Mobile Heroes Uncensored

Mobile Heroes Uncensored

By LiftoffBusinessMarketing
Download on the App Store

Mobile Heroes Uncensored episodes

  • Nothing is impossible in mobile games, with GameRefinery’s Joel Julkunen

    Can you make better games by understanding player psychology? By knowing what people’s primary (and secondary) motivations are in mobile games? According to GameRefinery’s Joel Julkunen, absolutely. And understanding these motivations has led, he says, to multiple hit games over the past few years.

    In this Mobile Heroes Uncensored we chat with Julkunen. He’s played over 500 games, and that’s a core part of his work, believe it or not. From that and a huge amount of data from thousands of games, he’s found 12 key player motivations that determine what kinds of games we like and which we don’t.

    And that can help game marketers and designers build and market the right games to the right people.


    Timestamps

    0:00 Playing games for a living

    2:44 Player motivation framework

    4:57 The 12 core mobile game player motivations

    10:23 Matching motivations to personas

    13:18 Crossover games

    17:16 Predicting the next big mobile games hit

    21:47 Be bold and brave

    27 min
  • Going global with your app

    Why stick with a potential audience of millions if you could have billions?

    It’s not the right move for every app, but for apps that don’t rely on geographical boots-on-the-ground in terms of inventory, warehouses, or fulfillment, going global can unlock runaway growth. But there are a few things to keep in mind, says Bessie Byeon, Senior Director of Global Marketing at Liftoff.

    In this episode of Mobile Heroes Uncensored, we chat about her recent guide to scaling mobile apps overseas.

    Timestamps

    0:00 Why not go global?

    4:05 The first criteria

    5:10 What app marketers need to know about their apps

    9:35 Localizing apps

    14:40 Puzzling creatives

    17:30 Predicting the future

    23:05 Elements of success

    28 min
  • Why soft launches are getting so ridiculously hard

    From crazy success to favorite flops, we chat with veteran DoubleDown Interactive marketer Faith Price. Price tells us about soft launches, MVPs, app store featuring, and advice for a younger self, and talks about how getting the “grand tour” in marketing gigs was the perfect set-up for what she’s doing now … and maybe our privacy-safe future.

    Hosts Peggy Anne Salz and John Koetsier also quiz Price on one of her favorite success stories in mobile marketing: a declining game turned around by smart product development and smart marketing.


    Timestamps

    0:00 Gaming at the forefront

    2:40 The grand tour of tech

    6:20 Origin story

    8:50 Advice for a younger you

    10:20 Favorite success story in mobile

    13:40 Favorite flop in mobile marketing

    17:50 Soft launches

    20:20 App store featuring

    22:40 Different strategies in soft launches

    26:50 MVPs for soft launches

    32 min
  • How to efficiently scale ad spend beyond 7 digits

    Scaling ad spend seems easy: boost buys, increase bids, add partners. But it’s really easy to lose massive amounts of efficiency and instead of driving results, simply increase ad blindness.

    In this episode of Mobile Heroes Uncensored we chat with mobile growth marketer and consultant Alper Taner, who has worked with over 50 apps in 10 verticals and helped brands scale users 5X to 50X.

    We chat about:

    • How to scale quickly
    • When to add new channels
    • Which channels work best
    • Typical scaling mistakes
    • What marketers underestimate about scaling
    • Creative optimization
    • Creative fatigue
    • And much more …

    • Timestamps

      0:00 Scaling ad spend to 8 digits

      2:05 What brands want

      3:15 Making the right decisions when scaling ad spend

      6:05 Do you always lose efficiency when scaling?

      10:50 The best ad channels

      13:14 Biggest surprise in scaling ad spend?

      15:40 Biggest mistakes in scaling ad spend?

      20:10 Creatives and ad fatigue

      25:10 Creatives and personas

      28:30 SKAN 4 is “great”

      32:15 Top tip for mobile marketers who are looking to scale ad spend

      37 min
    • SKAN 4 rants and raves with app growth legend Thomas Petit

      More granularity! More data over time! But … still plenty of uncertainty over timing, transition, implementation, and so much more.

      Apple’s announced SKAN 4, and in this Mobile Heroes Uncensored we dive deep into it with mobile growth expert and consultant Thomas Petit, who participates while being down with Covid (!!!). We chat about what we know and what we don’t know, and especially about the new areas of complexity that, he says, are great job security for consultants :-)

      We also discuss:

      • Creative optimization in SKAN 4
      • Multiple postbacks and subscription apps
      • Using SKAN 4’s coarse conversion values
      • Whether SKAN 4 privileges high-volume advertisers
      • Fraud in SKAN 4
      • And much more …
      • Timestamps

        0:00 SKAN 4

        2:05 Best parts of the new SKAN 4

        3:35 Worst parts of the new SKAN 4

        5:20 The SKAN 4 transition is going to be tough

        9:20 From 1 postback to 3

        9:20 From Campaign ID to Source ID

        10:20 Creative optimization in SKAN 4

        13:45 Cohorts (sorta) but no customer journey

        15:30 SKAN 4 and subscription apps

        17:45 Coarse and fine values in SKAN 4

        24:05 Fraud and SKAN 4

        25:35 SKAN 4 and web

        30:30 SKAN 4 launch date

        35 min
      • App store optimization: free money?

        Can you run user acquisition at scale without app store optimization? Probably not without wasting a lot of money, according to Taha Karsli from MobileAction.

        In this episode of Mobile Heroes Uncensored, we chat with Karsli about key ranking factors on Google Play and the App Store, reviews, fitting ASO into an overall mobile growth strategy, and how frequently you should update your app listings.

        We also get insight into

        • The most misunderstood thing about ASA
        • The least utilized tactic that could be big
        • The most common mistake
        • And the biggest opportunities

        • Timestamps

          0:00 App store optimization

          3:15 ASO and paid user acquisition

          5:15 How much differentiation good ASO makes

          7:45 Key ASO ranking factors

          10:45 Key ASO ranking factors for Google Play

          14:20 App reviews and ASO

          19:20 App images and screenshots

          21:45 5 quick ASO questions

          26:10 Merging organic and paid datasets

          34 min
        • UA for Call of Duty: Learning from Activision’s senior manager of growth strategy

          Does your creative drive targeting? Does your creative answer questions? Do you offer video ads like cinematic trailers for the CTR and gameplay videos for the retention?

          In this episode of Mobile Heroes Uncensored we chat with Activision’s senior manager of growth strategy Thanasi Chalkiadakis, who shares how he drives growth for one of the most iconic game franchises of all time, Call of Duty.

          With hosts John Koetsier and Peggy Anne Salz, we dive into:

          • Mobile growth at Activision
          • Working on Call of Duty
          • Lifecycle marketing
          • Creative strategy
          • Targeting in an age of privacy
          • Top tips for growing games in 2022
          • Timestamps

            0:00 What UA pros need to know

            1:01 Mobile growth from 1979

            5:45 From Greece to Call of Duty

            7:40 What working in a restaurant teaches you about UA

            9:30 Lifecycle marketing in mobile

            11:05 UA and product

            14:55 Ad creative: 2 kinds

            20:20 How creative drives targeting

            24:05 Getting a job in user acquisition

            26:40 Create ads that answer questions

            30 min
          • Predictably irrational: winning in fitness, health, and wellness categories

            Have you ever been review-bombed by an unscrupulous competitor?

            In this episode of Mobile Heroes Uncensored we chat with Natalie Drozd, User Acquisition Lead at Fabulous. She’s an app store optimization expert as well as a user acquisition expert, and she chats about good ASO, bad ASO, and toxic ASO.

            We also chat about being featured by Apple as an Editor’s Choice app, learning from Reforge, winning in the wellness, fitness, and health categories, and the biggest challenges to achieving and sustaining organic growth.

            Timestamps

            0:00 From the trenches to Everest

            2:05 Getting featured by Apple

            6:01 What I learned from Reforge

            9:20 Winning in fitness and health

            12:55 Dan Ariely and Predictably Irrational

            16:57 Holistic mobile marketing

            20:30 Achieving and sustaining organic growth

            22:15 App Store Optimization

            27:25 Black Hat ASO

            30:05 3 tips for mobile marketers in fitness

            35 min
          • What 99% of ads for mobile apps misses: the Creative Index report

            Can it be possible that 99% of ads for midcore games fail to address one of the most important factors in drawing new players in?

            In this Mobile Heroes Uncensored we dive into Liftoff’s creative index report. Based on analysis of 805 billion ad impressions -- yes you got that number right -- the report highlights what works and doesn’t work in mobile advertising.

            Our guests:

            • James Haslam, Senior Marketing Insights Manager, Liftoff
            • Justin Nield, Associate Manager, Brand Creative, Liftoff
            • What we learn: far too many ads ignore key user motivations, one very old and much-maligned ad unit is actually an all-star, what hooks new users in fintech, and much, much more …


              Timestamps

              0:00 What 99% of mobile ads miss

              2:30 805 billion ad impressions

              4:40 Banner ads don’t suck

              5:35 Most surprising insight

              8:00 Banner ads actually rock

              12:07 Creative strategy in 2022

              14:30 12 user motivations for gamers

              22:42 E-commerce creatives

              24:00 The makeup-applying robot

              25:00 Top tips for ad creative

              30 min
            • Privacy that doesn’t suck: Privacy Sandbox on Android

              Is it possible to have privacy that doesn’t suck for marketers? While SKAdNetwork and iOS 14.5 might not fit that billing, Privacy Sandbox on Android just might.

              What does it include? What will change? What will get worse, and what will get better. In this episode of Mobile Heroes Uncensored, we interview three experts to get their insights:

              • Gadi Eliashiv, CEO of Singular
              • Sergio Serra, head of product at InMobi
              • Matt Ellinwood, director of product management at Liftoff
              • They tell us what Privacy Sandboxes’ most pleasant surprises are, what the biggest concerns about losing GAID are, and whether Topics API is robust enough for accurate targeting. All that and more …

                Timestamps

                0:00 Privacy Sandbox on Android

                4:01 Best surprise about Privacy Sandbox

                8:30 Multi-touch attribution?

                13:10 Losing GAID

                17:50 Topics API and targeting

                24:00 How does this change ad networks?

                27:55 How does this change marketing?

                34:50 Campaign optimization

                38:50 Top tips for marketers

                46 min

              About Mobile Heroes Uncensored

              From the publisher's feed

              Mobile marketing insight from user acquisition heroes as you've never heard them before. Featuring world-class pros from brands like Bumble, Sam's Club, Babbel, MoneyHub, Gameloft, Wooga, Playstudios, and more!