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We're back in space, duking it out for control of the Star Realms, but this time there's scenarios to change the game - will they help or hinder? Highlights include:
- We're both legendary commanders
- Mark's recap is particularly clear and concise
- It's 'Baby's First Deckbuilder'
- Mark is not that great
- There are a few pound shop spaceships
- There's a disappointing set up for next week...
Are we too negative? Who's the most negative? Strap in for a montage of all the criticisms and rants we've had over the past three and a half years - reach your own conclusions, yeah?
Welcome to Hollyfirth! It's a new term at this formerly prestigious Milton Keynes based magical academy. What adventures await our students, Grace, Jessie and Xavier?
It's our Listeners' Choice episode! We gather supplies and recruit adventurers in the town, before setting off on the world map, questing and exploring and whatnot! Sometimes we're near, and sometimes we're far! Highlights include:
- Just to clarify guys, our names aren't actually Eyim and Rin
- Mark is inordinately impressed by the index
- There's a version for everyone!
- Let's rob the general store
- Has Mark solved what the name means?
- The Mystic doesn't give out very good presents...
- There's nothing wrong with a pagoda, if that's your jam
- I think I killed Mark's husband...
- Ok, but what are we actually trying to do?
- Mark repeatedly forgets to read the story...
- Mark is responsible for the deaths of many villagers
Long John Silver is in jail, reluctantly giving out hints to the location of his buried treasure! Can the pirates of the Hispaniola track it down before Silver hatches his escape plan and beats them to it? Highlights include:
- Awful pirate accents!
- We've got cabin fever...
- I struggle with colours
- Drawing on the board??? Shudder!
- Where's Blind Pew?
- Am I telling the truth? Or am I a dirty liar?
- How to make your hints as useless as possible...
- The treasure has not been found
- Might I interest you in some boots?
- I made some bad horse-riding decisions
- It's basically CSI Treasure Island
- Coming soon, 'Midwife: The Game'
- It's a bit like the scary Watership Down style artwork
- Jim Hawkins: a 13 year old boy with the face of a 40 year old man
An episode that has literally been years in the making, Trains And Potholes is finally here! All we have to do is get our trains to all the stations - simple right? Not if those potholes have anything to do with it! Highlights include:
- Mark contradicts himself many times - see if you can count them all!
- It's been so long, I can't track down all the previous references
- I, famously, did not create Fireball XL5
- Trains cannot overtake each other. Fact.
- The age old dilemma: further your own progress or hinder someone else's... but with trains
- We feel immense sympathy for our imaginary passengers
- Everyone knows that all the great inventions started off with a little paper prototype
- We will now be calling at 19 Shit Alley
- Do NOT bring your baby on a safari
We're swapping the bikes for brooms as things get magical - but how does it compare to the original, and does the magic measure up? Highlights include:
- It starts with glowing blue ends and nobs
- Patrick reveals his magical heritage
- We treat Harry Potter like Voldemort... those books that shall not be named
- Is magic a help or a hindrance?
- The best subject at our magical school is actually Maths
- What exactly was the scandal of '78?
- I forgot the familiars... and sometimes the magic
- Who calculates the magic?
- If you get lost, make Bunty have a vision
- Where's the class schedule, eh?
- Just how many times can we say 'familiar?'
It's NYE and we embark on a mission to play board games from 12 noon to 12 midnight! Will we (Mark) have the stamina? And which game will we be playing at the crucial moment? Highlights include:
- We revisit some games we haven't played for ages!
- My beer drinking is ridiculously poor
- The excitement peaks early with an Exit card trick
- Get ready for a horrendous impression of Aunt Beru
- Even when we get the rules right, Xenoshyft is still impossible
- Aerion gets a second wind! Mark even wants to play it again!
- Battle For Biternia gives me the rage
- I said I was going to list all the games and episodes... but I can't be bothered
- Every time I say what game we're playing next, Mark acts like he's never heard of it
- Mark commits a heinous crime
If you want to hear two guys fudge their way through 24 days of escape puzzles, then this is the episode for you!
Mark tries to guess the top 20 best selling board games of all time, and we discuss what makes them so - how many of them do you own? Highlights include:
- We finally pick the 'Listeners' Choice'
- Epic PvP is surprisingly not on the list
- Who remembers Dream Phone?
- Mark wants to play Candyland with real sweets. In fact, he wants to play most things with sweets...
- The Logo Game: it's everywhere!
- Are simpler games more likely to be popular?
- Everyone's played Chess, whether they wanted to or not
- If I haven't heard of it, it can't possibly be on the top sellers list!
- Come on guys, let's get Old Maid to the top spot!
- Coming soon: Shitty Preschool Colour Match
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