Omega 14

Omega 14

By Matthew AebersoldLeisureGamesHobbies
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Omega 14 episodes

  • Development Diary #1
    This episode is a diversion from the norm, but something I'm interested in exploring further. I spent a couple days doing a lot of development work on my Colony Ship game, and in the middle of working on it, I thought it would be prudent of me to record some of my thoughts and decisions. I talk about how to manage resources, how to build a galaxy (outwards vs. inwards) and how I iterate when developing paper prototypes.
    39 min
  • Unboxing Twilight Imperium 4th Edition
    It's finally here! We know there's been a lot of news and reviews surrounding Twilight Imperium, but it was too good of an opprotunity to pass up. I'm joined by Ben and Joseph, who chat with me while we unbox the game, talk about it's components, what's different from TI3, and if we think, from what we can see, if the game is better or not. Now we know very well that the proof is in the pudding, so we need to play a proper game before we pass judgement. But, we're so familiar with TI3, we can take a look at the game, and it's components, and see what we like and don't like in comparison. I'll spoil it a little bit... we love what we're looking at.
    1 hr 13 min
  • Space Everything
    If I talk about space stuff in every episode, then what's the point of calling this a space cast? I talk about Twilight Imperium obviously, because what else is there to talk about. We played a 3 player game the other day, and it ended up being my favorite game yet. I'm worried that it might be the last game of TI3, because the new one is dropping next week. We played Eclipse again, and it solidified itself as one of the most important games in my collection. I talk a little bit about why. Tune in next time for the conclusion of my Megadump cast.
    39 min
  • Megadump Part 1
    This episode is called the Megadump, but it ended up being called the Megadump part 1, because I ran out of time and only talked about half the things I wanted to. So for this episode, I go over some news about one of my favorite games, Eclipse. Also, I tackle the super cute and extremely complicated game Leaving Earth. I've been working on my game, called Colony Ship, and I have lots of updates to disciss with that. Enjoy, and next week I will release the 2nd part of the dump, called #2 ;)
    48 min
  • Death
    Well, Ben and I went off the rails this time. We had an agenda, with a list of games to talk about, but then our copy of Kingdom Death arrived after a year of waiting. The excitement got to us, and we spend the whole time unboxing it live on the cast, talking about all of the cool things we discovered. It turned out to be okay because before we knew it, the night was done and we were a mixture of excited and enhausted just looking at this magnificent game.
    52 min
  • Twilight Imperium Post Mortem
    After a full day of both Twilight Imperium and Rebellion, it was enough to make me want to never activate another system as long as I live. Of coure, that only lasted about a week. I discuss my thoughts about the day of space games, what went well, what went wrong, and everything in between.
    35 min
  • War Suns
    My good friend Marcus joins me to talk about our upcoming 5 player Twilight Imperium day. Strategy is the main course here, how to navigate the strategic waters when there are 348 separate variables to consider; all with game changing consequences. How do you pace yourself, keep yourself on point, and most importantly... is it better to win a game of Twilight Imperium, or just have fun trying.
    1 hr 4 min
  • XIA, Twilight Imperium 4th Edition, and Colony Ship
    Oh look, another episode where Twilight Imperium is the main feature! Seriously though, there's amazing news of the 4th edition, which I go into detail about. Also, I play XIA which is wonderful, and I talk about the first full playthough of Colony Ship, and all the interesting mechanics and player interactions that resulted from that.
    27 min
  • Big ol Twilight Imperium Recap
    I intended to talk about much more than Twilight Imperium, but it was such a big thing that happened just last week, so I guess it was fresh in my mind. I lay out on the table all that happened that day, and get deep into some strategic instances that came up for me personally, as well as talked at length about what it's like to prep, plan, manage, and play this epic, monstrous game. Spoiler alert, it was amazing and I basically just talk about that for 45 minutes.
    44 min
  • Colony Ship!
    Today I'm talking about a paradigm shift in the development of Project X. Taking into account all that I've learned so far, I've decided to put the brakes on the actual development process so I can focus on making something with some tight constraints first, before tackling the behemoth that is Project X.
    22 min

About Omega 14

From the publisher's feed

The Omega Fourteen Podcast covers game design, development, and reviews of the greatest space games on the planet.