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By N.T. Stars
5
77 ratings
The podcast currently has 35 episodes available.
The VI is back, everybody! Less importantly, this episode features Nuke and Jeannie's dream B.S., the joys of online dating in your 30s, cereal, the adventures of Appleman, ape marriage, and mantis discussion set to Beethoven's 6th. Bring this podcast into any participating Starbucks for a free trenta whatever.
Nuke and Jeannie once again try to analyze dreams while flying wildly off the rails. This episode includes a minute of dream analysis, Susan Saradon, Betty White, Running Into Boxes With The Stars, the return of Kermit Bane and other goofy voices. The opinions expressed by the hosts do not necessarily reflect the opinions of Sears or its affiliates.
Finally, rain and gaming nostalgia in one neat package! A trip down memory lane features a bunch of bands covering songs from important Nintendo games of Nuke's youth while Nuke discusses boyish wonder, root beer spews and boobs.
After senselessly demolishing time and space and crashing on an uncharted planet with abundant flora and something that sounds like fauna, Nuke fights boredom while awaiting rescue. The season premiere includes the buoyant Jeannie, dream interpretation, enough derailed conversations to provide a good foundation for a drinking game, dog attacks, social anxiety talk and Dr. Herbert West.
Nuke tells a delirious bedtime story.
The three-part “Half-Life To” series is an audio playthrough of the game Half-Life 2 by Valve. The third and final installment of the series, “Half-Life To: The Return of the Breen,” is an exercise in futility... and glitches. This episode features an honest-to-god ghost army, stuck birds, watermelons, dangerous text messages, Bumbling Barney, the Perfect Strangers theme song, Robert Culp talking, and a really stupid final battle. Chapters 10-15 are tackled (Entanglement, Anticitizen One, "Follow Freeman!," Our Benefactors, Dark Energy, and Credits). Will this playthrough be completed before the computer catches on fire?
The three-part “Half-Life To” series is an audio playthrough of the game Half-Life 2 by Valve. The second installment of the series, "Half-Life To: The Dude Cowers," features creepy crows, creepy everything else, the worst car ever made, calming ocean breezes, the search for happiness, irritable antlions, game design disobedience, and an army led by a squeezable ball. Chapters 6-9 are tackled ("We Don't Go to Ravenholm...," Highway 17, Sandtraps, and Nova Prospekt). Will fast headcrab zombies ever be not horrifying?
The three-part "Half-Life To" series is an audio playthrough of the game Half-Life 2 by Valve. The first installment of this epic journey includes creepiness, soda appreciation, a landmark moment in gaming repeated many times for no reason, boat hate, lots of pressable, clicky buttons, and playtime with Dog. Chapters 1-5 are tackled (Point Insertion, “A Red Letter Day,” Route Kanal, Water Hazard, and Black Mesa East). Will Gordon Freeman manage to fit in a shower during his quest to reach the citadel? Tune in to find out!
Nuke says goodbye to a nerdy, fantastic workplace with this job-centric episode. Months of secret inner turmoil revealed! An exhaustive job search explored! Buttons on action figures pressed! And at the end of it all, the (possibly) final Newsroom Nerdery segment puts a cap on an era with an embarrassing bro hug.
Music music music music music... also, music. The gentle live notes of a MIDI-controller guide the listener through the host's electronic music past and all of its triumphs and failures. This episode includes in-depth discussion about composing, the trickiness of percussion, music's polarizing effect, concertinas, the listenin' revival and magical newsroom nerdery.
The podcast currently has 35 episodes available.