It's an episode packed to the gills, hosted by two manatees and an otter!
Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.
We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!
0:04:00Glitch’s Immersion Program0:18:22Work/Life Balance0:32:33Tools of the Trade
Version Control
SourceTreeGitkrakenUnimerge
Unity Assets
Unity Assets StoreSuper Fast Soft ShadowsUnityRewired
Graphics Software
MagicaVoxelBlender3D Studio MaxAdobe Create CloudAdobe AnimatePyxel Edit
User Forums
Stack OverflowUnity Forum
Game Engines
UnityConstructSuperpowersCitrus EngineInk /InkleRen'Py
Sound and Music
BFXRReasonGarage BandReaper
Project Managment
TrelloVisual Understanding EnvironmentVisual Studio CodeCodecksCodecks did not exsist at the time of this episode, but later became a episode sponsor
Code Editors / IDEs
Sublime TextVisual StudioMonoDevelopJet BrainsFlash BuilderFDTFlash Develop
Notetaking
Google KeepEvernoteOneNote
Other Resources
Humble Indie Dev BundlesMIdwest Game Jam Resources