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Our heroes have arrived at The Lost Veil, a once beautiful natural monument to nature's glory. However, it seems this vision of an untouched spring of bounty was one of the past. Now the Sun Empire has moved in, tooth and claw to strip mine out the many resources this place provides. Huatli the warrior poet was true to her word, that not all is as it seems--and whatever the party thinks of their practices here, something powerful does slumber beneath the earth. They will need to investigate, with the help of an old friends they were sure they wouldn't see again.
Continuing on foot from Arguel's fell temple, our heroes stumble upon a battle occurring between a shoreside fortress and a heavily armed river boat. The commanders? Kethis and Leovold of Fiora. Not having the baggage of having to play against Leovold before he was banned in commander, our heroes must pick a side, or pursue a hidden third option...
The party has returned to the floating bazaar, only to find it a shell of its former self. Despite the final death of one-eyed willy, the undead hordes he conjured are still shambling about there. In order to rescue the remaining refugees, they'll need to stem the tide of thousands of undead, as well as a few djinn and demons corrupted by the evil animating force. Are they up to the task? And what is behind this monstrous infestation?
Quite tragically, we have another missing episode. Luckily, the opening recap covers all the major beats nicely. The party defeated One-Eyed Willy and exorcised his spirit by also freeing the angry ghost of a merfolk girl, who kept willy in eternal twilight because she could not let go of her hatred of him and his deeds, nor see beyond it.
Our heroes are stopped on their jungle quest to exorcise one-eyed willy, the lich pirate, by the unfortunate intervention of greater pirate grandma Admiral Beckett Brass--who was hoping to plunder the very merfolk tribe the group now sought for help. Mistaken for pirates themselves, the friends of ravnica have to try and buddy up to Admiral Brass so as to subvert her plans and save the merfolk--and themselves.
With Juzam the djinn defeated, the floating bazaar city is free of his evil influence! ...And his protection. One-Eyed Willy the pirate lich attacks the free-floating port town, converting its fleeing populace into more undead hordes. Our heroes must now deal with the consequences of this power vacuum, or flee themselves.
At the end of our last episode, our heroes arrived at a strange spiral shaped jungle island rife with mutated creatures from other worlds. They'd been collected here in some sort of menagerie.
Hot off the heels of their battle with Juzam, the party once again encounters Huatli the warrior poet. A loyal general of the sun empire, she commands many dinosaurs and accompanying warriors. Huatli is investigating a floating ruin in the sky, one that the party knows to be populated by expat angels and worshipful monks of a dead god named Serra. The floating monastery has asked the friends of ravnica to protect them from the attention of the sun empire, and now the party must choose:
Tragically, two months of episodes were lost when our archive went down last year--but suffice to say, our heroes escaped Useless Island and have been roving the seas making a nuisance of themselves to every ravenous pirate, vampire conquistador and dinosaur-riding warrior on the ocean.
Our heroes have found themselves in Ixalan, but only after getting caught in some kind of Astral net orchestrated by the master of this plane, a mysterious giant floating head made of stars and lightning between worlds.
Stripped of all of their belongings, they have also each undergone drastic changes to their being due to the nature of this place. Time and space in this world are warped, and there seems to have been some kind of time dilation upon their arrival.
Having landed on a deserted jungle island, their only companions are Louis' brother Marty and the fallen guildpact Jace, who's lost all his memories. Despite this, they are not alone.
Something evil waits for them beneath the ship graveyard off the coast...
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