Mountain Collective Podcast

Mountain Collective Podcast

By Mourad BahrouchEducationSelf-Improvement
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Mountain Collective Podcast episodes

  • EP 24 What does it take to become a high level Art Director?

    Marcus Chaloner is a Art Director/Motion Designer working at FutureDeluxe in London. He has over 13 years of experience working on a range of projects across many mediums, including digital out of home media, live music events, projection mapping and 3D stereoscopic cinema. Marcus has worked on brands such as Converse, Adidas, Sony, BBC, Sky and Bentley.

    1 hr 42 min
  • EP23 How will AR effects us in the future?

    Frans Tihveräinen, the AR dude and founder of flyAR Augmented Reality Studio at Southern Finland joins the future conversation. 

    At flyAR, we augment reality using various technologies and we are quite good at doing it. When I’m not augmenting reality, you might find me skateboarding, playing heavy reggae music or doing dad-stuff like stepping on legos or winning at Mario Kart. I am also currently trying to learn to play bass and drums.

    1 hr 2 min
  • EP 22 What is your journey to building a production company?

    Jörgen van Dongen, Co-Founder Bleck Media I Director, Writer & Producer talks about his journey building a production company from scratch. 

    " My passion for Storytelling and Visual Storytelling started when I was a little boy.

    After many hours of writing stories and making small films with the help of my father's camera, I finally ended up in the media business. 

    After traveling through television and film country (Universal Pictures, Blazhoffski, Pellicola etc) I started Bleck Media in 2007 with my current business partner Steven Willems. Within this, we build a bridge with our team between creative and business.

    We take people into the world of Visual Storytelling. Translating the essence of a good, human story into marketing and communication. Working with creative talents requires a different approach than people are used to in the business world. My experiences in both worlds allow me to bring out the best at Bleck."

    46 min
  • EP 21 How important is music for animation?
    Marvin Koppejan, founder at Woodwork Amsterdam answers.
    Trained in graphic design and motion, Marvin has specialised in motion direction. Gaining experience as a freelancer, working for agencies and brands both national and international, in 2011, he founded Woodwork. As the creative director, he works together with a team of driven designers, illustrators and animators, combining out of the box creativity with honest craftsmanship, striving to create high-end relevant work that tells compelling stories.
    Marvin Koppejan is the founder and creative director of Woodwork Amsterdam.
    Marvin Koppejan is also the Co-Founder THNDR.studio Music for a new generation
    www.woodwork.nl
    instagram.com/woodworkamsterdam
    1 hr 4 min
  • EP 20 What if augmented reality becomes our default reality?
    Sander Veenhof (NL, 1973 Rietveld Art Academy Technology teacher) has a fascination for the phenomenon of augmented reality because it has turned the world into a programmable universe. Showcasing what it means to have the freedom to alter your environment according to our own needs, is what characterizes a lot of Veenhof's projects. Foreseeing that our present-day augmented reality will be our future default reality, his current projects are attempts to find out how to "Be Your Own Robot" while wearing AR wearables wherever we go. But for now, we're not going anywhere. We're stuck in endless Zoom calls. But fortunately, even this temporary reality can be fixed with AR.
    41 min
  • EP20 Sander Veenhof / Rietveld Art Academy - What if augmented reality becomes our default reality?

    Sander Veenhof (NL, 1973) has a fascination for the phenomenon augmented reality because it has turned the world into a programmable universe. Showcasing what it means to have the freedom to alter your environment according to our own needs, is what characterises a lot of Veenhof's projects. Fore seeing that our present day augmented reality will be our future default reality, his current projects are attempts to find out how to "Be Your Own Robot" while wearing AR wearables wherever we go. But for now, we're not going anywhere. We're stuck in endless Zoom calls. But fortunately, even this temporary reality can be fixed with AR.

    41 min
  • EP 19 Radu Lupu - Adidas App's Lead Product Manager
    Promoted to Lead Product Manager after less than a year for exceeding KPI targets by 115%, by demonstrating strong leadership and collaboration skills and by quickly gaining deep technical knowledge of the product.
    Radu Lupu is responsible of the full adidas app product vision, strategy and roadmap created in alignment to the overall adidas business strategy and leading the adidas app product teams.
    34 min
  • EP 18 Aron Versteeg - 3D Generalist / UnrealEngine / Virtual Production & Fashion
    Aron Versteeg (born 1976, Katwijk) is a Dutch Realtime 3D Artist. Graduated in Architecture & Building Sciences at the Technical University of Delft, he founded his company 21 years ago - Then mainly focussing on Real Estate related 3D visuals.   After managing several development teams in Ukraine - for projects in Dubai (2005-2008) - Aron started to develop an interest for realtime 3D technology. A passion which he has been exploring ever since, mainly by educating himself on a daily basis. About 1,5 years ago his focus and interest shifted; lead by upcoming trends like Virtual Influencing, Esports, AR in Broadcasting and Digital Humans - Aron started learning everything there is to know about creating Digital Humanoids, -Garments, -Hair etc - from scratch. Since then Aron is trying to push the artistic use of Realtime software (mainly UnrealEngine) - aiming not to become a character or fashion artist - but to combine his artistic ideas with realtime tech to create Live immersive stories for industries like Broadcasting, Fashion, Music and Advertising.
    42 min
  • EP 17 Mouhsine Adnani - ILMxLAB's Senior 3D Environment Artist
    Mouhsine Adnani is a Senior/ Lead Environment Artist with over 10 years of experience in the video game industry.
    In the last 7 years, Mouhsine have learned a great deal from studios like BioWare, Digital Extremes and EA. Mouhsine has recently shipped 2 experiences on Magic Leap One, Project Create and The Last Light.
    1 hr 14 min

About Mountain Collective Podcast

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