Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

By Dot Cannon: Public Speaker & New-Media ReporterSociety & CultureEducationArts
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Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak episodes

  • Shleep: The Science of Better ZZZ’s


    Shleep is the world's first science-based personalized sleep coach app!

    And its creator, sleep expert Dr. Els van der Helm, says it's designed to step you through a few lifestyle changes that'll lead to much better sleep.

    At CES® 2018, in Las Vegas, Dr. van der Helm, who is the founder of Netherlands-based sleep consultancy firm Shleep,  was on hand at startup area Eureka Park Marketplace.   She and her team of neuroscientists and sleep researchers had just released their brand-new app for sleep coaching, three weeks earlier.

    This new app draws on cutting-edge scientific research on sleep and its effects on the brain.  The "Shleep" app is available, free, for the first three sessions.

    Dr. van der Helm has a degree in psychology and has focused her research, for more than a decade, on sleep and its effects on the brain.  She shared the story of creating the Shleep app, explained the ways it works and shared some of her research on how the way we live affects our ability to sleep well.  Some of her findings may surprise you!
    On this edition of Over Coffee®, you'll hear:

    *
    How Dr. van der Helm came to choose the name of her digital sleep-coaching company;

    *
    How the digital, personalized sleep coach works;

    *
    The ways the sleep coach customizes advice to each individual user;

    *
    The process involved, for Dr. Vanderhelm, in creating the app;

    *
    How the Shleep team uses the latest science-based research to help clients sleep better;

    *
    What the experience of launching the app was like, for Dr. Vanderhelm and her team;

    *
    How Shleep could help convention attendees (like the ones at CES® 2018!);

    *
    How our current tech-obsessed lifestyles can affect biological clocks, and sleep;

    *
    An exercise for the evenings, after a busy tech- or maker-centered day.

    *
    How to implement an early-morning habit, following a good night's sleep, that can boost creativity.


     

     
    15 min
  • Shleep: The Science of Better ZZZ’s


    Shleep is the world's first science-based personalized sleep coach app!

    And its creator, sleep expert Dr. Els van der Helm, says it's designed to step you through a few lifestyle changes that'll lead to much better sleep.

    At CES® 2018, in Las Vegas, Dr. van der Helm, who is the founder of Netherlands-based sleep consultancy firm Shleep,  was on hand at startup area Eureka Park Marketplace.   She and her team of neuroscientists and sleep researchers had just released their brand-new app for sleep coaching, three weeks earlier.

    This new app draws on cutting-edge scientific research on sleep and its effects on the brain.  The "Shleep" app is available, free, for the first three sessions.

    Dr. van der Helm has a degree in psychology and has focused her research, for more than a decade, on sleep and its effects on the brain.  She shared the story of creating the Shleep app, explained the ways it works and shared some of her research on how the way we live affects our ability to sleep well.  Some of her findings may surprise you!
    On this edition of Over Coffee®, you'll hear:

    *
    How Dr. van der Helm came to choose the name of her digital sleep-coaching company;

    *
    How the digital, personalized sleep coach works;

    *
    The ways the sleep coach customizes advice to each individual user;

    *
    The process involved, for Dr. Vanderhelm, in creating the app;

    *
    How the Shleep team uses the latest science-based research to help clients sleep better;

    *
    What the experience of launching the app was like, for Dr. Vanderhelm and her team;

    *
    How Shleep could help convention attendees (like the ones at CES® 2018!);

    *
    How our current tech-obsessed lifestyles can affect biological clocks, and sleep;

    *
    An exercise for the evenings, after a busy tech- or maker-centered day.

    *
    How to implement an early-morning habit, following a good night's sleep, that can boost creativity.


     

     
    15 min
  • Putting Maker Skills at Students’ Fingertips


    San Francisco-based startup MakePi is based on an exciting concept:

    Most of us love to make things.

    And MakePi has come up with--the world's first DIY tablet computer for kids, the MakePad!

    At CES® 2018's Eureka Park Marketplace,  MakePi co-founder and CEO Bruno Costa was exhibiting the MakePad.  Besides utilizing maker skills,  the MakePad is designed to teach students, ages 5 to 14, hardware awareness and coding.



    And it doesn't require an Internet connection.

    Bruno explained how kids can construct their own MakePad computers and use them, shared the story of MakePi and their vision for the future.

    And, heads-up: the MakePad's Kickstarter campaign starts on March 5th!  Here's the link for information.
    On this edition of Over Coffee®, you'll hear:

    *
    How MakePi first came into being;

    *
    The origins of the MakePad tablet;

    *
    Some of the main challenges Bruno and his team encountered, in developing the MakePad;

    *
    The purpose behind the content, for students who use the MakePad;

    *
    What students will see, when they first receive their MakePad to construct;

    *
    How the MakePad works, after a student builds the tablet;

    *
    What students will learn, as they use the MakePad;

    *
    The MakePi team's vision for future educational innovations.

    *
    The inspiration behind Bruno's work with the MakePad tablet.

    12 min
  • Putting Maker Skills at Students’ Fingertips


    San Francisco-based startup MakePi is based on an exciting concept:

    Most of us love to make things.

    And MakePi has come up with--the world's first DIY tablet computer for kids, the MakePad!

    At CES® 2018's Eureka Park Marketplace,  MakePi co-founder and CEO Bruno Costa was exhibiting the MakePad.  Besides utilizing maker skills,  the MakePad is designed to teach students, ages 5 to 14, hardware awareness and coding.



    And it doesn't require an Internet connection.

    Bruno explained how kids can construct their own MakePad computers and use them, shared the story of MakePi and their vision for the future.

    And, heads-up: the MakePad's Kickstarter campaign starts on March 5th!  Here's the link for information.
    On this edition of Over Coffee®, you'll hear:

    *
    How MakePi first came into being;

    *
    The origins of the MakePad tablet;

    *
    Some of the main challenges Bruno and his team encountered, in developing the MakePad;

    *
    The purpose behind the content, for students who use the MakePad;

    *
    What students will see, when they first receive their MakePad to construct;

    *
    How the MakePad works, after a student builds the tablet;

    *
    What students will learn, as they use the MakePad;

    *
    The MakePi team's vision for future educational innovations.

    *
    The inspiration behind Bruno's work with the MakePad tablet.

    12 min
  • Love and Technology
    An Over Coffee® special-edition podcast
    STEAM can contribute to a very creative and fun Valentine's Day.

    And Over Coffee® has just had the privilege of "counting the ways" with three STEAM experts!



    On Saturday, February 3, Play-Well TEKnologies Los Angeles Regional Manager Michael Luong, Play-Well TEKnologies' senior Los Angeles instructor James Castellanos and maker, educator and STEAM enthusiast Mitchell Malpartida joined us for a discussion panel at Pipe & Thimble Bookstore, in Lomita.

    The topic: all things STEAM, as they related to creating cool gifts and experiences for Valentine's Day!



    Michael, James and Mitchell shared their experiences at the intersection of art and science, offered a lot of creative ideas and resources for parents, teachers and anyone who enjoys making things (wait, that's just about everybody!), and stayed to teach some fantastic free workshops.



    "This will never work," commented one person on Facebook Live.



    James and Michael had created a LEGO® Valentine's Day catapult that would toss a Valentine candy heart into a basket.

    And then, of course, it did.

    "That's awesome!" messaged the same viewer, after Mitchell successfully operated the catapult.

    Workshop attendees also had the opportunity to build "walker" robots with the LEGO® components, and James and Michael had created a conveyor belt.



    We can personally attest to the fact that building a "walker" with these cool components took just about ten minutes, and was a lot of fun!



    Then, in the next workshop, Mitchell showed everyone how to make a "techy Valentine".



    Using littleBits components and kits he had assembled, he walked attendees through construction of...a Valentine that could talk or sing!



    And the coolest part?  Using the same elements, every "student" created a different look!

    It had already been a great day.  But one more fun event was yet to come.



    Mitchell had brought "DROPMIX".

    This is a relatively new STEAM-based game.  Participants use cards with embedded sensors to mix music--and win points.

    And we experienced some real cutthroat game-playing skills from our opponents!  Congratulations to them on their win!



    Meanwhile, even after Valentine's Day is over, we encourage you to check out our guests' STEAM-based projects.  Play-Well TEKnologies offers not only summer camps that teach engineering and robotics to kids grades K through 8, but classes and birthday parties.  (And, they also do office parties for us "tall kids"!)



    And Mitchell has an exciting new project in the works!  Here's a link for updates.
    On this edition of Over Coffee®, you'll hear:

    *
    A definition of STEAM, as it relates to creativity, education and maker projects;

    *
    How each of our guests first became involved with STEAM;

    *
    Ideas for STEAM-oriented Valentine's Day creative-project ideas which Mitch, James and Michael use, in their classes;

    *
    Some great STEAM projects to create Valentine gifts for "big kids";

    *
    Some favorite maker resources which Mitchell,
    46 min
  • Love and Technology
    An Over Coffee® special-edition podcast
    STEAM can contribute to a very creative and fun Valentine's Day.

    And Over Coffee® has just had the privilege of "counting the ways" with three STEAM experts!



    On Saturday, February 3, Play-Well TEKnologies Los Angeles Regional Manager Michael Luong, Play-Well TEKnologies' senior Los Angeles instructor James Castellanos and maker, educator and STEAM enthusiast Mitchell Malpartida joined us for a discussion panel at Pipe & Thimble Bookstore, in Lomita.

    The topic: all things STEAM, as they related to creating cool gifts and experiences for Valentine's Day!



    Michael, James and Mitchell shared their experiences at the intersection of art and science, offered a lot of creative ideas and resources for parents, teachers and anyone who enjoys making things (wait, that's just about everybody!), and stayed to teach some fantastic free workshops.



    "This will never work," commented one person on Facebook Live.



    James and Michael had created a LEGO® Valentine's Day catapult that would toss a Valentine candy heart into a basket.

    And then, of course, it did.

    "That's awesome!" messaged the same viewer, after Mitchell successfully operated the catapult.

    Workshop attendees also had the opportunity to build "walker" robots with the LEGO® components, and James and Michael had created a conveyor belt.



    We can personally attest to the fact that building a "walker" with these cool components took just about ten minutes, and was a lot of fun!



    Then, in the next workshop, Mitchell showed everyone how to make a "techy Valentine".



    Using littleBits components and kits he had assembled, he walked attendees through construction of...a Valentine that could talk or sing!



    And the coolest part?  Using the same elements, every "student" created a different look!

    It had already been a great day.  But one more fun event was yet to come.



    Mitchell had brought "DROPMIX".

    This is a relatively new STEAM-based game.  Participants use cards with embedded sensors to mix music--and win points.

    And we experienced some real cutthroat game-playing skills from our opponents!  Congratulations to them on their win!



    Meanwhile, even after Valentine's Day is over, we encourage you to check out our guests' STEAM-based projects.  Play-Well TEKnologies offers not only summer camps that teach engineering and robotics to kids grades K through 8, but classes and birthday parties.  (And, they also do office parties for us "tall kids"!)



    And Mitchell has an exciting new project in the works!  Here's a link for updates.
    On this edition of Over Coffee®, you'll hear:

    *
    A definition of STEAM, as it relates to creativity, education and maker projects;

    *
    How each of our guests first became involved with STEAM;

    *
    Ideas for STEAM-oriented Valentine's Day creative-project ideas which Mitch, James and Michael use, in their classes;

    *
    Some great STEAM projects to create Valentine gifts for "big kids";

    *
    Some favorite maker resources which Mitchell,
    46 min
  • Aeolus™: The Robot That Can
     



    "Tidy up, please, Aeolus."

    How would you like to be able to say that, leave for work or play--and come home to a clean house?

    That's the idea behind the Aeolus household robot.

    This is the world's first multifunctional robot--which can learn domestic chores specific to your home and keep right on learning through AI, according to creator Alex Huang.



    Premiering at CES 2018 in Las Vegas, Aeolusgave onsite demos: moving chairs, picking up toys and vacuuming the floor.



    And, it even brought its demonstrator, Cindy, a cold drink.

    Alex, who is both founder and CEO of San Francisco-based Aeolus Robotics, talked with us onsite just after one of the demos.
    On this edition of Over Coffee®, you will hear:

    *
    How Aeolus works;

    *
    The factors behind the inspiration for the robot;

    *
    Why artificial intelligence makes this particular robot unique;

    *
    The timeline for release of the Aeolusin-home robot;

    *
    Future plans for the robot to grow and expand its capabilities.

    *
    What Aeolus' artificial-intelligence learning curve is like;

    *
    One of Alex's favorite experiences with using the robot in his own home;

    *
    What the robot can recognize, through AI;

    *
    Future plans for Aeolus to expand its capabilities, and the additional environments in which it would be able to function.


    10 min
  • Aeolus™: The Robot That Can
     



    "Tidy up, please, Aeolus."

    How would you like to be able to say that, leave for work or play--and come home to a clean house?

    That's the idea behind the Aeolus household robot.

    This is the world's first multifunctional robot--which can learn domestic chores specific to your home and keep right on learning through AI, according to creator Alex Huang.



    Premiering at CES 2018 in Las Vegas, Aeolusgave onsite demos: moving chairs, picking up toys and vacuuming the floor.



    And, it even brought its demonstrator, Cindy, a cold drink.

    Alex, who is both founder and CEO of San Francisco-based Aeolus Robotics, talked with us onsite just after one of the demos.
    On this edition of Over Coffee®, you will hear:

    *
    How Aeolus works;

    *
    The factors behind the inspiration for the robot;

    *
    Why artificial intelligence makes this particular robot unique;

    *
    The timeline for release of the Aeolusin-home robot;

    *
    Future plans for the robot to grow and expand its capabilities.

    *
    What Aeolus' artificial-intelligence learning curve is like;

    *
    One of Alex's favorite experiences with using the robot in his own home;

    *
    What the robot can recognize, through AI;

    *
    Future plans for Aeolus to expand its capabilities, and the additional environments in which it would be able to function.


    10 min
  • Winky: Education Plus Ethics


    Winky is a very cute new companion robot.  With a somewhat catlike appearance, it can react to its environment, and to input.

    And it's designed to teach a child about robotics, including what a robot is--and is not.



    Created by Paris-based robotics startup MainBot, Winky will respond to simple actions--such as being hugged.  Hugs and other environmental factors amount to elementary coding.  But Winky's based on an important principle.

    "It's not a pet.  It's not a human," says MainBot Chief Business Officer and roboticist Nicolas George.    During CES®  2018's Eureka Park Marketplace, Nicolas discussed the principles behind the creation of Winky, along with the ways he and his fellow makers designed it, to teach kids to differentiate between a robot and a living thing.

    Winky, which a group of "passionate roboticist" friends built as a companion robot for children, was developed in collaboration with a board of educational experts.   Going beyond teaching children coding and robotics, Winky also addresses the principles and thinking behind creating a robot.



    Nicolas talked about the ways Winky works, the story behind the robot and the ways he and his fellow roboticists would like to teach future generations about robots.
    On this edition of Over Coffee®, you will hear:

    *
    How children learn about robotics with Winky and augmented reality;

    *
    The goal behind the creation of this particular robot;

    *
    How children can learn to interact with and code Winky;

    *
    What the robot can do;

    *
    MainBot's upcoming launch plans and goals;

    *
    Both the premise and the story of the creation of this companion teaching robot;

    *
    Some of the funny reactions children have had, while playing with the robot.


     
    16 min
  • Winky: Education Plus Ethics


    Winky is a very cute new companion robot.  With a somewhat catlike appearance, it can react to its environment, and to input.

    And it's designed to teach a child about robotics, including what a robot is--and is not.



    Created by Paris-based robotics startup MainBot, Winky will respond to simple actions--such as being hugged.  Hugs and other environmental factors amount to elementary coding.  But Winky's based on an important principle.

    "It's not a pet.  It's not a human," says MainBot Chief Business Officer and roboticist Nicolas George.    During CES®  2018's Eureka Park Marketplace, Nicolas discussed the principles behind the creation of Winky, along with the ways he and his fellow makers designed it, to teach kids to differentiate between a robot and a living thing.

    Winky, which a group of "passionate roboticist" friends built as a companion robot for children, was developed in collaboration with a board of educational experts.   Going beyond teaching children coding and robotics, Winky also addresses the principles and thinking behind creating a robot.



    Nicolas talked about the ways Winky works, the story behind the robot and the ways he and his fellow roboticists would like to teach future generations about robots.
    On this edition of Over Coffee®, you will hear:

    *
    How children learn about robotics with Winky and augmented reality;

    *
    The goal behind the creation of this particular robot;

    *
    How children can learn to interact with and code Winky;

    *
    What the robot can do;

    *
    MainBot's upcoming launch plans and goals;

    *
    Both the premise and the story of the creation of this companion teaching robot;

    *
    Some of the funny reactions children have had, while playing with the robot.


     
    16 min

About Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

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Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that…