In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen "is paid to work on," is coming out Friday, March 1st!
Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your game. Even if you're bored by that, be sure to stick around for a discussion Stephen leads about representation in games.
"Treasure Stack Reveals Launch Date With a Trailer Powered By Artisanal, Locally-Sourced, 4K Pixels" - Hardcore Gamers
[0:05:32] Audio Basics
"MP3 'died' and nobody noticed: Key patents expire on golden oldie tech" - Andrew Orlowski, The Register
Digital Audio Basics: Sample Rate and Bit Depth
Turns out, there is a ".2" in certain surround sound setups.
Get free sounds on freesound.org!
The reduction in audio dynamics in pop music is a result of the so-called Loudness War.
[0:41:57] Representation in Games
Key & Peele - Black Republicans
"Here's a good argument for a black Batman" - Dan Neilan, A\V Club
"Hopi-less: How Kachina Became Donut County" - John Walker, Rock Paper Shotgun
"What It's Like To Write About Race And Video Games" - Gita Jackson, Kotaku