Game designer and English professor, Dr. Laquana Cooke discusses the role of games in education with a particular focus on how unpacking games provides rich educational possibilities.
Cohosts: Jes Drass and Dr. Tom Pantazes
Closed Captions
Research Connection:
Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press.
Cooke, Laquana. “NBA 2K14 for STEM.” In Learning, education & games vol. 3: 100 games to use in the classroom and beyond, edited by Schrier, Karen. Pittsburgh, PA: ETC Press (Carnegie Mellon).
Cooke, Laquana, Lisa Dusenberry, and Joy Robinson. "Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games." Technical Communication Quarterly (2020): 1-14.
Sheldon, L. (2020). The multiplayer classroom: Designing coursework as a game. CRC Press.
Sun, L., Guo, Z., & Hu, L. (2023). Educational games promote the development of students’ computational thinking: a meta-analytic review. Interactive Learning Environments, 31(6), 3476-3490.
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