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The Midnight Ferrymen plan their first big merger.
Alexi tries to hold it together.
Marie gets locked out.
Vanille has a hot hand.
Our heroes continue to dither on their group name, and take on their first stealth mission: a heist to steal artifacts from the very slavers who first captured them and kicked off this whole adventure.
Lucius pulls the rip-cord.
Kuracito sees red.
Shade treads water over the abyss.
Aspen makes a new friend.
Cyran has a big gun.
The Midnight Ferrymen contend with the new threat to their territory.
Alexi gets into a bar fight.
Alimony tempts fate and courts destruction.
Vanille has a profitable week of hijinks.
The ShipWrecks (name pending) arrive at a friendly space station and gear up for their first real mission.
Everyone gets their shots, vitamins, and decide whether they want to go home or not.
Our heroes pick up the pieces from their crash landing.
Lucius doesn't want to be the center of attention.
Kuracito's horrible terrible no good very bad day.
Shade opens doors without any thumbs.
Aspen saves Lucius.
Cyran saves everyone.
Our heroes awaken in a strange prison.
Our cast:
Dr. Lucius Clarke
Cyran
Shade
Aspen
Kuracito
The Midnight Ferrymen collect their spoils from the defeated gang and make good with the Jade Snakes.
Alexi brings home a family pet and says goodbye to someone close.
Vanille is the only one to go money positive.
Artemisia says please.
Marie facetimes her mom.
The Midnight Ferrymen bust through the barrier and break bread with the bosses of this brouhaha.
Nobody wants Alexi's smoke.
Alimony proves herself integral as always.
Artemisia lights a fire under someone's ass.
Vanille does the heaviest lifting, from fifty feet away.
Maria meets her match, a patch of weeds.
The Midnight Ferrymen close in on the last of their prey; mages conjuring different layers of a barrier between them and their assassination targets.
Alexi offers three months free rent.
Alimony finds an opportunity for diplomacy.
Artemisia retains her playful nature.
Vanille votes for violence.
Marie solves a puzzle with lateral thinking.
The Inspired finish the fight against the traitor god, and lay claim to their destiny.
Falke gets their debt forgiven.
Varzihu gets a taste of divinity.
Richard pays off his child support.
Makaria gets news of her family.
Roentgen dies.
Sally proposes.
From the publisher's feed