesh Gain, Prof. Lawrence Susskind, and MIT students
View the complete course: https://ocw.mit.edu/11-382S21
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP62ydNAexE7BtehzDRyFBUEe
Uploaded 03-02-22
This is a video of a student presentation on the agreements by which Singapore purchases drinking water from Malaysia.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psychiatric student doctors, students brainstorm their ideas for game concepts, mechanics, and abstraction models.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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MIT 11.382 Water Diplomacy, Spring 2021
Instructor: Dr. Animesh Gain, Prof. Lawrence Susskind, and MIT students
View the complete course: https://ocw.mit.edu/11-382S21
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP62ydNAexE7BtehzDRyFBUEe
Uploaded 03-02-22
This video presents a Zoom lecture on Integrated Water Resources Management and the relations between water, energy, and food resources.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Cezar Cimpeanu, James Cartreine
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar Cimpeanu and Dr. James Cartreine present an overview of the problem and discuss their research on effective conflict resolution.
Related Resources:
Lecture Notes (PDF - 1.1MB)
Rueve, Marie, and Randon S. Welton. "Violence and Mental Illness." Psychiatry 5 (May 2008): 34-48.
Schwartz, Thomas L., and Tricia L. Park. "Assaults by Patients on Psychiatric Residents: A Survey and Training Recommendations." Psychiatric Services 50 (March 1999): 381-383.
Ogloff, James R. P., and Michael Daffern. "The Dynamic Appraisal of Situational Aggression: An Instrument to Assess Risk for Imminent Aggression in Psychiatric Inpatients." Behavioral Sciences and the Law 24 (2006): 799-813.
Antonius, Daniel, et al. "Psychiatric Assessment of Aggressive Patients: A Violent Attack on a Resident." American Journal of Psychiatry 167 (March 2010): 253-259.
DSM-IV Criteria for Substance Use Disorders. "Schizophrenia." DSM-IV-TR #295.1-295.3, 295.90.
Credits:
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Audio from Virtual Space Station. NASA/NSBRI, 2008.
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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In the previous episode we learned about a project undertaken as part of the Social and Ethical Responsibilities of Computing (SERC) initiative at MIT’s Schwartzman College of Computing. In this episode we hear about another SERC project, from Prof. Daniel Jackson and graduate teaching assistant Serena Booth, who have partnered to incorporate ethical considerations in Prof. Jackson and Prof. Arvind Satyanarayan’s course 6.170 Software Studio. Jackson and Booth explain that software can fail its users in three ways: First, it can simply work badly, failing to meet the purpose it was intended for. Second, it may do what the user wants it to, while simultaneously accomplishing some insidious purpose that the user is unaware of. Third, as Prof. Jackson puts it, it may “contribute to a computational environment that has subtly pernicious effects” on the individual or on society—effects unintended not only by the user but also by the software designer. In their revised syllabus for 6.170, Jackson and Booth attempt to address these second and third types of failure by introducing ethical concerns early in the course and by sharing an ethics protocol to scaffold students’ decision-making throughout the software design process.
Uploaded 23-02-22
Relevant Resources:
MIT OpenCourseWare
https://ocw.mit.edu/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e6
The OCW Educator Portal
https://ocw.mit.edu/educator?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e6
Share your teaching insights
https://forms.gle/XBwUwqn35abSdjNs8
Social and Ethical Responsibilities of Computing (SERC) on OCW
https://ocw.mit.edu/resources/res-tll-008-social-and-ethical-responsibilities-of-computing-serc-fall-2021/index.htm?utm_source=OCWCourseList&utm_medium=CarouselSm&utm_campaign=FeaturedCourse? utm_source=youtube and utm_medium=shownotes and utm_campaign=chalkradio and utm_term=s3e6
6.170 Software Studio ethics assignments
https://ocw.mit.edu/courses/res-tll-008-social-and-ethical-responsibilities-of-computing-serc-fall-2021/pages/ethical-computing-and-practice/software-studio/?utm_source=youtube&utm_medium=shownotes&utm_campaign=chalkradio&utm_term=s3e6
SERC website
https://computing.mit.edu/cross-cutting/social-and-ethical-responsibilities-of-computing/
Professor Jackson’s faculty page
https://www.csail.mit.edu/person/daniel-jackson
Serena Booth’s personal website
http://www.slbooth.com
Music in this episode by Blue Dot Sessions
https://www.sessions.blue
Connect with Us
If you have a suggestion for a new episode or have used OCW to change your life or those of others, tell us your story. We’d love to hear from you!
Call us @ 617-715-2517
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https://ocw.mit.edu/about/contactus/
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Stay Current
Subscribe to the free monthly "MIT OpenCourseWare Update" e-newsletter.
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Support OCW
If you like Chalk Radio and OpenCourseWare, donate to help keep those programs going!
https://giving.mit.edu/give/to/ocw/?%20https://giving.mit.edu/give/to/ocw/?utm_source=ocw&utm_medium=podcast&utm_campaign=donatehttps://giving.mit.edu/give/to/ocw/?%20https://giving.mit.edu/give/to/ocw/?utm_source=ocw&utm_medium=podcast&utm_campaign=donate
Credits
Sarah Hansen, host and producer (https://twitter.com/learning_sarah)
Brett Paci, producer (https://twitter.com/Brett_Paci)
Dave Lishansky, producer (https://twitter.com/DaveResonates)
Show notes by Peter Chipman
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab)
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements.
Related Resources:
[CGD] Chapter 17
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Frasca, Gonzalo. "Videogames Of The Oppressed." Electronic Book Review, June 24, 2004.
Credits:
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Audio from Gravitation. Jason Rohrer, 2008.
http://hcsoftware.sourceforge.net/gravitation/
Audio from Memory Reloaded. Molleindustria/POF! Champagne, 2010.
http://www.molleindustria.org/memory/memory_reloaded.html
Audio from Loved. Alexander Ocias, 2010.
http://www.alexanderocias.com/loved.php
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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From the time she was little, MIT AeroAstro PhD student Andrea Henshall has been reaching for the stars. A retired Major in the U.S. Air Force, Andrea has used MIT's free open learning resources, OpenCourseWare (OCW) and MITx, throughout her career to excel throughout her academic studies.
Uploaded 17-03-22
Learn how MIT Open Learning can help you soar: openlearning.mit.edu
Video by In Short Media
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MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.
Related Resources:
[CGD] Chapters 18 and 19
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Credits:
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
Learn more about your ad choices. Visit megaphone.fm/adchoices
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When humans interact, they don’t just pass information from one to the other; there’s always some relational element, with the participants responding to each other’s emotional cues. Professor Cynthia Breazeal, MIT’s new Dean of Digital Learning, believes it’s possible to design this element into human-computer interactions as well. She foresees a day when AI won’t merely perform practical tasks for us, but also will provide us with companionship, emotional comfort, and even mental health support. But a future of closer human-AI collaborative relationships doesn’t only require technological development—it also requires us to learn what AI is capable of and how to interact with it in a more informed way. To further this goal, Professor Breazeal leads the Responsible AI for Social Empowerment and Education (RAISE) initiative at MIT, which runs an annual “Day of AI” program to promote better understanding of AI in the next generation of technology users and developers. In this episode, she describes those projects as well as her work developing the groundbreaking social robots Kismet and Jibo, prototypes of what she calls “warm tech”—AI-enabled devices designed to be engaging, expressive, and personal.
Uploaded 30-03-22
Relevant Resources:
MIT OpenCourseWare
https://ocw.mit.edu/index.htm?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e7
The OCW Educator Portal
https://ocw.mit.edu/educator?utm_source=youtube&utm_medium=youtube&utm_campaign=chalkradio&utm_term=s3e7
Share your teaching insights
https://forms.gle/XBwUwqn35abSdjNs8
Professor Breazeal’s faculty page
https://www.media.mit.edu/people/cynthiab/overview/
Professor Breazeal named Dean of Digital Learning
https://news.mit.edu/2022/cynthia-breazeal-named-dean-digital-learning-mit-0126
RAISE (Responsible AI for Social Empowerment and Education)
https://raise.mit.edu
Day of AI
https://www.dayofai.org
Professor Breazeal introduces Jibo (YouTube video)
https://www.youtube.com/watch?v=FB53BIrTFdw
The Rise of Personal Robotics (TED talk by Professor Breazeal)
https://www.youtube.com/watch?v=eAnHjuTQF3M
Music in this episode by Blue Dot Sessions
https://www.sessions.blue
Connect with Us
If you have a suggestion for a new episode or have used OCW to change your life or those of others, tell us your story. We’d love to hear from you!
Call us @ 617-715-2517
On our site
https://ocw.mit.edu/about/contactus/
On Facebook
https://www.facebook.com/MITOCW/
On Twitter
https://twitter.com/MITOCW
On Instagram
https://www.instagram.com/accounts/login/
Stay Current
Subscribe to the free monthly "MIT OpenCourseWare Update" e-newsletter.
https://ocw.mit.edu/subscribe/index.htm?utm_source=header
Support OCW
If you like Chalk Radio and OpenCourseWare, donate to help keep those programs going!
https://giving.mit.edu/give/to/ocw/?utm_source=ocw&utm_medium=podcast&utm_campaign=donate
Credits
Sarah Hansen, host and producer (https://twitter.com/learning_sarah)
Brett Paci, producer (https://twitter.com/Brett_Paci)
Dave Lishansky, producer (https://twitter.com/DaveResonates)
Show notes by Peter Chipman
Learn more about your ad choices. Visit megaphone.fm/adchoices
Learn more about your ad choices. Visit megaphone.fm/adchoices
MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)
Uploaded 16-09-25
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.
Related Resources
Lecture Notes (PDF - 2.0MB)
Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.
Juul, Jesper. "Fiction." Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.
Credits:
The following content was removed from this lecture due to copyright restrictions. Please see:
videogamecentral. "Soul Calibur 4 Match Gameplay Video – Sophitia VS Cassandra." July 29, 2008. YouTube. Accessed May 24, 2011.
http://www.youtube.com/watch?v=NLYty4dkKLY
Trailer for Uplink. Introversion Software, 2001.
http://www.introversion.co.uk/uplink/
License: Creative Commons BY-NC-SA
More information at https://ocw.mit.edu/terms
More courses at https://ocw.mit.edu
Support OCW at http://ow.ly/a1If50zVRlQ
We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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