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Our heroes round out their completed missions, hot off the heels of their last one.
Will this trashteroid full of old tech be their salvation, or their grave?
Our heroes polish off the last of the sunken ship in space, and face a more daunting challenge than even its master could provide: resolving a workplace dispute.
The Midnight Ferrymen meet a new friend in the depths of the pink panthers hideout, and attract some unwanted attention.
The Midnight Ferrymen surface from their subterranean tunnel into the hideout of the Pink Panther gang and begin their covert mission with extreme prejudice.
Alexi's reach exceeds the limits of his grasp.
Feluvia takes on the group objective with two hands.
Marie picks her first lock.
Vanille reminds everyone why they're the big gun.
Artemisia prevents a man from being tortured.
Our heroes delve into a mysterious flooded ship at the center of a gravity well.
After a terrible loss, the Midnight Ferrymen make final preparations for their big hit against the Pink Panther gang.
Vanille goes deep cover.
Marie tries blackmail.
Alexi faces his fears, and looks away.
Artemisia gives a dire warning, unheeded.
Feluvia brings cookies.
A group of Nobodies walks into a bar,
and gets hired to whack another group of nobodies.
Welcome to New Reno.
Our heroic crew turns in their last mission and optimistically picks up two more after scouring the hub station for more information.
Votes are cast for a ship and crew name, and it's a dead heat.
The Midnight Ferrymen begin a month of downtime in preparation for the large scale construction project which will create a passage to the Overcity.
Alimony plays Solitaire.
Alexi goes cold turkey.
Artemisia breaks some bad news.
Vanille does some legwork.
Marie gets room service.
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