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Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in fanzines led to his idea for grassroot ambassadorships inside the gaming community; his start at Naughty Dog around the launch of Uncharted 2: Among Thieves; and the complexities and processes of managing a development studio's internal culture.
If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in fanzines led to his idea for grassroot ambassadorships inside the gaming community; his start at Naughty Dog around the launch of Uncharted 2: Among Thieves; and the complexities and processes of managing a development studio's internal culture.
If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC
The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

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