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With the Omit Hostel up in flames, Anna has at last rescued her missing sister Eve. But is all as it appears? Secrets abound among the party, as they head back to Nephalia--and Sir Rex's past finally catches up with him.
This is it dear listeners. After defeating Azor and witnessing a stunning revelation about one of their own party members; someone who's been with them since the beginning, the Friends Of Ravnica have reached the end of their time on Ixalan. They need only journey from the center of the map where Orazca lay hidden back to the edge of it; where it all began, on Useless Island. From there, they'll begin their takeoff. But a few obstacles lie in wait for them yet. And these obstacles are ancient, massive and in a positively Jurassic mood.
Alpha shows all five of her true colors, the friends of the Friends Of Ravnica say their goodbyes, Ubbe recruits an old enemy for a new cause, and Gabriel's faith is tested to the breaking point.
just as they thought they were leaving the Omit Hostel empty handed, the party enters an inn miles away only to find themselves back in the decrepit lobby of the haunted hotel. Their nightmare seems never-ending, but how much time do they really have?
Koot puts his money where his mouth is, Anna turns back the clock, and someone says good bye.
and what a 2sday it is. This is it, our heroes have delved to the very bottom of the golden temple of orazca and are poised to pass Azor's tests of worthiness, but it seems the old sphinx has a few tricks up his sleeve.
Louise shows her humility, Ubbe gets his groove back, and Vali...never change, Vali.
Alpha goes super saiyan, and Jace shares a secret.
Our heroes delve into the haunted hulk of the Omit Hostel, a wartime castle converted into a luxury hotel for the aristocracy - which fell into ruin. Will they find anna's lost sister within? Or will the demonic resort claim six new victims?
Having crossed into the time bubble in the ancient past, the party enters the Golden City of Orazca. Only to find it has been wiped clean of organic life by a mysterious magical anomaly-- Leaving only dust and shadows in its wake. What happened to the people who built Orazca? And why didn't their advanced magi-tech save them from Azor? Why would Azor do this to the people who helped him?
In this episode:
Kambal talks to the dead, Ubbe shows quiet strength, Alpha shows restraint, Jace shows his "leadership skills," and Azor finally shows his hand. Tune in to the penultimate chapter of FORC's ixalan quest as they go to meet the ORIGINAL Friend of Ravnica.
EDIT: thank god I’m the only one who listens to these because the audio on this rp is COMPLETELY snookered. Even after I tried reuploading. :(
The party is in hot pursuit of Otto, the murderer. They leave the coastal city of Nephalia and follow his trail, hours cold, into the haunted moors of Nearheath.
Coincidentally, Anna’s sister was purportedly spotted headed into this wild and witchy country as well.
Koot rejoins the party - as an unassuming donkey. Reynauld honors the last wishes of several dead men. Rex finally stands up to the bloodthirsty Lorenz, taker of names. Darrik has a good night's rest :)
Our heroes close in on the golden city of Orazca, even as tensions threaten to boil over aboard their ship. The influence of Emrakul continues to grow, hastening their journey as the second moon looms overhead. Can our heroes lift the curse on Teferi, master of time before the worst comes to pass?
Alpha has a nighttime visitor, Vali has an argument, and Louise gets her groove back.
our heroes delve into the sewers beneath nephalia to find the source of the slime zombies before the public panics, at the behest of local aristocrat (and vampire) runo stromkirk.
sir reynauld acquires a squire, anna does that thing that every survivor in a zombie movie does for some reason, and rex continues to have awkward conversations with werewolves.
in this episode, our friends from the world of ravnica are inches away from collecting all the pieces of the mystic compass that will unlock the golden city of orazca, and let them leave the world of ixalan.
when a mysterious blight on the tropical seas rears its ugly head. an iceberg is expanding, growing over the ocean like ivy, covering ships and heading for land. the team must solve the mystery of the Winter Orb and stop the rise of Marit Lage. All while contending with Bruna's troubled past, and the secret she shares with another reincarnated angel in this strange land:
did Gisela help Azor the sphinx construct this plane-wide prison for banned cards? What is she hiding?
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