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What is the difference between Goblin Mode and Goblin Core? Dive into the ecology of the internet's most feral archetype. We explore why embracing your inner "cozy swamp creature" is a coping mechanism for millennial burnout and the pressure of perfect adulting.
One Page Rules (OPR) started as a quick, simple alternative to Warhammer 40,000, but now it’s charting its own path with unique lore. The results? A minefield of mixed audience reactions.
In this episode, we dive into the difficulties OPR faces transitioning from a '40k knock-off' to an original game system, and how the inherent differences in audience expectations—especially those conditioned by the constant feedback loop of the internet—make that transition so volatile
Welcome back to No Plot Only Lore! This week, your hosts Josh and Chris dive deep into the most chaotic and complex anime powers to figure out how to import them into your favorite TTRPG (like Dungeons & Dragons). If you love D&D mechanics, worldbuilding, and outlandish character concepts, this episode is for you.
We break down the rules and roleplaying challenges of:
Discover the best (and worst) ways to integrate these plot-bending abilities into your next D&D campaign or tabletop adventure.
Let’s talk about being cringe!
Irony is the Armor of Sincerity
The Cringe Frontier
Circle of Safety
It Belongs in a Museum - The Archeology of Games
Games include several facets. Some of those are physical remnants, evidence of play. Those can and sometimes are treated as objects of discovery. If you've ever started a D&D campaign to discover that it was a continuation of the DM’s campaign world from a decade ago, you've taken part in gaming archeology. If you've ever acquired a second hand board game or found a half-finished character sheet, same deal.
What does it mean to play in the ruins of someone else’s story?
Games Archeology has a few fronts:
Physical materiality
Stratigraphy of Design
Play Traces
Archaeology within Tabletop Play
The idea of Archeogaming comes from video games where we are actively working against digital decay and the materiality of digital experience. In tabletop, it is about the persistence of the objects and experiences of the art.
Further Reading:
Andrew Reinhard, Archaeogaming: “An Introduction to Archaeology in and of Video Games”
Florence Smith Nicholls & Michael Cook: “The Dark Souls of Archaeology: Recording Elden Ring” and “That Darned Sandstorm”
Sandy Louchart, Daniel Livingstone, Stuart Jeffrey: “Archaeological Storytelling in Games”
Ian Bogost: “Persuasive Games: The Expressive Power of Videogames”
We was talking clowns and that got me on the ha-has.
The Party as a Comedy Troupe
Quotes
The Bits
Modern table comedy is deeply parasocial.
The Function of Comedy in Collaborative Play
The Meta Bit: When the Table Knows It’s a Show
Time to get real pretentious with it again! Buckle up! Talking about the friction that takes place between a game's mechanics and that game's story, and how that impacts the art of gaming in general.
How do you make sure your players are ready to re-enter reality after the campaign is over?
This week we talk about board games you can play all by your lonesome!
Raising kids is hard. It would be harder with cockatrices and manticores and shit.
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