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A hastily-assembled episode 5 starts cheerfully enough with a listener suggestion, newsroom nerdery, work follies and the Half-Life Game Club. Then, the Mass Effect 3 discussion reminds us all our inevitable doom at the hands of our merciless robot overlords, or maybe not. Hopefully the latter.
A distress beacon warning of Zerg forces on a Mar Sara moon is swiftly ignored as Nuke cozies up in his quarters for another fun recording. Episode 4 includes nightmares, newsroom nerdery, part 2 of the Half-Life Game Club, some unintended, ironic apprehension about Apprehension, and Mass Effect 3 first impressions.
A manic episode 3 sees stir-crazy host Nuke tackling past relationships, the first part of the Half-Life Game Club (tm), an upcoming NASA gadget, some newsroom nerdery, and the very end of Mass Effect 2. To quote Gordon Freeman: "..."
It's a lazy snow day at the starport (on Mar Sara! I know, right??), so Nuke once again kills time by talking into a thing. Episode 2 includes check card follies, a teaser for a new segment, a discussion about leadership and morality in and outside of games, some newsroom nerdery, a surpisingly prescient Star Wars comment, and Ace Attorney: Justice for All.
With the USS Nukelahoma docked and not much to do at the starport except buy overpriced food, undecorated pilot Nuke embarks on a podcast nerdventure! Episode 1 includes Starcraft talk, video game positivity, gaming with Alan Wake, Mass Effect 2, and Ace Attorney: Justice for All, and a little newsroom nerdery.
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