Pen & Paper Bullshit

Pen & Paper Bullshit

By Julia ShefflerHobbies
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Pen & Paper Bullshit episodes

  • 13th Age: Wild Hunt Fireside Chat 24
    After their daring betrayal of the Thrice-Wise Magus, the party deals with Blaze crying over being given a compliment. Hugh and Dawn worry that Blaze's soul is growing in ways they can't predict, while Teus is just happy for his friend. Teus also demands answers from Hugh about the fate of Noel.
    54 min
  • 13th Age: Wild Hunt 57
    As the party questions Noel and Hugh makes his desperate plea for forgiveness, the Thrice-Wise Magus makes his move. Forced to solve the devilish puzzles contained within an Ages old vault to claim the Staff of Chaos, the adventurers strive to solve that which stumped even the Age's greatest magician. Blaze also takes his first steps on a path towards true power, right off the edge of a cliff.
    1 hr 59 min
  • 13th Age: Wild Hunt 56
    The party continues their infiltration into the Iron Fleet, with the goal of taking it down and stopping the attack on Concord. To accomplish this, they've decided to gain access to the fleet's flagship, where Hugh is forced to confront someone from his past. It is not a happy reunion.
    1 hr 59 min
  • 13th Age: Lost to Light 19
    The end draws near! The party reaches the second floor of the dungeon, they find some choice treasure, and encounter a hell of blinking lights. Lachen also discovers a whole new level of gaming.
    1 hr 17 min
  • Spire: The Shadow Revolution 4
    The second cell finishes what it started, as their plans to delay an incoming military supply train begin to take shape. Things get more than a little explosive and Deux learns to finally love the gun.
    1 hr 22 min
  • 13th Age: Wild Hunt 55
    The adventurers are back! Following their efforts to redirect a ley line, the party sets course for Gitterhagen, the center of the Free Cities. Unfortunately, it would seem fate has other plans for them, as the Ebon Gauntlet has begun "cleansing" Concord, for the crime of harboring a demon. Made worse still is the fact that the so-called Iron Fleet is captained by someone from Hugh's past, someone who really, really wants him dead.
    1 hr 21 min
  • 13th Age: Lost to Light 18
    The gang takes on the second half of the mega dugneon! Puzzles, fights, and kobolds; this episode has it all! Also, we forget the main gimmick of the dungeon and almost die!
    1 hr 30 min
  • Spire: The Shadow Revolution 3
    The other cell beings preparations to take down a supply train full of troops and goods for the beleaguered guards of Red Row; naturally, they start by polling some ghosts and stealing a Korn CD from another dimension.
    56 min
  • Spire: You Say You Want A Revolution 4
    Following their now legendary assassination attempt, the cell has some much needed downtime. True to form, during their time off, they somehow make loads of enemies, from cat themed knights to the book mafia, there is no one the cell cannot anger in some way.
    59 min
  • 13th Age: Lost to Light 17
    And we're back, just in time for another puzzle dungeon! Mary is immediately fed up and does some gender bending, while Lachen and Goose have a ball, with some appropriate dancing. Also, we make a Kiwi Night, a famous cocktail everyone has had and knows about.
    1 hr 30 min

About Pen & Paper Bullshit

From the publisher's feed

We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.