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This presentation was given 2026-09-02 during the RIOT summit; more information in their schedule, including slides and alternative cut.
A related presentation with more focus on running code is available as "Using DECT NR+ (1AD presentation)".
00:00 Introduction
This presentation was given 2026-09-01 during the Ariel OS 1AD; more information in their schedule, including slides and alternative cut.
A related presentation with more focus on the stack is available as "DECT NR+ License-free 5G networking (RIOT summit presentation)".
00:00 Introduction
#video #arte #simbolismo #pittura #operedarte #dipinti #europa #mitologia #toro
Tra i miti più celebri dell’antica Grecia, quello di Europa e del toro ha attraversato i secoli lasciando una traccia profonda anche nella storia dell’arte.
Run your own faction in Second Life — a house, a bloodline, a guard — and manage all of it from one page: who does what, what is in the stores, and what the colony earns.
The colony sign plants your flag on your land: your crest, your leader, your member count, and a way for passers-by to ask to join. The Colony page on our website runs everything behind it, and this video walks through every part.
🏰 Not a land group. A colony needs no rez rights, you belong to exactly one, and every member wears its name above their head.
⚔️ Set anything's security to Colony and only your people can use it — and it appears on your colony page.
🔨 Jobs: flag a recipe someone in the colony knows, a field that needs plowing or trees ready to cut, and hand it to a member.
🎯 Goals: "500 apples for the feast", counted from your shared stores, so everyone sees how close you are.
📦 Shared stores: every Colony storage in one place. Search them, move goods between them, and send crafting, gathering and farming straight into the stores instead of each player's pack.
💰 Treasury: courier earnings, market hub fees and colony shop takings collect in one storage only the leader and managers can open.
👑 Members: invite by name or let people ask at the sign, give each member their own title, and appoint managers.
🏅 Honours: write your own, earned by weeks of steady help, goods brought in or jobs finished, with titles and rewards from your stores.
🐉 Rename every profession and species for your lands — a cook becomes a chef, an angel a demon.
💬 Colony chat on the website and in a private Discord room.
Full write-up: https://forum.slcoloniesroleplay.com/t/essentials-colony-sign/1508
You get one free with a region server.
SL Colonies Roleplay is a survival, farming, crafting and trading RPG inside Second Life. Bring your region in, or pick a profession and start playing.
Discord: https://discord.gg/BEx5pxBx9G
Music:
#SLColonies #SecondLife #Roleplay #SecondLifeRoleplay #Faction #Guild #ColonyManagement #VirtualWorlds #RoleplayCommunity #SecondLifeTutorial
Die ersten Einsätze vor Ort. Wie reagieren die Menschen, die wir besuchen? Zum Beispiel ein Steinschleifer und eine Köchin.
Hier die versprochenen Links zu den Blogposts:
Die Steinesucher: https://meurers.net/2015/06/01/beruf-steinesucher/
Resis Rauchkuchl: https://meurers.net/2016/05/14/in-resis-rauchkuchl/
About the initial challenges, such as hotel rooms that are too small, electricity and Wi-Fi. And what on earth are we doing?!
I have officially ruined ze2 (well, it got patched after this playtest session but damn did I ruin that playtest a bit lmao). After finding out about the third item slot my mind locked in, and did the only reasonable thing... Give zombies human weapons to see what happens! This is only a small fraction of the recording, because it was the only part where I went full on idiot mode and abused the system, afterwards I stopped out of respect for my peers and because a banhammer was being held above my head (which... Ok was justified, in the moment I acted like a douche about it lmfao). Anyways go play ze2, it cool
Slow week of development in Notes land, but contacts, invites, and quick notes are plugged in and UI-ified. UI tweaked. Accessibility pass has been completed on all platforms and improvements made.
This is the live-network integration test of the week. Everything on the network was fairly slow today, so apologies for the long hangs. When the next version of Veilid drops all of that is expected to be much quicker and more robust.
This was supposed to be part of the soundtrack for a game called Kearron Chronicles; however the project ultimately fell through due to the programmers losing interest.
This one was written for a cellar level, which if memory serves also was the first. Tried to make it fit a tutorial level.
Audio created using FamiTracker 0cc (no DPCM samples). Video created with corrscope (wave files), OBS (recording Famitracker screen) and VSDC (putting it all together).
Enjoy!
This was supposed to be part of the soundtrack for a game called Kearron Chronicles; however the project ultimately fell through due to the programmers losing interest.
The blueprint I got for this level was full of blue masonry. It seemed pretty lonely and then the song turned out like this.
Audio created using FamiTracker 0cc (no DPCM samples). Video created with corrscope (wave files), OBS (recording Famitracker screen) and VSDC (putting it all together).
Enjoy!
From the publisher's feed