Design Doc

Pacing


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Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.

Mentioned in this episode:

Visioneers (2008 film)

Links/Credits:

Patreon: patreon.com/turtlebun

Website: turtlebun.com

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com

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Design DocBy Hannah Shaffer and Evan Rowland

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