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Show us how you like to design games!Phil and Senda try (and FAIL) to crunch two design topics in to one show, and so this is part I: wherein we talk about our design processes, theories, and work spaces. Phil seems to have [these notes truncated in the great website debacle of 2018 and I WISH I REMEMBERED what Phil seems to have done!]
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Show us how you handle PC relationships! Senda and Phil talk PC relationships, why they’re important, and how to approach them in one shots and campaigns. Also, cookie cat, waveform song fail, the lesbian trap…
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Show us how you handle heel/face turns in one shots and campaigns! Phil and Senda talk about how to pull this kind of turn off in one shots, and the keys to making them work brilliantly in campaigns. Also, jingles.
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Show us what you think of third party products! Senda and Phil talk pros and cons of third party products. Also, cough breaks, Phil’s sick brain does very bad things, Lord Panda of the Definitions…
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Part two of our accidental two parter! Senda and Phil talk about the games that they brought to Metatopia, the experiences of those playtests, and gush more about how cool it was! Unfortunately due to continued con drop there are no bonus outtakes today.
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Senda and Phil went to Metatopia! It was our first time, so of course we’re talking about it! A LOT! More than we thought! Despite the amount of exclamation points here, we were actually hitting con drop really badly, so there are no no bonus outtakes today.
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TOPIC ROUND UP PART II! Senda and Phil talk how to give advice to a GM who doesn’t know they need advice and feels on organized play. Also, dinosaur universities.
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It’s time for our yearly topic round up! Sometimes, there are topics we can’t quite wrap our brains around in to our format for whatever reason., but we don’t want to leave those poor topics out alone in the cold….no! We save them up for these end of the year, about to head to a con episodes!
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Show us how you handle human like and inhuman species at your table! Phil and Senda talk cultural extrapolation when we share many features (like opposable thumbs) and when we don’t (literally made of eyes).
Show us how you handle lone wolves at your table! Senda and Phil talk about lone wolves in terms of character and lone wolves in terms of players. Also, we watched the new Star Wars trailer, Senda sang a lot of the soundtrack as waveforms.
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