Morgan Hill's DnD Archive

Morgan Hill's DnD Archive

By Morgan HillLeisureGames
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Morgan Hill's DnD Archive episodes

  • The Society: episode 31

    The Inspired navigate a maze.


    Roentgen does a double jump, like Mario.

    Varzihu takes off on a broom, like Kamek.

    Makaria rescues captives, like Captain Toad.

    Falke makes a triumphant return, like Geno.

    Richard McBrewbrawls.

    2 hr 46 min
  • Capo: episode 11: Dark Shadows

    The Midnight Ferrymen finally make their new name official, and a bunch of stuff happens before that.


    Mister Gryle goes for the gold.

    Artemisia has to choose between letting go and beginning again.

    Cass kicks the door down.

    Alimony saves the girl.

    2 hr 36 min
  • Capo: episode 10: The room in the back

    The Midnight Ferrymen delve into the dark to rescue a captured comrade.


    Cass tries an experiment.

    Alimony sees what others don’t.

    Vanille brings up the rear.

    Artemisia leads the charge.

    Mister Gryle makes several decisions regarding doors.

    2 hr 2 min
  • The Society: episode 30

    The Inspired conquer their thalasophobia in the sunken ship room.


    Richard is first through the door.

    Varzihu puts on a puppet show.

    Elion gets his just reward.

    Roentgen invokes Parlay.

    Makaria tries to do the right thing.

    2 hr 50 min
  • Capo: episode 9: A bridge too far

    The Midnight Ferrymen carry out their clandestine mission to sabotage the northern bridge.


    Mister Gryle climbs to new heights.

    Vanille shoots her shot.

    Cass takes a leap of faith.

    Artemisia de-fibrillates.

    2 hr 2 min
  • The Society: episode 29

    The Inspired find themselves on a sunken pirate ship.



    Varzihu wants to get off Mister Bones' wild ride.

    Makaria plays guitar underwater.

    Richard feeds polly a cracker.

    The Prince makes a sensible decision.

    Roentgen makes an insensible decision.

    2 hr 53 min
  • Capo: episode 8: Where should we eat?

    The Midnight Ferrymen take their first job after their big move.


    Vanille is the last thing they never see.

    Alimony orchestrates a one-two punch.

    Artemisia takes a train ride.

    Cass walks into a bar.

    Mister Gryle is on a diet.

    2 hr 42 min
  • Capo: episode 7: Kicking the dust off

    The Nobodies (name pending) bicker over the direction of their newly minted family, and the direction it'll be taking.


    Mister Gryle goes a-walking.

    Alimony goes a-talking.

    Cass finds an opportunity to fight for money again.

    Artemisia reveals a big truth.

    2 hr 46 min
  • The Society: episode 28

    The Inspired complete their dino adventure, and find themselves in hot water.


    Roentgen gets a little freaky.

    Richard learns that no good deed goes unpunished.

    Makaria dives in.

    The Prince finds himself in unlikely agreement.

    Varzihu gathers data, from very very far away.

    2 hr 56 min
  • The Society: episode 27

    The Inspired join with the GOLD TEAM to traverse the mysterious sea tower of myth, and hopefully find some new friends along the way.


    Roentgen takes a dive.

    Makaria makes some new, scaly friends.

    The Prince finally gets to play the game.

    Varzihu goes dreamwalking.

    Richard heals the blind.

    3 hr 3 min

About Morgan Hill's DnD Archive

From the publisher's feed

Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.