
Sign up to save your podcasts
Or
Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.
Mentioned in this episode:
Visioneers (2008 film)
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
5
2626 ratings
Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.
Mentioned in this episode:
Visioneers (2008 film)
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
110 Listeners
56,180 Listeners
2,512 Listeners
15,277 Listeners
237 Listeners
28 Listeners
2,201 Listeners
25 Listeners
22 Listeners
27 Listeners
88 Listeners
19 Listeners
817 Listeners
11 Listeners
20 Listeners